Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded [Updated]
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Opdatering: 16. juli kl. 12:51

Version 2.0.14

  • Ran start_pos creation process again but with the slightly newer Mixu enable, pretty sure no changes, but you never know

Opdatering: 9. juli kl. 12:16

Version 2.0.13

  • Made the AI frontend options visible
  • Enabled item fusing script
  • Added new mixer custom factions

Opdatering: 24. maj kl. 8:51

Version 2.0.12b (probably breaks save games, use backup)

  • New mixer factions and subcultures
  • Ensure Mixer is updated before reporting any bugs...

Opdatering: 24. maj kl. 8:41

Version 2.0.12a

  • (start_pos built incorrectly, oops)

Opdatering: 24. maj kl. 8:02

Version 2.0.11

  • Rebuilt start_pos using latest game version. Theoretically this update does nothing.

Opdatering: 5. apr. kl. 4:31

Version 2.0.10

  • Added the new custom mixer factions
  • Ensure Mixer is updated before reporting any bugs...

Opdatering: 27. mar. kl. 12:31

Version 2.0.9 (might break save games)

  • Used the new volksgrad slot template rather than the mixer version, should fix ostankya's hut
  • Aded stoneshatter ogres to the frontend factions table, should fix the crash when going into multiplayer

Opdatering: 27. mar. kl. 2:12

Version 2.0.8

  • Fixed custom mixer culture tech trees. Oops.

Opdatering: 25. mar. kl. 21:21

Version 2.0.7

  • Updated for game version 6.1
  • Vanilla start_pos changes that I don't think were in the game patchnotes:
    • Druzhina Enclave and Ungol Kindred now have Druzhina faction leaders. Name of Enclave's faction leader was changed accordingly (was an ice witch before).
    • Something was removed from Kislev starting diplomacy
  • Added new mixer custom factions and cultures

Opdatering: 23. feb. kl. 10:21

Version 2.0.6

  • Following Mixer, Eyebiter, Bloodmaw, and Loose Tooth are now appear on the map and are playable
  • Added two unplayable mixer custom factions