Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded
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Update: Sep 2 @ 1:39pm

Version 3.0.6 (breaks save games, use the back-up)

  • Updated to patch 6.3, for real this time
  • Removed temporary tables related to the whole 6.2/6.3 beta thing
  • Remade pathfinding and map_data to fix slot issue with Skjold and Tarangnagar
  • Added attrition to desert in Ind
  • Added new mixer custom factions (Mixer hasn't actually updated yet, so this'll need to be redone)
  • Fixed Tomb King LL starting armies
  • Fixed snakebiter faction potential

Update: Sep 1 @ 7:24pm

Version 3.0.5

  • Fixed Khosun gates/forts not stopping armies correctly
  • Cathay gets the bastion edicts for those forts
  • Those forts no longer have public order as a consideration
  • Fixed Tsavags and Iron Wolves not having access to edicts
  • New Khuresh teleport for the Will of Hashut endgame

Update: Aug 30 @ 1:01pm

Version 3.0.4

  • Khosun fortress icons changed
  • Some unusual locations, the ones tied to specific provinces, can now spawn in some of the new provinces

Update: Aug 29 @ 3:03pm

Version 3.0.3

  • Fixed encounters at sea around Ind
  • Fixed beach near Heomulgul
  • Removed duplicate, flickering mountain near Nandakshi

Update: Aug 28 @ 9:30pm

Version 3.0.2

  • Renamed the vanilla "Sunken Lands" sea region to "The Black Coast"
  • Map text overlay updated
  • Hidden Landing coast heightmap fixed
  • Shi Wu missing cliffs fixed
  • Phoenix/Unicorn gates lake fixed
  • Lumbria Mountains now visible in shroud/fow

Update: Aug 28 @ 7:37pm

Version 3.0.1 (breaks save games, use the 6.3 compatibility patch as a backup)

  • start_pos now created with 6.2 game exe
  • Temporary db tables added to make that work
  • Fixed global tile map problem around sea grave port

Update: Aug 28 @ 11:16am

Version 3.0 (breaks save games, use backup)

  • Ind overhaul by OKH and Kou:
    • Visually, it's entirely different. Has a new shape too!
    • Several new provinces and regions
    • Practically all region keys changed
    • New Wood Elf forest
    • New factions
    • Custom settlement skins by OKH (more to come)
  • Eastern Steppes overhaul by Partypus and Upper Ironfrost by SaltyOldFisherman:
    • Visually, it's entirely different. It now connects with the vanilla Chaos Wastes in a couple more places.
    • Several new provinces and regions (all region keys changed, I think)
    • New factions
    • Custom settlement skins by Partypus
    • Two new provinces to the north of Naggaroth
    • Tide of Pestilence, the faction, moved west to that area
    • Bordering vanilla regions visually tweaked
  • Khosun (formerly Ihan):
    • 3 new regions, including gates/chokepoints leading onto the peninsula
    • Spruced up a little by SaltyOldFisherman
  • Misc:
    • New mod banner by Partypus
    • Added Skjold to Norsca, part of the Vanaheim Mountains province
    • Fabled Lumbria or something idk
    • Split sea regions to isolate Ulthuan (prevents seeing across)
      • Mistnar Crossing
      • Sunken Lands
      • Bleak Sea
    • New sea regions to (supposedly) improve game performance:
      • The Dragon Shallows
      • Bay of Wrecks
      • Sea of Dusk
      • River Talbec
    • New areas of interest:
      • Lost Ruins of Davethil
      • Neck of Orin-Kavi-Hara
      • Isle of Platypodes
      • Old Fishing Shanty
      • Mount Robaiq
    • Updated to game version 6.3
      • start_pos updated to 6.3, not any big change there
      • Added small faction db thing to (probably) make the mod compatibile with 6.2
  • Region key changes (slots too):
    • Ind:
      • changed:
        • cr_combi_region_ind_3_3 -> cr_combi_region_rajyapuram
        • cr_combi_region_ind_6_1 -> cr_combi_region_temple_of_brahmir
        • cr_combi_region_ind_5_2 -> cr_combi_region_suryapuri
        • cr_combi_region_ind_6_2 -> cr_combi_region_tarangnagar
        • cr_combi_region_ind_2_2 -> cr_combi_region_nandakshi
        • cr_combi_region_ind_2_1 -> cr_combi_region_caves_of_fire
        • cr_combi_region_ind_2_3 -> cr_combi_region_shantivara
        • cr_combi_region_ind_1_2 -> cr_combi_region_himaranya
        • cr_combi_region_ind_3_1 -> cr_combi_region_temple_of_shear_khawn
        • cr_combi_region_ind_1_3 -> cr_combi_region_vajrapur
        • cr_combi_region_ind_5_1 -> cr_combi_region_temple_of_gilgadresh
        • cr_combi_region_ind_6_3 -> cr_combi_region_pubjiwanpur
        • cr_combi_region_ind_4_2 -> cr_combi_region_somnagiri
        • cr_combi_region_ind_4_1 -> cr_combi_region_eye_of_the_tiger
        • cr_combi_region_ind_4_3 -> cr_combi_region_chandrahara
        • cr_combi_region_ind_1_1 -> cr_combi_region_city_of_spires
        • cr_combi_region_ind_3_2 -> cr_combi_region_varindapur
        • cr_combi_region_ind_5_3 -> cr_combi_region_vrindavanis
    • Eastern Steppes:
      • removed:
        • cr_combi_region_mausoleum_of_khengai_khan
      • (ihan_1_1 still exists, renamed to something else, so this is sort of a brand new region):
        • cr_combi_region_ihan_1_1 -> cr_combi_region_doom_crag

Update: Jul 16 @ 12:51pm

Version 2.0.14

  • Ran start_pos creation process again but with the slightly newer Mixu enable, pretty sure no changes, but you never know

Update: Jul 9 @ 12:16pm

Version 2.0.13

  • Made the AI frontend options visible
  • Enabled item fusing script
  • Added new mixer custom factions

Update: May 24 @ 8:51am

Version 2.0.12b (probably breaks save games, use backup)

  • New mixer factions and subcultures
  • Ensure Mixer is updated before reporting any bugs...