Arma 3
Antistasi Ultimate - Public Testing
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Update: Mar 24 @ 10:44am

New Factions:
- SPE + SPEX Templates (#466)

- RHS Green Sea Battalion (#440)
> https://steamcommunity.com/workshop/filedetails/?id=2899715306, with optional https://steamcommunity.com/sharedfiles/filedetails/?id=2872102180

Faction Updates:
- 3CB Factions (#503)
> Added accurate names

- 3AS Factions (#507)

- OPTRE (#514)
> Removed the escape pod from possible drop pod mission vehicles

Localization:
- Various English updates (#464)
- Various Simplified Chinese updates (#482)
- Various Korean updates (#526)

New Maps:
- Isla Duala (Community #2866 > #3076 > #3424 > #3448 > #3463, Ultimate #511)
> Antistasi_isladuala3.isladuala3

Map Updates:
N/A

New Features:
- "Quick Equip Loadout" for arsenal (#477)
> Quickly gives you a loadout based on your role

- Simple civilian dialogue (#446)

- Enemy vehicle locks (#496)
> The enemies have now figured out how to lock parked vehicles, you may lockpick them as an engineer (param is also available to turn off).

Fixed:
- Prevent garrison units from mounting ACE loaded statics (#478)

- Supply convoy spamming every ~minute (#485)

- AI loadouts can no longer use a non-unlocked magazine (#500)

- Relevant texts should now use the correct currency symbol (#501)

- Fast travelling to the trader before found (#508)

- Inability to undercover within friendly airport (#515)
> Needs feedback. Inability to go undercover can technically still occur if an airport is right next to another zone.

- Server autoload init hang (#519)
> Should now allow the init to continue as normal if a member isn't present during init after autoload

- Donating money to faction/player (#523)
> If you are donating to player and blocked by something it should no longer send money to faction as a fallback, instead giving a hint

Arms Dealer:
- Changed HQ/BM price calculation (#510)
> If a vehicle is in both the HQ store and BM store, it should choose the lowest price between both

- Prevent vehicles blowing up (#495)
> The dropdown menu should not have any options until the entire store has loaded, preventing duplicate boxes

- The trader locate mission should now be a vague area (#509)

Changes:
- SetupGUI Overhaul (#483)
> Needs feedback on a linux DS. If the server is linux based, the "New Save Method" option should be locked.

- Miscellanous flag/icon changes in the Setup GUI (#481)

- AI Rearm functionality (#463)
> Should now be weighted in the same way as weapon selection

- Lootcrate improvements when using ignore unlocked items (#494)
> Weapons with attachments should now be picked up, even if the base weapon is unlocked

- Rebel AI weapon improvements, pistol support (#418)
> Rebel AI can now use attachments and pistols in their auto-generated loadouts.

- Improved FT restrictions for HC groups (#460)
> Enemy check will only check for enemies for HC squad, not commander
> Allow FT for HC squad even if commander is not driver of their vehicle

- Improved the "Time to rest" and fog/overcast sliders of the commander UI (#502)

- When purchasing a drone friendly AI should automatically be added (#506)
> Also should remove any AI when trying to garage a drone

- The main menu should now be able to be disabled via another addon (#437)
> Add a file in your addon with the prefixed path: \x\A3A\addons\menu\.disable

- "Mines" should now be auto-detected from config rather than hardcoded in templates (#469)

Parameters:
- Loadouts to generate parameter (#462)
> If increased, will slightly increase load times but will make Occ/Inv/Civ AI more varied

- Arms Dealer parameters (#465)
> Black Market Discount (Vehicle)
> Black Market Discount (Weapon)

- UAV AFK parameter (#461)
> Toggles if AFK checks will be evaluated when using a UAV

Update: Feb 8 @ 7:58am

New Factions:
N/A

Faction Updates:
N/A

Localization:
N/A

New Maps:
N/A

Map Updates:
N/A

New Features:
N/A

Fixed:
- Fixed a rival progression softlock caused by rival missions when invaders are defeated (#458)

