Space Engineers

Space Engineers

WeaponCore - 2.5
Showing 131-140 of 193 entries
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Update: Jul 25, 2024 @ 8:26am

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Update: Jul 22, 2024 @ 3:04pm

- removed some debug text that shouldn't have been in the prev push

Update: Jul 22, 2024 @ 1:28pm

- Update min/max size thresholds on targeting to include "or equal"

Update: Jul 20, 2024 @ 3:05pm

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Update: Jul 15, 2024 @ 11:16am

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Update: Jul 14, 2024 @ 11:47pm

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Update: Jul 12, 2024 @ 11:35pm

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Update: Jul 6, 2024 @ 11:20am

- Clarified some error messages for modders

Update: Jun 29, 2024 @ 11:00am

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Update: Jun 26, 2024 @ 12:07pm

- Added drag option under Trajectory.