Space Engineers

Space Engineers

WeaponCore - 2.5
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Update: Jun 16, 2024 @ 11:51am

- Added option to include world volume multiplier in inventory calculations

Update: Jun 13, 2024 @ 7:57pm

- Corrected voxel prefetch to use the new server-side setting for a max distance

Update: Jun 13, 2024 @ 12:27pm

- Added optional low/fill-to thresholds for weapon inventories. If not specified, weapons will continue to use the 25% low / 75% fill thresholds that were previously hardcoded.

Update: Jun 11, 2024 @ 8:27pm

Updated serialization defaults for server configs to ensure new vars get set to 1

Update: Jun 11, 2024 @ 4:46pm

- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components

Update: Jun 8, 2024 @ 6:30pm

- Bugfix on invoked actions happening after world unload (would sometimes occur during Nexus re-routing)

Update: Jun 5, 2024 @ 11:51am

- Terminal name reference fixes

Update: Jun 5, 2024 @ 11:13am

- Added optional Terminal Name for ammo, to specify something other than AmmoRound to appear in the terminal (such as your magazine type)

Update: Jun 5, 2024 @ 7:42am

- Added option for ammo to override weapon muzzle Effect1

Update: Jun 4, 2024 @ 11:10am

- Remove WIP debug messages (didn't push those changes off to a WIP branch)