Arms Dealer:
N/A

Changes:
- Build Box Improvements (#455)
> Changed how construction saving works, now buildings should be saved anywhere (except on roads, unless the param is turned on)
> Changed how TTB (time to build) is calculated, now using a parameter
> Added a "Build limit" parameter

- Civ related events should no longer occur in non-civilian templates (#458)

- Removed UAV's from the spawnpool of airbase vehicles (#458)

Parameters:
- Added a "Experimental" parameter category (#455)

Update: Feb 3 @ 5:55am

New Factions:
- CUP Estraria (#422)
> https://steamcommunity.com/sharedfiles/filedetails/?id=3092603536
> (Optional) https://steamcommunity.com/sharedfiles/filedetails/?id=3166101633

Faction Updates:
- Vanilla/CDLC inclusion weights (#374)
> Included/enabled DLC content is now weighted. This should show a more "even" or "uneven" distribution of weapons and gear.

- SOGPF ARVN, MACV, PAVN (#443)
> Fixed an issue where police forces wouldn't use their correct weapons

- Warmantle Empire (#451)
> Changed militia to imperial army troopers

Localization:
N/A

New Maps:
- Stubbhult (#404)
> https://steamcommunity.com/sharedfiles/filedetails/?id=3353189981

- Fapovo (#399)
> https://steamcommunity.com/sharedfiles/filedetails/?id=1910457930

Map Updates:
- All maps (#453)
> Updated to 32 player slot layout; 1 DC, 4 TL, 10 R, 4 AR, 4 GREN, 5 CLS, 4 ENG

New Features:
- Air Patrols (Community #3208, Ultimate #312)
> Currently only added to: CUP, RHS, Vanilla, WS

- Mod/DLC icons for Arsenal (#396)

- Recruit surrendered AI to squad parameter (#435)
> Requirements: Enable parameter, successfully recruit a surrendered AI, have less than 10 AI in your squad.

- Add ability to edit a weapons loaded magazine in the Limited Arsenal (#433)
> Adds ability to edit weapon magazines (main magazine and underbarrel) within the arsenal, similar to ACE3 arsenal

- Turret Magazine Repacking (#410)
> If enabled in parameters, improves turret reloads by repacking all mags.

Fixed:
- Artillery range issue (#429)
> Prevented all forms of artillery from firing properly

- Rivals transfer mission (#414)

- Helicopters sometimes not having a pilot (#417)

- DLC Addon vehicle packs (#424)

Arms Dealer:
- HAFM Arms Dealer Fixed (#425)

- JCA Arms Dealer (#432)
> Added UMP and new accessories

Changes:
- Improved rebel weapon selection (#427)
> Rebel AI should start to use "better" weapons as you unlock them, based on many factors. Might not work perfectly for every faction/weapon.

- Vehicle variety in destroy artillery mission (#420)
> Possible vehicles for the mission is now: Howitzers, Mortars, Artillery Vehicles

- Updated 3CB and RHS logistics nodes (#442)

Parameters:
- Disable "Smoke Cover" parameter (#413)
> Helps with performance during events like QRFs when they like to use smokes

- Loot Crate Distance Increase (#439)
> 10, 25, 50, 75, 100, 200, 300, 400

Update: Dec 10, 2024 @ 9:07am

- Update for parity with the main mod

Update: Nov 19, 2024 @ 11:35am

Fixed:
- Fix grass/view distance settings being forced to off/500 during gameplay (#389)

- Added dealer entries (actually this time) (#391)
> Norwegian AF
> FFP
> HAFM
> YLArms
> JCA
> Project Infinite
> Reaction Forces

Update: Nov 10, 2024 @ 12:32pm

New Factions:
- Norwegian Armed Forces Support (#335)
> https://steamcommunity.com/sharedfiles/filedetails/?id=3333292879 (Requires CUP Weapons, Vehicles and Units)
> Optional: https://steamcommunity.com/workshop/filedetails/?id=826911897

- HAFM Support (#340)
> https://steamcommunity.com/workshop/filedetails/?id=862564410 (Requires CUP Weapons, Vehicles and Units)

- SFP Finnish Forces Support (#341)
> https://steamcommunity.com/sharedfiles/filedetails/?id=917042703 (Requires CUP Weapons, Vehicles and Units)

