Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded [Requires Mixer!]
1,826 Comments
blackiswhite1 May 27 @ 8:34pm 
can confirm what Seraphim said, its crashing. my crash report said it was something to do with guests of the raja
Seraphim May 27 @ 3:22pm 
It seems to cause a crash when I load in
Apachi May 27 @ 8:08am 
Is it compatible with radious?
ShadowK69 May 27 @ 6:58am 
Will this keep expanding slowly? Just curious.
Krakenous May 25 @ 2:56am 
Does anyone have 2.0.10 backup? As 2.0.11 does not load. No worries if not.
opuntia May 24 @ 3:07pm 
It crashes for me on end of turn 2
Oscar May 24 @ 2:05pm 
viji_he is right great mod. but it crashes the game now at startup new campaign
Peppy Clown May 24 @ 1:48pm 
i second viji_he
[TK] viji_he May 24 @ 1:28pm 
I got every thing updated and i cant start any campaing with this MOD... What you do for repair it NITO?
Phillip May 24 @ 10:49am 
Thank you!
NiTo May 24 @ 8:59am 
Works. Thanks man, appreciate your support.
ChaosRobie  [author] May 24 @ 8:53am 
Updated, made a mistake, and updated again. Make sure you're updating Mixer to the latest version. Use the backup if necessary.
NiTo May 24 @ 8:44am 
Games crashes when starting/loading new MP Campaign.. can´t even open pre-lobby
ChaosRobie  [author] May 24 @ 8:37am 
There's a bug with trade routes that go over water. Introduced in the hotfix, apprently.
Reddy Razbear May 23 @ 5:42pm 
DoopDoop are you sure it's not Marienburg? I spent three days trying to figure out the problem and thought it was this mod, but turns out it was Marienburg causing CTD on save loads this patch.
DoopDoop May 23 @ 6:03am 
Game crashes when I try to load a save, doesnt happen if the mod is turned off, no problems until the latest patch
NINA rojozangre May 20 @ 10:19pm 
5 de abril
Dermodemon May 19 @ 2:19pm 
I get same problem
Cant start new campaign with only Mixer, MCT and this mod enabled. Game just closes after loading screen
Throvolos May 13 @ 1:27pm 
I get crashes when trying to load a new campaign, since the latest CA patch.
Lee Perry Apr 17 @ 4:48pm 
Uncompatible with Nordic Tribes Mod, it crash on turn 9
Paul Apr 13 @ 1:14pm 
Is it compatible with Dynamic Settlements?
Bibby6579 Apr 12 @ 5:05am 
It makes me wonder if the AI changes will have any significant effect on this mod since this mod adds a couple AI factions, or if it'll actually be relatively simple to fix/change how those factions work.
crowbarthehamburger Apr 7 @ 3:42pm 
Anyone know if they've been able to get this to work with radious? I feel like I've tried everything, it always loads into the game but whenever I end my first turn it crashes at faction 29/300something
NorscanWarlord Apr 5 @ 7:12pm 
when having this mod and trying to join my friend the lobby name is red and says invalid version, works fine without this mod tho
Totor Apr 5 @ 8:39am 
For people having their game crashing when selecting a new campaign, you might need to delete your mods directory and download it all back (for me it solved the issue at least, probably because i downloaded the mod long time ago and didn't start the game since some time), path is: PATH_TO_YOUR_STEAM\SteamLibrary\steamapps\workshop\content\1142710
Bloodsternn Apr 3 @ 9:31am 
@xterrylorakhx
i've found a guide that fix these kind of issues. Here is the reddit link!
https://www.reddit.com/r/totalwar/comments/ene3ml/workaround_for_hosts_game_version_differs_from/

