Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Showing 331-340 of 342 entries
< 1 ... 32  33  34  35 >
Update: Apr 3, 2023 @ 9:53pm

Update: Apr 3, 2023 @ 9:52pm

Added two new weapons

Lever action rifle is a 6 shot rifle ammo that is craftable without a talent, it has a higher skill cap of 70 and fires faster than the manual rifle but never attains perfect accuracy.

Unique Heavy Tactical pistol. This is the original 10mm magnum that came with security forces from Earth, it features a slightly snappier recoil due to its lower weight but increased accuracy. It also cannot mount a flashlight but has an intergral laser powered by a small nuclear battery meaning it will not need to be changed for decades to come.

Update: Apr 3, 2023 @ 9:47am

changed Revolver physicorum round to do slightly more bleed damage and equal stun to the base round to keep parity.

Update: Apr 1, 2023 @ 9:01am

A couple more minor fixes, SMG didn't have weapon hint and some other very minor changes. Should be ready for prime time. I am working on Description now.

Update: Mar 31, 2023 @ 2:29pm

Handcannon changed back to vanilla materials to craft, fixed issue with it being craftable without talent under certain unintended circumstances.

Redid stab light to have a proper high pressure sodium color.

Update: Mar 31, 2023 @ 7:21am

Redid pistols to have flashlights and visible magazines, no point in making them just not have flashlights if every other gun has them.

Coalition GL has its storage space removed until further notice

Pump action GL has 3 grenade slots to fire from allowing you to mix and match your funtime rounds depending on any other mods or 40mm nukes you have lying around.

tweaked some more of the flashlights to look better on the guns

Update: Mar 30, 2023 @ 11:05pm

spelling errors prooofreador wantad

Update: Mar 30, 2023 @ 10:54pm

The Great Work continues

Coalition grenade launcher density fixed, removed the extra grenades for now as it seems to be difficult to code the sub containers to not fire from the storage slots

found a couple missing gun icons.

Made pistol magazine slightly smaller to better match the pistol sprite. Pistols now have 13 shots for occult reasons.

Many guns have special densities altered from the vanilla 30 representing lighter weight components used causing them to sink slower or faster in water. The grenade launcher is neutral while the mostly plastic SMG sinks slowly.

Very slight changes to weapon damage values. Things like the revolver seemed weak but did special effects like extremely high bleeding from the frangible rounds. I kept many of these values intact only altering a few such as the heavy pistol to make it slightly better two handed pistol kind of like a poor mans handcannon, a 10 shot ok gun damage and bleed with a tiny bit more stun and its already decent armor penetration.

Stablight range and width reduced slightly for balance

Update: Mar 30, 2023 @ 1:30pm

Weapon Skill required hints added to all guns, so you can at a glance tell if the weapon is right for your skill level.
Added Bullet and Flashlight slot indictator to guns.

Added Stab Light, A variant narrow beam high power flashlight built using Sodium that drains batteries slightly faster, very good at pointing out targets but its greedy narrow beam makes it unable to illuminate an area effectively. Eyeball safe so no laser eye injuries.

Battle Rifle made a small item and can be holdable in any slot. it was the same size as the other smallitem weapons such as the shotguns and SMG, I have reserved medium item for the much larger assault rifles, machineguns and grenade launchers.

Fixed harpoon impulse speed. Normal harpoon and coil are both base game values, the auto launcher is slightly slowerimpulse with higher fire rate befitting a treasure item

Anti Material rifle is single shot but its ammo stacks and is made in blocks of 5, (2 for physicorium) Base ammo is slightly more expensive to produce with copper and steel. Phys ammo just stacks up to 5 but is basically the same cost for 2 rounds and you can get the physicorium but not powder back.

Will get a more detailed breakdown later on.

Update: Mar 30, 2023 @ 8:58am

Made all normal pistols one handed including revolver but not handcannon, cowboys rejoice!

Reverted ammo stacks to vanilla levels, harpoons do vanilla damage which is better now, The shotgun does less damage to hull as per VWO.

Big changes to launchers including Grenade and Harpoons.
Autolauncher holds two stacks of harpoons
Grenade launcher floats and has two extra slots that store single grenade but must be reploaded manually.
Aftermarket autolauncher holds 4 grenades of any one type and fires semi auto.