Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded
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Update: Oct 26 @ 9:15am

Version 3.1.11

  • Remade start_pos.esf using latest mixer .pack

Update: Oct 25 @ 1:07pm

Version 3.1.10

  • Added missing incidents for the new wef forests, when their rituals are complete (should fix amber not being awarded)
  • Overhauled new wef forest effect bundles (some were missing diplomacy bonuses and there were overlapping misc bonuses)
  • Tweaked the invading factions for the new wef forests
  • Enabled The Grey's special building for wef

Update: Oct 25 @ 11:07am

Version 3.1.9 (possibly breaks save games, use the back-up)

  • Better aligned the start pos with Mixer (Clan Volkn, Bretonnia minors)
  • Fixed Khuresh portal for chaos dwarf endgame crisis

Update: Oct 22 @ 2:30pm

Version 3.1.8 (probably breaks save games, use the back-up)

  • Corrected "Melay" and "Caves of Whatever that Guy is Called" not having ports
  • Added the new mixer factions

Update: Oct 14 @ 1:35am

Version 3.1.7

  • Fixed diplomacy issue in Taurox and Kholek MCT options

Update: Oct 4 @ 12:52pm

Version 3.1.6

  • Added IEE beastmen factions to scripts

Update: Sep 28 @ 11:04am

Version 3.1.5b

  • Fixed frontend video for new factions

Update: Sep 28 @ 10:44am

Version 3.1.5a (breaks saved games, use the back-up)

  • Fixed Skjold
  • Fixed Sartorn slots (again)
  • Fixed Mousillon start_pos character name
  • Added headwaters AOI in Khuresh
  • Added white tree AOI in Ind
  • Added Calith bubble broken variants
  • Very minor border changes that you won't notice
  • Added missing Mixer scripting stuff for new factions

Update: Sep 25 @ 10:58am

Version 3.1.4c

  • Fixed "Isles of the Monkey King" props

Update: Sep 25 @ 9:55am

Version 3.1.4b

  • Reverting thing with Sartorn slot from Version 3.1.3. It'll be fixed in a later update.