Arma 3
Proelium Altis
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Update: Aug 14 @ 12:30pm
by BM

Version 0.8.15

• Added new compositions in the northeast area for the "Eliminate the HVT" mission
• Fixed journalist being recruitable while incapacitated

Update: Aug 13 @ 1:30pm
by BM

Version 0.8.14

• Added 5 new HVT hideouts in the North-East area of the map
• Added compositions for buildings around the new hideouts, including HVT interiors
• Added new building types for enemy placement
• Improved area around Nidasos by clearing excess wrecks, ruins, and replacing structures

Update: Aug 11 @ 1:00pm
by BM

Version 0.8.13

• Improved AFK mechanics for better reliability

Update: Aug 11 @ 10:01am
by BM

Version 0.8.12

• Added support restriction when radio operator is farther than 50 meters from player
• Added higher chance to encounter anti-tank mines across the map
• Added higher chance of undetectable anti-tank mines during missions
• Added higher risk of roadside ambushes during missions
• Added enemy units in surrounding buildings near HVT locations in "Eliminate the HVT"
• Added randomized LZ name pools per helicopter and faction
• Added randomized idle animations for the journalist

• Fixed rare game freeze when receiving missions, notably in "Eliminate the HVT"
• Fixed script error when quickly cancelling "Eliminate the HVT"
• Fixed commander voice not playing for clients during mission interactions
• Fixed journalist not becoming recruitable after the player he was with died
• Fixed journalist not becoming available again after death (*)
• Fixed journalist’s inconsistent behavior related to morale

(*) Report by Adlernest

Update: Aug 2 @ 1:00pm
by BM

Version 0.8.11

• Added restriction on consecutive missions in the same settlement, even across sessions
• Added Russian translation for the HVT corpse hint
• Fixed rare case of journalist recruited by two players at once
• Fixed carry animation freeze when wounded journalist died on shoulder

Update: Jul 27 @ 8:00am
by BM

Version 0.8.10

• Added guards inside both separate HVT hideout buildings (1)
• Added option to use and remove hearplugs within 40 meters of helicopters (2)
• Added hint card for HVT corpse identification, similar to civilian identity check
• Changed HVT loadout to randomly match those of its guards
• Fixed rare cases where "Clear the Area/Village" failed to trigger debriefing (1)
• Improved assault mission and sub-mission flow to address occasional enemy spawn issues

(1) Report + suggestion by Kosvan
(2) Suggestion by Raw

Update: Jul 14 @ 4:00am
by BM

Version 0.8.9

• Added restriction preventing "Rearm Squad" when any squad member carries intel
• Fixed missing restriction on "Rearm Squad" when player carried intel (*)

(*) Report by Kosvan

Update: Jul 5 @ 9:00am
by BM

Version 0.8.8

• Added fog during curfew; both curfew and morning fog now have a 25% chance to appear
• Changed back "Rearm Squad 1 and 2" to "Rearm Squad"; restores last loadouts
• Fixed AI recruits not respawning after debriefing; they respawned after two missions (*)

(*) Report by Kosvan

Update: Jul 1 @ 12:00pm
by BM

Version 0.8.7

• Removed UH-60M Black Hawk; Bell UH-1Y Venom temporarily used due to reported issue (*)

(*) Report by Kosvan

Update: Jul 1 @ 3:00am
by BM

Version 0.8.6

• Added second loadout save slot for AI recruits (*)
• Added 5 new HVT hideouts in the Central-East area for "Eliminate the HVT" mission
• Added official support for the Project BJC - PMC Uniforms mod (uniforms available)
• Added official support for the Foxtrot Paramilitary Gear Pack v2 mod (gear available)
• Added official support for the Gear Collection / DELTA mod (gear available)
• Changed “Rearm Squad” into “Rearm Squad 1” and “Rearm Squad 2” to match new slots
• Changed elements of faction-specific military bases, including expanded vehicle parking
• Removed select uniforms and modded items from arsenals (e.g. M81, ACU, low-quality variants)

(*) Suggestion by Kosvan