Arma 3
82 ratings
Fapovo Island
Data Type: Mod
Mod Type: Terrain
File Size
637.860 MB
Nov 10 @ 1:02pm
Nov 27 @ 12:43am
7 Change Notes ( view )

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Fapovo Island



Federal Republic of Fapovo is a small 100km2 country divided to Fapovo region on SW and Botana on NE. Botana is a province of Sahrani. There are still border checkpoints, but they were rarely closed and no-one has been checking documents in the past 10 years. But a string of terror attacks in Fapovo and their local government leaning towards hostile actions will change that in very near future. RACS is sending in new reinforcements and border wall will be put back on...

Fapovo is a green, lush country full of rivers and high peaks. But there is also a desolate place on North where bio-weapon test mishap destroyed foliage and poisoned the soil in range of a mile radius.

It is a tribute to OFP and Arma 2 player base that is still around playing the latest installment of game in 2019. And things won't cool of even in 2020...
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Echo Congo Dec 9 @ 12:43pm 
Great map man! My group is loving it right now! I do have one con though about the map so far; the virtual airfields are not lined up with the physical airfields. One of them in the very north of the map seems like it doesn't even have a virtual outline. This makes it hard when I would want AI to land or takeoff from one of these airfields. Hope to see this fixed in the next beta of the map. Otherwise, great work man!
I am really sorry you are not going to use such a nice custom composition no matter if a dependency is needed or not... This is a chance missed...
IceBreakr  [author] Dec 5 @ 6:35pm 
Thanks for the nice review. There's stil a lot of room to improve, only if I would have enough time ;) meanwhile I'm working on something special =) but do not worry, I have some helping hands from my team so I will publish a new beta soon.
Mallekip Dec 5 @ 2:11pm 
I enjoyed this island. Played with some AI. It works without errors or frame rate problems.

To be fair, I have to list some cons. It's clear that parts of the map are unfinished, such as the area west of Sossana. It's also a somewhat unnatural looking map with sudden transitions from desert to alpine forests to tropical beaches in the stretch of 1 kilometer. When flying over the terrain, you will also notice the Level of Detail (LOD) effects, when mountains clearly deform and change color. European cabin houses are sometimes found next to Middle Eastern ones. The net effect is that the immersion of a "real" terrain is easily broken.

The gameplay, however, is great. A lot of attention went into making a large variety of terrain setpieces. Think valleys, forests in rocky volcanic areas, atolls, extremely steep alpine terrain (480 meter peak in a 1 kilometer drive!), and a number of airfields. Lots of inspiration to make missions.

I recommend it. Thank you for the effort, sir!
IceBreakr  [author] Dec 4 @ 10:31am 
Sorry, I won't be adding additional Required mods to the island.
Thanks you for the answers. And do you mind to share if you actually have interest in my custom composition and you are going to implement it to the map? :) Sorry for being that inpatient, but I'd really like to know. :)
IceBreakr  [author] Dec 4 @ 1:55am 
I am. It is also stated in the BIF. Will be fixed asap.
SickSidewinder9 Dec 3 @ 9:00am 
You're aware that the runways are off on the grid, right? And the numbers are wrong.
IceBreakr  [author] Dec 3 @ 3:23am 
Bob: Topography didnt work for me but I've added a shot of map to the pics anyway. Thanks.