Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded [Updated]
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Update: Dec 14, 2024 @ 4:28am

Version 1.9.7 (not save game compatible)

  • Updated for game version 6.0
  • One new region in the Isles of Elithis
  • Split the Isles into two provinces (new province, "North Isle")
  • Removed the 3 regions that made up the north province of khuresh "The Hinterland"
  • Vanilla province "Cathayan Hinterlands" renamed to "Tail of Khuresh", name a work in progress
  • Removed cr_grn_snakebiter_tribe and replaced with a new ogre faction (still called Snakebiters)
  • Snakebiters flag by Partypus
  • The rest of Khuresh's layout has changed a little, not by much. And it's got a bit of a visual overhaul, again not much.
  • Added new custom mixer factions

Update: Nov 27, 2024 @ 6:15am

Version 1.9.6

  • Trees are now true to the vanilla map, not counting the edited and added areas. This will be most noticeable in Lustria, where the trees are back on top of mountains.

    Update: Nov 1, 2024 @ 2:50am

    Version 1.9.5b
    -start_pos max slots for the four hef gates set to 20, again to match Mixer

    Update: Nov 1, 2024 @ 2:39am

    Version 1.9.5a (possibly breaks save games)
    -Updated some start_pos slot templates to match Mixer
    -start_pos max slots for the three empire forts set to 20, again to match Mixer

    Update: Sep 24, 2024 @ 2:51pm

    Version 1.9.4
    -Changed tilemap around cathay's canal, looks better now

    Update: Sep 13, 2024 @ 3:13pm

    Version 1.9.3
    -Fixed Clan Skrat in start pos, again

    Update: Sep 10, 2024 @ 4:52am

    Version 1.9.2
    -Fixed the altar of spawns settlement issue

    Update: Aug 20, 2024 @ 12:59pm

    Version 1.9.1b
    -Fixed syntax error. I hate lua.

    Update: Aug 20, 2024 @ 12:50pm

    Version 1.9.1a
    -Fixed small thing with caravan script, you wouldn't have gotten any of the miscellaneous ancillaries as it was.

    Update: Aug 20, 2024 @ 10:38am

    Version 1.9.0b
    -Updated for game version 5.2
    -Updated start_pos, just adding the new rogue minor_cult faction
    -New vanilla Ivory Road stuff
    -Battle catchment changes
    -Added new Mixer slot templates for Empire Forts (primary/secondary), Great Bastion(primary/secondary), and Wef forests (just primary)