Arma 3
Proelium Altis
Showing 31-40 of 65 entries
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Update: Nov 17, 2024 @ 9:30am
by BM

Version 0.6.3
  • Changed civilian checks with the need for a radio on.
  • Fixed minor issue with text string giving code error.
  • Improved enemy positioning after the assault to avoid crowding.
  • Improved AI priorities to ignore enemies until they are incapacitated.

Update: Nov 10, 2024 @ 10:30am
by BM

Version 0.6.2
  • Fixed minor issue with Wanted page being duplicated.

Update: Nov 9, 2024 @ 9:00am
by BM

Version 0.6.1
  • Added missing translations in ITA.
  • Added translation of identity hint in Arma 3 languages.
  • Changed helicopter starting positions.
  • Improved some descriptions in the diary.
  • Removed several unnecessary lines of code.

Update: Oct 14, 2024 @ 11:00am
by BM

Version 0.6.0
    Vis major
  • Added warning localizations in: CHI.
  • Added animation to corpse verification.
  • Added new sound to task creation alerts.
  • Added new sound to achievement unlock alerts.
  • Added new layout to achievement unlock alerts.
  • Added new parameter to host without AI recruits.
  • Added new bonus on tasks played without AI recruits.
  • Added new statistics on tasks played without AI recruits.
  • Added game pause function with alt-tab even when in solo.
  • Added game pause function with Esc key in co-op and solo.
  • Added new diary section that features some of the comments.
  • Added back court-martial for friendly fire at military base.
  • Added translations of points of interest in Arma 3 languages.
  • Added statistics on team casualties when in charge and after death.
  • Added undetectable UXOs around the map that can knock out vehicles.
  • Changed several game diary entries.
  • Changed from 15 to 5 team casualty penalty after SL's death.
  • Fixed minor issue with AI positions within the briefing area.
  • Fixed minor issue with pause function when playing the intro.
  • Fixed minor issue with playing ambient audio during the intro.
  • Fixed minor issue with respawn black screen fading too quickly.
  • Fixed minor issue with special units not in 'aware' after recruitment.
  • Fixed minor issue with players respawning in infirmary after debriefing.
  • Fixed minor issue with medic not instantly unconscious while performing.
  • Fixed issue with missing AI within the briefing area.
  • Improved session start performance.
  • Removed facial expressions to AI.

Update: Aug 25, 2024 @ 4:20am
by BM

Version 0.5.4
  • Added warning localizations in: ESP; FRA; ITA; RUS.
  • Fixed minor issue with first aid kit gift animation.
  • Fixed minor issue with French task hypertext description.
  • Fixed issue with overlapping actions affecting scenario execution.

Update: Jun 16, 2024 @ 9:50am
by BM

Version 0.5.3
  • Changed AI units' behavior to 'aware' after recruitment.
  • Fixed minor issue with task optimization.
  • Fixed minor issue with AI units' and players' stance.
  • Fixed minor issue with 'Curfew' task ending too rapidly.
  • Fixed minor issue with ragdoll after suicide bomber explosion.
  • Fixed minor issue with AI stuck in vehicles after leader's death.

Update: Jun 12, 2024 @ 4:40am
by BM

Version 0.5.2
  • Fixed minor issue with glitches on units inside vehicles.

Update: Jun 9, 2024 @ 11:00am
by BM

Version 0.5.1
  • Fixed minor issue with task hypertext description.

Update: Jun 9, 2024 @ 10:10am
by BM

Version 0.5.0
    Ad maiora
  • Added new task.
  • Added new difficulty.
  • Added new statistics.
  • Added new bonus 'MVP'.
  • Added new bonus 'Flawless'.
  • Added new feature 'Fast travel'.
  • Added new roadside ambush system.
  • Added new achievement 'Sua sponte'.
  • Added new achievement 'Plus ultra'.
  • Added Western Sahara compatibility.
  • Added Reaction Forces compatibility.
  • Added RDS Civilian Pack compatibility.
  • Added Multi-play Uniforms compatibility.
  • Added additional vehicle to all factions.
  • Added starting location in living quarters.
  • Added game parameter to turn off subtitles.
  • Added arsenal update to both vanilla sides.
  • Added several sentences to the suicide bomber.
  • Added explosives to suicide bomber's inventory.
  • Added animations to units awaiting recruitment.
  • Added healing to debriefing and Skiptime feature.
  • Added one more animation to civilians taken hostage.
  • Added radio functions to all radio vests with RHS mods.
  • Added end-of-task assault chance by patrols already on site.
  • Added task localizations in: CHN; DEU; ESP; FRA; ITA; POL; RUS.
  • Changed choppers' speed and flight height.
  • Changed 'No casualties' value from 10 to 5.
  • Changed 'Medevac' request value from 5 to 2.
  • Changed MRAP lost vehicle value from 2 to 10.
  • Changed PiP value based on scenario view limit.
  • Changed 'Curfew' task duration by decreasing it slightly.
  • Changed 'Kill confirmed' with the need to have a radio on.
  • Changed air strike execution to a single raid instead of two.
  • Changed recon and attack helicopter duration by reducing it by half.
  • Changed 'Leave the area' task activation timing, which is now delayed.
  • Changed respawn after debrief to infirmary if previously in spectator.
  • Changed av. score that now counts task results instead of overall entry.
  • Fixed minor issue with vehicle spawn.
  • Fixed minor issue with 'Leave' appearing twice.
  • Fixed minor issue with enemy easy surrender cases.
  • Fixed minor issue with enemy vehicles without gunner.
  • Fixed minor issue with client login on a black screen.
  • Fixed minor issue with recon helicopter going in hover.
  • Fixed minor issue with hostage locations slope creating glitches.
  • Fixed minor issue with carrier animation when a carried player died.
  • Fixed minor issue with difficulty scores not shown in 'Latest score'.
  • Fixed minor issue with civilian intel score not shown in 'Latest score'.
  • Fixed minor issue with missing penalty to player killing another player.
  • Fixed minor issue with randomly assigned enemy destroyed vehicles score.
  • Fixed issue with canceling 'Defuse' as first task.
  • Fixed issue with 'Defuse' when all players would die on the way.
  • Fixed issue with unconsciousness when getting hit while self patching.
  • Improved enemy size and equipment.
  • Improved achievement and task function codes.
  • Improved first use and support request function.
  • Improved player loadout function and compatibility with mods.
  • Improved checks with sync between player action and AI animation.
  • Improved performance of civilian and enemy executions and spawns.
  • Improved strategy and placement of enemy teams manning task sites.
  • Improved enemy supply crate spawn by avoiding overly exposed locations.
  • Removed 'Very high' from quality parameters.
  • Removed too-distant settlements from task pool.
  • Removed backpacks and vanilla items with RHS mods.
  • Removed single beep of radio backpack when undressing it.
  • Removed player rewards for vehicles destroyed by supports.
  • Removed bandages on infirmary respawn when not owning the DLC.

Update: Apr 16, 2024 @ 7:00am
by BM

Version 0.4.11
  • Added new icons and flags.
  • Added further tweaks to the diary.
  • Changed number of available AIs from 12 to 8.
  • Fixed minor issue with a typo in the identity hint.