- CUP NATO (#349)
> Combines existing BAF, BW, USA and CZ factions in the CUP modset

Faction Updates:
N/A

Localization:
N/A

New Maps:
- Chernarus Redux (#368)
> https://steamcommunity.com/sharedfiles/filedetails/?id=1128256978
> Antistasi_chernarusredux.chernarusredux

Map Updates:
N/A

New Features:
N/A

Fixed:
- Weapon sway default fix (#339)
- HR Low warning not showing to all clients (#339)
- Tags error fix (#370)
- Wind param fix (#370)
- No driver in convoy fix (#370)
> If a vehicle doubled in a main faction and in a rival faction then it couldn't decide which driver to spawn

- Fixed an issue where armoured helmets were unlocked by default (#379)
- Add missing variable to airspaceControl (#380)

Arms Dealer:
- JCA Arms Dealer Support (#337)
> https://steamcommunity.com/sharedfiles/filedetails/?id=3333302397

- Project Infinite Arms Dealer Support (#338)
> https://steamcommunity.com/workshop/filedetails/?id=807038742

- YLArms Arms Dealer Support (#348)
> https://steamcommunity.com/sharedfiles/filedetails/?id=3052209341

Changes:
- Changed how economic victory works (#339)
> Instead of needing 2 million in all maps now there is a calculation that sets the needed amount
> Number of resource zones * 100,000

- Air vehicle access on milbases (#282)

- Transition to diwako anomalies rework (#377)
> The normal diwako anomalies mod will have to be replaced with the rework mod to continue working in AU:
> https://steamcommunity.com/sharedfiles/filedetails/?id=3351980695

- Main Menu Update (#342)
> Removed random background selection
> Added cba setting to select desired background image (or lack of)
> Removed unwanted main menu flashbang "feature"

- Fix arsenal not clearing client IDs on disconnect (Community #3397, Ultimate #311)
- Fix precedence error in mortar/arty support routine (Community #3418, Ultimate #311)
- Implement mortar/artillery support ranging shot and walking barrage (Community #3388, Ultimate #311)
- Improve getArtilleryRanges, fix IFA mortar case (Community #3266, Ultimate #311)
- Make dive bomb runs less accurate against infantry targets (Community #3372, Ultimate #311)
- Replace all uses of inconsistent GETOUT waypoints (Community #3375, Ultimate #311)
- Seaport Ammobox Protection (Community #3369, Ultimate #311)
- Workaround Arma bug with CDLC detection (Community #3364, Ultimate #311)
- Create new classes for Antistasi AI units (Community #3349, Ultimate #311)
- Make artillery rotate to target before firing (Community #3231, Ultimate #311)
- Changed BIS_fnc_compatibleItems to script command (Community #3207, Ultimate #311)
- Fix case where seats may not be unlocked when dead crew are deleted (Community #3205, Ultimate #311)
- Prevent concurrent attacks and add a planning cost (Community #3273, Ultimate #311)

Parameters:
- Fast travel enabled only between major locations (#332)
> New fast travel option which only allows teleportation between airports/military bases/HQ/trader and to rally point.

Note:
- The following extensions by Hophri are now obsolete as they have kindly been merged into Ultimate:
> A3UE - (CUP) HAFM - https://steamcommunity.com/sharedfiles/filedetails/?id=3336955114
> A3UE - Project Infinite - https://steamcommunity.com/sharedfiles/filedetails/?id=3337103070
> A3UE - JCA Infantry Arsenal - https://steamcommunity.com/sharedfiles/filedetails/?id=3334014032

Update: Oct 8, 2024 @ 10:25pm

- Update to maintain parity with stable

Update: Sep 25, 2024 @ 8:27am

New Factions:
- Vanilla "Merged" Factions (#307)
> CSAT&AAF
> NATO&AAF
> NATO&LDF
> NATO&UNA
> CSAT&SFIA

- CUP LDF (#331)
> Requires (CUP) Livonian Defense Force

Faction Updates:
- West/East Loyalist Faction Fixes (#324)
> Removed vehicles from East that didn't fit their categories; Set prices for the lightArmed vehicles in West

Localization:
N/A

New Maps:
N/A

Map Updates:
- Green Sea (#329)
> Added more zones to the top right island of green sea

- Madrigal (#325)
> Add more zones, additional outposts, resource, factory and milbase
> Moved reinforcement corridor flags to make room for the new areas
> Adjusted west island seaport so flag doesnt spawn underground

New Features:
- Disable Arms Dealer Parameter (#303)
> Added a new parameter that should prevent the arms dealer from spawning, currently in the simplest state so you may still see messages about the dealer.