I've done it and it fixed it directly for me! it's working in MP as i play with my dad and are having lot of fun!
Stay Simple Stay Naive Apr 2 @ 1:29am 
I hope that someday IEE will be compatible with The Old World Campaign, it's the biggest wish I've ever had playing Warhammer 3!
BOYETCHLES Mar 29 @ 5:46pm 
Can confirm @✨Frankster✨'s comment. I've isolated Kairos' Fragments of Sorcery issue to this mod. Took me a long time because I never would have expected this mod to be the cause. Must be a bizarre problem lol
sofawall Mar 29 @ 3:07pm 
Apart from the other weird issues this mod appears to be causing, it also caps lords at level 50 even when other mods set it higher.
Dab Mar 29 @ 8:26am 
I'm curious where the most up to date overall map for this mod is. Does anyone have a link to that? Curious to see how it's changed since the map I've got from a bit over a year ago.
Afked One Mar 28 @ 8:21pm 
Can confirm this mod doesn't work currently in multiplayer.
mcarthurtf Mar 28 @ 7:24pm 
Agree with Norman's comment on Mother Ostankya's Mothers Hut not showing up in Volksgrad with IEE but does with IE
xterrylorakhx Mar 27 @ 3:52pm 
So for some reason this mod is breaking MP for me and my friend. We've added the three Mixu mods only and are able to get a game going but as soon as our fourth mod is Immortal Empires Expanded his game is red on the list for me. We've tried unsubbing and resubbing to the mod, no luck. He has been able to use the mod on single player no problem. Any thoughts on anything we can try? I have used your mod for a long time in MP games no problem with my friend so it would be a bummer if we couldn't do it in 6.1.
Norman Mar 27 @ 3:22am 
Playing also Mother Ostankya right now - no problems with the tech, but the Landmark "Hag Mother's Hut" does not transfer from Naggaroth to Volksgrad if you choose the alternate start option! I've tested this with IE and IEE and it's an IEE specific issue.
Moridin Mar 26 @ 10:15am 
Mother Ostyanka has no more tech option with 6.1 and this mod
✨Frankster✨ Mar 26 @ 8:50am 
no clue why or how, but Kairos' Fragments of Sorcery ability is bugged with this mod.
Knight of Bretonnia Mar 25 @ 8:35pm 
I'll +1 what medicinalMan says, Kairos' Sorcery Fragments system breaks with this mod, but the mod itself will let you load and play immortal empires.

No idea if it breaks anyone else, but if you want to play the new Kairos' you'll want to skip IEE for now, unless you don't mind not having any spells.
agent.theory Mar 25 @ 7:45pm 
Crashes the game in version 6.10. Worked OK before that.
MedicinalMan Mar 25 @ 3:37pm 
I've encountered a bug with Kairos. When mixer and IEE are enabled, Kairos' new sorcery fragment system is broken. I'm unsure if it's specifically because of IEE or an interaction that IEE has with mixer. It does not seem to break with only mixer enabled.
rainierfane Mar 25 @ 11:10am 
@Eclipseclass that bug isn't unique to this mod. if you let an enemy capture the port settlement and wait one turn, the AI will be able to build the port. Then just recapture it.
Eclipseclass Mar 21 @ 12:18pm 
Hello, amazing mod. Everything runs fine for me, however in the province Ind's End, the settlement Tarangnagar has a port that cannot be constructed. The level 1 building states that "You cannot construct this building before first constructing the prior building level" even though that is the first tier. Appreciate your work.
Kroptop Mar 17 @ 3:35pm 
Hi, I was wondering, are these additions lore accurate ?
Helik Mar 13 @ 9:20am 
have trouble. game doesnt run
Shyco Mar 6 @ 2:27pm 
If you download the 2.0.1 build for multiplayer that seems ok atm, I spent ages trying to diagnose what mod randomly started causing the desyncs and its the latest patch of this mod
Shyco Mar 6 @ 12:59pm 
Desyncs
Hangmasing Mar 4 @ 4:12am 
Desyncs
SRJT16 Mar 3 @ 11:31am 
I have just tested running this mod on its own and it works fine, so it must be a compatibility issue. I'll try to figure out which mod it doesn't work with.
SRJT16 Mar 1 @ 5:53pm 
@elgato_86 I have had the exact same issue. The loading bar goes all the way to the end and the start campaign button appears but at that exact point the game freezes. I am running 72 mods. Perhaps we have a mod in common which may be incompatible for some reason.
Kigak Feb 28 @ 12:49pm 
Hello,
I am Playing as Tor Elasor.

I have beaten the Everliving.
In the town Taranganar I cant buik a town port. Even when i leave settlement and rebuild it.

In the Temple of Gilgaresh. It shows that i can build a landmark.
But there is no landmark to build,

Great mod and thnx.
Luna LeFay Feb 24 @ 1:31pm 
Desyncs :mortis: