Arma 3
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Fapovo Island
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
989.727 MB
Nov 10, 2019 @ 1:02pm
Nov 20 @ 4:52pm
32 Change Notes ( view )

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Fapovo Island

Description
V1.9 (November 10, 2022)

FAPOVO ISLAND by [SBP]IceBreakr

Federal Republic of Fapovo is a small 100km2 country divided to Fapovo region on SW and Botana on NE. Botana is a province of Sahrani. There are still border checkpoints, but they were rarely closed and no-one has been checking documents in the past 10 years. But a string of terror attacks in Fapovo and their local government leaning towards hostile actions will change that in very near future. RACS is sending in new reinforcements and border wall will be put back on...

Fapovo is a green, lush country full of rivers and high peaks. But there is also a desolate place on North where bio-weapon test mishap destroyed foliage and poisoned the soil in range of a mile radius.

It is a tribute to OFP and Arma 2 player base that is still around playing the latest installment of game in 2019. And things won't cool of even in 2020...

Credits
Created by: IceBreakr
Contributors: Sahbazz (ideas, bugfixes), Bludclot (Runways, Support), Horrible Goat (Support), ANZACSAS Steven (water config), Vericht (checkpoint compositions)
Testers & bugreports: SBP Team

Usable texture links in-game
ibr/fapovo_c/flags/north_fapovo.paa - N. Fapovo flag (basically Sahranian flag as its the province of Sahrani)
ibr/fapovo_c/flags/south_fapovo.paa - Southern Fapovo flag
ibr/fapovo_c/flags/fapovo.paa - United Fapovo flag
ibr/fapovo_c/flags/slovenia.paa - Slovenian Flag

Support - help author release more stuff for Armaverse Community!


If you want to support me, or simply would like to buy me a beer, you can donate any amount you want, no matter how modest it may be, or support me on Patreon:

[www.patreon.com]
[paypal.me]

Popular Discussions View All (2)
9
Jun 15 @ 8:24am
Missions for Fapovo
IceBreakr
6
Mar 16 @ 2:20pm
Bug report
Play3r
< >
235 Comments
IceBreakr  [author] Nov 20 @ 4:53pm 
1.9R5
- AI can drive over the bridge to Botana now
agent barack Nov 19 @ 12:13pm 
great update for a beautiful map!
IceBreakr  [author] Nov 17 @ 4:09pm 
Jerichon: that is extensively used on new map coming soon. Maybe later.
IceBreakr  [author] Nov 17 @ 4:08pm 
We use the map on many servers without any problems. Did you copy the key over to \keys ?
Thane Nov 17 @ 3:27pm 
IceBreakr; I'm trying to install your map on my dedicated server, but its like the server can't locate and install. I've tried this on a different server as well and same result. I'm not sure what is happening or I'm doing wrong. Please advise
DYDKA4 Nov 17 @ 2:03pm 
IceBreakr, can I modify your map with Deformer? Because somewhere landscape is not enough smooth, to place object. Somethere object don't suit me, and I would like to replace them. I ask this so as not to violate copyright. Btw map is cool. Thx
Jerichron Nov 16 @ 12:59pm 
Perhaps consider using Mounds or small rock mound objects in fields, farms and rural areas to add contrast between farming areas and fields as well as providing cover to infantry and obstacles to vehicles.
IceBreakr  [author] Nov 15 @ 8:13am 
honger: will check! Must be extra rubbery asphalt ;)
IceBreakr  [author] Nov 15 @ 8:12am 
Zdraste: thank you for your kind words!
IceBreakr  [author] Nov 15 @ 8:12am