- Victory/Loss Conditions, Weapon Sway bug fix (#299)
> For more info, read the pull[github.com]

> Victory:
>> Normal Victory (Default): more the 50% support and capture all airports and military bases
>> Total Victory: more the 50% support and capture all Airports, military bases, outposts, factories and resources
>> Economic Win : get 2 million of the currency used
>> Logistical Win: get control of all airports seaports and military bases
>> Political Win: get more the 75% of the population to support you

> Loss:
>> Population Death: if more then 33% of the population dies
>> HR loss: if you run out of HR after war level 1
>> Economic loss: when you run out of money at any point
>> HARDCORE: all loss conditions combined

- More Parameters/Options (#330)
> Disable rally points parameter
> Disable player recruiting units parameter
> Disable invader punishments parameter
> more options for time multiplier 1:2 1:3

- Enemy QRF Orbital Unfair Futuristic Support (#144)

Fixed:
- Fix issue where running destroyCity with CUP interiors could crash (Community #3359, Ultimate #291)
- Fix support crew being provided for free and then refunded (Community #3367, Ultimate #291)
- Fix airpoints not being added (#323)
- Fix issue where weapon sway calculation did work correctly (#299)
- Fix (maybe) init hang when "theBoss" is nil (#290)

Arms Dealer:
N/A

Changes:
- Reduce artillery/mortar ratio at high war tiers (Community #3327, Ultimate #291)
- Disallow sling-loading HQ objects (Community #3362, Ultimate #291)
- Add tank platoon enemy support as alternative to CAS (Community #3274, Ultimate #291)
- Improve CUP and IFA plane turn rates when flown by AI (Community #3335, Ultimate #307)

- Add attributeMoreTrucks and IFV-only option to ground transport selection (Community #3370, Ultimate #291)
> STALKER templates might have less air in general now

- Air response changes (Community #3250, Ultimate #305)
> Read the community pull[github.com] for more info

- Money Donation (#314)
> Added more donation amount options 25% 50% 75% 100%

- Changed logic that handled friendly AI picking helmets (#307)

- 3CB AC47 Gunship (#287)
> Added AC47 from 3CB as possible gunship support

- Helmet loss parameter not doing anything (#310)
> Helmet loss chance wasn't configured properly.

Parameter Changes:
N/A

Update: Aug 9, 2024 @ 2:18pm

New Factions:
- Spearhead 1944 (somewhat) Standalone Factions (#272)
> Requires Arma 3 Creator DLC: Spearhead 1944 and C-47 Skytrain Mega Pack

- CSLA Factions (AFMC, CSLA, US, Civ, FIA) (#263)
> Requires Arma 3 Creator DLC: CSLA Iron Curtain

Faction Updates:
- CSA, FoW, IFA Factions (#271)
> Added support for WW2 Armored Cars [IFA3] and WW2 Tanks [IFA3]

- Spearhead 1944 + IFA Factions (#272)
> Added new content from the recent update

- GM Templates (#274)
> Replaced 2035 uniforms, backpacks and facewear with GM options

Localization:
N/A

New Maps:
- Spearhead 1944 Mortain
> Requires Arma 3 Creator DLC: Spearhead 1944

Map Updates:
N/A

New Features:
N/A

Fixed:
N/A

Arms Dealer:
- Spearhead 1944 Vehicles/Weapons (#272)
> Added new things from the recent update

Changes:
- Discord Rich Presence Images/Text (#275)
> This will only be changed for people who use the Discord Rich Presence mod.

Parameters:
N/A

Update: Jul 19, 2024 @ 5:57am

- Fixed a resource tick issue causing money/HR to never change.