Space Engineers

Space Engineers

WeaponCore - 2.5
Showing 111-120 of 193 entries
< 1 ... 10  11  12  13  14 ... 20 >
Update: Sep 22, 2024 @ 2:13pm

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon

Update: Sep 15, 2024 @ 8:23am

- Fixed some entities (like characters) not counting toward objects hit, preventing custom AV or AOE from happening.

Update: Sep 14, 2024 @ 3:13pm

-Logic cleanup update

Update: Sep 14, 2024 @ 1:20pm

- Revised terminal info to show internal WC ammo name followed by inventory item name in parenthesis if they are different
- "Force Reload" on block weapons/turrets will now kick out any full magazines to inventory. If a magazine is partially expended or there isn't enough room in the weapon's inventory, it will be lost
- Fixed floating point error in ammo inventory pull logic

Update: Sep 13, 2024 @ 11:03am

- Minor tweak to DroneAdvanced to scale orbits to target grid size

Update: Sep 12, 2024 @ 12:19pm

- Switched QueuedSounds race condition fix back to list with locks
- Reverted connect event (speculative seamless fix)

Update: Sep 11, 2024 @ 10:05pm

- Fixed rare race condition in starting hardpoint sounds

Update: Sep 11, 2024 @ 11:17am

-Hotfix for null storage on placement of a wep

Update: Sep 11, 2024 @ 10:21am

- Projected and built blocks will no longer be built in a loaded/charged state. Does not apply to instant projector, creative mode, or survival with creative mode tools on.

Update: Sep 11, 2024 @ 6:22am