Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: Apr 11, 2023 @ 5:37pm

Changes to NPC enemy gear load outs, certain enemies were putting away weapons rather then carrying them for some of the bulky guns.

Update: Apr 10, 2023 @ 6:38am

Minor update, some weapons were not correctly showing their ammo amounts due to not having a contained item slot indicator set. This has been corrected.

Update: Apr 9, 2023 @ 4:54am

BIG Update

Weapons now spawn in NPC combat missions properly.

Bandits: The Wildcards, lots of odd weapon combos and they sometimes have explosive shotshells or flame throwers, rogue medics.

Coalition: Either a full force occupying a station or a rogue group, heavier weapons and lots of defense carbines and occasionaly aftermarket weapons. Leaders usually have really good weapons.

Sepratists: Either an official terrorist cell or as rogue group they have generally heavier armor with stat bonuses, more crude guns like high damage lever actions and occasionally explosives.

Pirates: mix of gear with a few special combos, generally the worst armed and equipped of the bunch but leaders can be extremely deadly. Often have scavs with melee weapons

Update: Apr 5, 2023 @ 1:16pm

Fixed an error with the Grenade Launcher throwing a very strange related item code on mod loading.

Update: Apr 5, 2023 @ 4:33am

SMG accuracy was set back to straight vanilla values during overhaul made it slightly more accurate

Automatic Carbine renamed Light Machine Carbine to better get across it is a LMG (without movement penalty) firing a submachinegun round. Increased its accuracy proportional to SMG, good base accuracy and decent top end accuracy, very slight increase to damage and penetration due to long barrel, lowest damage of full size rifle/machinegun weapon due to much smaller ammo but can use DU rounds.

Update: Apr 5, 2023 @ 4:16am

Tactical pistol laser was too faint to be useful, fixed

Update: Apr 4, 2023 @ 9:32pm

quick last minute fixes to values and bag slot sprite scales

Update: Apr 4, 2023 @ 9:00pm

Fixed item damage and some structure damage on all weapon. Many weapons were doing unintended high or low damage to doors.

Made all heavier weapon slightly slow down the user. Light machinegun is a tiny bit at 5%, AntiMaterial and Marauders Battle 10% with the GPMG 20% and the HMG 50% per its vanilla value.

Fixed Flashlight on Antimaterial rifle and slighlty adjust barrel posistion.

Update: Apr 4, 2023 @ 1:54pm

minor fixes for sever gun alignment issues.

If you are reading this, if you see any mis aligned barrel or firing origins let me know!

Update: Apr 4, 2023 @ 10:03am

Fixed Vanilla barrel posisition error on Fissile Accelerator/Nuclear Gun

Added new and likely last unique gun. The Automatic Carbine a long LMG that feeds from two SMG magazines, heavy and unpopular its fairly accurate and easy to handle.

Deadeye/Aftermarket Carbine magazine shows up correctly.

Fixed a lot of little sprites and fabricator/deconstruct recipes like the new tactical pistol has a slight curve to its magazine.