Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
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Update: Mar 8, 2023 @ 5:21pm

Pushed an attempt to fix a possible mod conflict.

Update: Mar 8, 2023 @ 1:19pm

Fixed Kroq-Gar getting an extra -15% Upkeep reduction innately when owned by the Last Defenders, as he already innately has -15% as part of his Lord trait.

Changed some more generic names to be befitting.

Upped Lunamancers of Tlaxtlan's faction potential just a little more.

Update: Mar 5, 2023 @ 8:19am

Fixed Chameleon Skink Prowlers having Hinder Replenishment instead of Assault Units.

Swapped around Red Host of Tehenhauin's faction colours again.

Update: Mar 4, 2023 @ 5:12pm

Fixed an issue preventing Nakai from being able to gain Slann Mage-Priests.
Increased survivability of the Lunamancers of Tlaxtlan as AI.
Reduced duration of most Sacrifices to the Old Ones by a few turns.
Reduced the prohibited range of Eye of Conalxa.
Changed some more names.

Update: Mar 3, 2023 @ 9:23am

Fixed various issues relating to Slann Mage-Priest visuals.

Fixed Coatl Guardians not appearing in the character details screen. They will periodically stop playing their animation. I do not know why.

Update: Mar 2, 2023 @ 1:34pm

Fixed an issue with the Chameleon Skink Sentinel's level of detail.
Fixen an issue with a Skink Priest (Metal) variant.
Fixed an issue with 3D portholes for various units.
Fixed Skink Cold One Riders not having Primal Instincts.

Update: Mar 1, 2023 @ 4:04pm

Fixed Lord Adohi-Tehga's campaign portrait not showing.

Update: Mar 1, 2023 @ 9:33am