Arma 3
Proelium Altis
Showing 11-20 of 49 entries
< 1  2  3  4  5 >
Update: Dec 25, 2024 @ 11:27am

Version 0.7.3
  • Fixed issue with respawn that rarely failed to record specific stats.

Update: Dec 24, 2024 @ 3:00pm

Version 0.7.2
  • Added tweaks to props and loadouts.
  • Changed few items in Spetsnaz arsenal with Military Gear Pack.

Update: Dec 24, 2024 @ 3:30am

Version 0.7.1
  • Added radio function to TL vests with Military Gear Pack.
  • Added camouflaged faces to the enemy pool.

Update: Dec 24, 2024 @ 2:30am

Version 0.7.0
    Res gestae
  • Added new feature of recruiting reporter.
  • Added new feature of recovering allies' corpses.
  • Added new feature to customize recruits.
  • Added new bonus for recovering allies' corpses.
  • Added new penalty for reporter loss.
  • Added new report bonus for killing enemies.
  • Added new report bonus for confirming kills.
  • Added new report bonus for capturing wanted.
  • Added new report bonus for capturing enemies.
  • Added new report bonus for helping civilians.
  • Added new report bonus for destroying supplies.
  • Added new report penalty for killing allies.
  • Added new report penalty for killing civilians.
  • Added new report penalty for losing soldiers.
  • Added new report penalty for misconduct.
  • Added new report penalty for collateral damage.
  • Added new report penalty for friendly fire.
  • Added Immersion Cigs compatibility.
  • Added Expeditionary Forces compatibility.
  • Added RHSSAF compatibility.
  • Added TPNVG by Moltes compatibility.
  • Added Military Gear Pack compatibility.
  • Added random enemy loadouts that replace basic unit setup with RHS.
  • Added radio function to TL vests with EF CDLC.
  • Added radio function to 'Kipchak Vest' with vanilla Spetsnaz.
  • Added 6.5 mm and 12.7 mm sound suppressors to the arsenal with RF CDLC.
  • Added translations of actions, tasks, and alerts in all Arma languages.
  • Added additional faces to the civilian and enemy pools.
  • Added new version of the U.S. military base.
  • Changed number of AIs available from 12 total to 8.
  • Changed critical injury chance for all units from 33% to 60%.
  • Changed teammate loss penalty when not in charge from -5 to -12.
  • Changed character against whom the bet is placed to the assistant.
  • Changed earplug icon to match the style of the other actions.
  • Changed several areas of military bases.
  • Fixed minor issue with enemy bodies disappearing when killed in custody.
  • Fixed minor issue with ideogram text during scenario loading.
  • Fixed minor issue with AI animation at military base preventing damage.
  • Fixed minor issue with MVP score not updating in 'Lowest score' record.
  • Fixed minor issue with missing AI icons at military base.
  • Fixed minor issue with misplaced AI icons at military base.
  • Fixed minor issue with collision when entering vehicles with wounded.
  • Fixed minor issue with few prop configurations not being multiplayer.
  • Fixed minor issue with revive where enemies ignored you after healing.
  • Improved game pause with Patrol task time frozen.
  • Improved game pause with bleeding out time frozen.
  • Improved enemy arrest with no score or stat if the detainee dies.
  • Improved fast travel by ungrouping AI after transfer.
  • Improved face selection for U.S. so they can all camouflage themselves.
  • Improved time skip by saving the new time after use.
  • Improved translations in several areas of the scenario.
  • Improved performance even further within military bases.
  • Improved interior lighting in bases using an updated script.
  • Improved outdoor lighting in bases while preserving realistic darkness.
  • Removed distinction between special and regular units.
  • Removed court-martial penalty for assaulting recruits.
  • Removed radio function from vanilla Spetsnaz faction backpacks.
  • Removed radio function from vests w/o 'Squad'/'Team' labels with USAF.
  • Removed radio function from vests w/o 'Azart'/'Radio' labels with AFRF.
  • Removed face camouflage function for Spetsnaz.
  • Removed low-quality and faction-unused items (vanilla) from arsenal.
  • Removed Multi-play Uniforms NVGs from arsenal.

Update: Nov 17, 2024 @ 9:30am

Version 0.6.3
  • Changed civilian checks with the need for a radio on.
  • Fixed minor issue with text string giving code error.
  • Improved enemy positioning after the assault to avoid crowding.
  • Improved AI priorities to ignore enemies until they are incapacitated.

Update: Nov 10, 2024 @ 10:30am

Version 0.6.2
  • Fixed minor issue with Wanted page being duplicated.

Update: Nov 9, 2024 @ 9:00am

Version 0.6.1
  • Added missing translations in ITA.
  • Added translation of identity hint in Arma 3 languages.
  • Changed helicopter starting positions.
  • Improved some descriptions in the diary.
  • Removed several unnecessary lines of code.

Update: Oct 14, 2024 @ 11:00am

Version 0.6.0
    Vis major
  • Added warning localizations in: CHI.
  • Added animation to corpse verification.
  • Added new sound to task creation alerts.
  • Added new sound to achievement unlock alerts.
  • Added new layout to achievement unlock alerts.
  • Added new parameter to host without AI recruits.
  • Added new bonus on tasks played without AI recruits.
  • Added new statistics on tasks played without AI recruits.
  • Added game pause function with alt-tab even when in solo.
  • Added game pause function with Esc key in co-op and solo.
  • Added new diary section that features some of the comments.
  • Added back court-martial for friendly fire at military base.
  • Added translations of points of interest in Arma 3 languages.
  • Added statistics on team casualties when in charge and after death.
  • Added undetectable UXOs around the map that can knock out vehicles.
  • Changed several game diary entries.
  • Changed from 15 to 5 team casualty penalty after SL's death.
  • Fixed minor issue with AI positions within the briefing area.
  • Fixed minor issue with pause function when playing the intro.
  • Fixed minor issue with playing ambient audio during the intro.
  • Fixed minor issue with respawn black screen fading too quickly.
  • Fixed minor issue with special units not in 'aware' after recruitment.
  • Fixed minor issue with players respawning in infirmary after debriefing.
  • Fixed minor issue with medic not instantly unconscious while performing.
  • Fixed issue with missing AI within the briefing area.
  • Improved session start performance.
  • Removed facial expressions to AI.

Update: Aug 25, 2024 @ 4:20am

Version 0.5.4
  • Added warning localizations in: ESP; FRA; ITA; RUS.
  • Fixed minor issue with first aid kit gift animation.
  • Fixed minor issue with French task hypertext description.
  • Fixed issue with overlapping actions affecting scenario execution.

Update: Jun 16, 2024 @ 9:50am

Version 0.5.3
  • Changed AI units' behavior to 'aware' after recruitment.
  • Fixed minor issue with task optimization.
  • Fixed minor issue with AI units' and players' stance.
  • Fixed minor issue with 'Curfew' task ending too rapidly.
  • Fixed minor issue with ragdoll after suicide bomber explosion.
  • Fixed minor issue with AI stuck in vehicles after leader's death.