The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Passive Skill Trees (Repentance)
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Update: Apr 25 @ 9:43am

1.3.2:
- Added toggle key hint to the 'Tree effects disabled' warning.

Update: Apr 23 @ 11:25am

1.3.1:
- Added compatibility for items/entities from the Foks' Booster Pack mod, and Reverie: MGO's latest update.
- Eden's "Starblessed" node now only rolls passive items.
- T. Apollyon's "Great Devourer" no longer guarantees electrified locust tears while "Electrified Swarm" is allocated.
- T. Apollyon's locust tears no longer gain spectral or piercing if the tear is electrified.
- T. Apollyon's locust tears are now fired once towards the closest enemy instead of all nearby enemies to the locust.
- Uber Expedition runs now gain an implicit +20% xp gain and +25% obols found.
- Made the reduction applied to monster HP modifiers in earlier floors more significant:
> First floor: 30% effective (from 50%)
> Second floor: 50% effective (from 75%)
> Third floor: 75% effective (from 100%)
> Fourth floor: 90% effective (from 100%)
- Monsters with 1 base HP or less no longer receive HP modifiers.
- Fixed early monster HP mod effectiveness reduction not applying to the first floor's alt floors.
- Fixed monster HP initialization potentially adding more HP continuously if it was somehow ran repeatedly.

Update: Apr 15 @ 10:24am

1.3.0:
- Added compatibility for items/entities from the Pudding and Wakaba mod. (thanks wookywok!)
- Made slight performance optimizations to internal utility functions and entity data storage, on-hit and on-death functions.
- Black hole damage ticks no longer trigger on-hit effects.
- Effects that can duplicate spawned pickups no longer affect golden pickups.
- Made adjustments to Uber Expeditions (most of these will apply to newly generated expeditions):
> Order nodes are now far more common, and these remove entropy modifiers from affected nodes.
> Order nodes now contain 2 random objectives that grant order when completed while the node is selected.
> Many order node objectives are repeatable within the run up to a maximum.
> Increased the chance for normal nodes to roll a Crimson Starcore as a completion reward.
- Switching selected expedition nodes now costs no global SP and 5 respecs for regular expeditions, increasing up to 30 as you go deeper. For ubers, the cost is now 1 global SP, 50 respecs and 100 obols, the latter increasing up to 300 as you go deeper.
- Expedition 'Curse of Ephemeral Pieces' now causes non-vanishing pickups to vanish after 10 seconds (from 4), 8 seconds past depth 10 (from 3), and 6 seconds past depth 25 (from 2).
- The 'Bring The Order' Deep-Space tree node now grants 50 order at the beginning of an uber expedition (from 15), requires 30 order to prevent attempts subtraction (from 10), and gives -0.03 luck per order (from -0.05).
- Added a set of help screen pages for Uber Expeditions.
- Fixed Core Crimson nodes displaying the wrong node images for modded character nodes.
- Fixed Uber Expedition entropy modifier 'Acquire passive items while having at least 12 passive items' triggering when collecting progression items.
- Fixed Expedition objectives 'Clear floor without taking damage more than once/twice' potentially not triggering after taking damage once.
- Fixed Azazel's "Early Bird" node not being applied on run start.

Update: Apr 9 @ 2:58pm

1.2.10:
- Potential fix for game freeze when completing an expedition node requiring you to gain xp that rewarded xp on completion, while having queued nodes ahead.

Update: Apr 8 @ 11:35am

1.2.9:
- Added an 'Ancient Weapon Compendium' node to the Sidereal Tree, connected to the Astral Forge node. The compendium allows reviewing all available ancient weapons for each weapon type, to have an idea of which ones to look for.
- Added a counter to the Ancient Jewel inventory menus displaying how many ancient jewels have been found out of the available total.
- Fixed Core crimson nodes not initializing modded character medium nodes properly.

Update: Apr 7 @ 3:01pm

1.2.8:
- Adjusted HP modifier application on monsters, which should fix monsters that would normally spawn with missing HP but didn't.
- XP gained in the boss rush can now overflow beyond the regular cap, potentially granting multiple level gains.
- Fixed curse evaluation not working with CuerLib. Curse-related effects should now apply properly when the latter is installed.

Update: Apr 4 @ 11:40am

1.2.7:
- Added a new Ancient Jewel: "Labyrinth Stone".
- The "Cursed Auric Shard" ancient jewel now stops triggering its effect after clearing the floor's boss room.
- Adjusted callback used for new floor events, this should fix certain effects not triggering or getting reset on new floor in greed mode.
- Adjusted Eve's "Phantomcrows" node. It now spawns an additional phantom dead bird instead of smelting an extra Eve's Bird Foot.
- Reworked the "Circadian Destructor" ancient jewel. It now directly triggers XVI - The Tower's effect instead of spawning a card, and no longer applies a stacking debuff.
- Many ancient jewels can no longer be used in Greed Mode, as their effects were incompatible with it.
- Fixed obols not dropping when clearing challenge rooms or the boss rush in non-expedition runs with Sidereal Universalization allocated.
- Fixed expeditions not getting reset when switching savefiles if their depth wasn't reached on the new savefile. This could cause newly reached depths to have in-progress expeditions from a different savefile.
- Fixed Ancient Jewel xp bonus not being applied properly when equipped.

Update: Apr 2 @ 1:40pm

1.2.6:
- XP penalty for clearing the same room multiple times no longer applies in Greed mode.
- Fixed Deep-Space Distortion modifier that limits pickups unintentionally affecting keys based on coin quantity.

Update: Apr 1 @ 2:27pm

1.2.5:
- Internal support for Astral Vessel 0.2.5 functionality.
- Added 2 new Ancient weapons: Divine Interceptor (longsword) and Divine Messenger (bow).

Update: Mar 31 @ 4:08pm

1.2.4:
- Added support for items/entities from the Rebekah mod.
- CHAOSMODE.