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Wild how adding more small incremental meta progression makes the gameplay loop feel more rewarding. I don't even feel bad about missing boss rush because I'm doing full floor clears now, because taking the time to shoot poops and fires and hunt for secret rooms still rewards me well enough tat if they're not actually anything gainful in terms of items or consumables at least they're still worth XP. :D
There is also one more thing that idk if its possible but it would be nice for a way to find a ,,list,, of sorts for all ancient weapons of each type , since i've been grinding them ever since the update dropped and the amount of dupes of a weapon type i've gotten far exceeds the new ones haha ( i've come to a point where I tried to make a personal sheet with all the different ancients of each weapon type i've found )
Ofc if its intended to be like that that's alright but if there's a way to find how many ancients each weapon type has that would be amazing
Order gain could use reviewing as currently it's just either from skill nodes or the occasional order reward.
I haven't ever died to it since I end the runs usually 1-2 mins after it appears but I'm guessing it happens when you over-exceed the amount of entropy in a run ( I would assume ) ?
I'm basically curious how does it really work exactly ? And how can i obtain the opossite of entropy , the divine stuff ? ( I'm still on my first depths of deep expeditions so idk much about them )
Absolutely based from the best mod that keeps me playing this game <3
Most of the starcursed jewels are meaningless 'cause you either use the mightiest ones or use the opposite ones.
Any possibility of a new fliter or effect icons about it? Searching the target jewels is tiring.
Maybe destroying jewels should rewards xp or sth else. (like jewel powder which upgrades jewels starmight or reroll its modifiers)
Custom starcursed jewels presets can also solve this problem I think.
Weapons are good. But most of the time I get a maximum upgraded ancient weapon and never check other weapons anymore. (I mean there're too many fancy but not appealing modifiers)
Maybe make weapon type has its suitable characters (so you'd better make everyone a best one).
Or just balance modifiers (shot speed dmg multiplier is the best lol)
Is it meant to be so? Did I miss sth?