Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
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Update: Jun 3 @ 9:47am

No change.

Update: May 30 @ 4:55am

Chameleon Skink Prowlers have regained their bodies - they're good at camouflage, but not invisible.

Coatl Prowler (Heavens) now has a properly consistent skill tree like the other variants.

Dread Saurians now actually have 360 Missile Block chance as intended.

Hexoatl now has a -2 Turn cooldown to the Rite of Awakening.

Kroxigor Elders no longer have the "Guardian" Passive ability by default, but only through their "Stalwart Sentinel" unique skill.

Sacrifice to Chotec now grants -15% Vigour loss reduction & +10% Fire resistance (down from -20% & +20%).

Sacrifice to Conalxa now grants -10% Upkeep reduction for Chameleon Skink and Chameleon Skink Stalker units (down from -30%).

Sacrifice to Huanchi now grants +10% Ambush success chance (down from +15%).

Sacrifice to Itzl now grants +3 Melee defence to Ancient Salamander, Ancient Razordon, Bastiladon, Cold One, Dread Saurian, Feral Carnosaur, Feral Troglodon and Stegadon units (down from +5).

Sacrifice to Potec now grants +5% Ward Save when fighting against Undead and Daemons (down from +8%).

Sacrifice to Quetzl now grants +10 Armour (down from +15).

Sacrifice to Tepok now grants +5% Spell reistance (down from +10%).

Sacrifice to Tlazcotl now grants +5 Leadership (down from +8) and -20% Cooldown to the "Cold-Blooded" Ability (down from -25%).

Sacrifice to Tzcatli now grants +8% Weapon Strength & +3 Melee attack when attacking (down from +10% & +4).

Sacrifice to Tzunki now grants +10% Speed (down from +15%).

Sacrifice to Xokha now grants -10% Construction time for all buildings (down from -15%).

Update: May 20 @ 3:43am

Settlements in Jungle climates now grant increased campaign movement range to the region.

Slann Mage-Priests now actually require the "Focus of Mysteries" skill to unlock "The Focused Rumination" skill.

Slann Mage-Priests now actually require the "Transcendent Healing" skill to unlock "Higher State of Conciousness" skill.

Mixu's LLs:

Lord Huinitenuchli's innate trait now grants him effects on par with the other Second Generation Slann, not Third Generations.

Update: May 11 @ 10:49am

Bastiladons now have 34 Speed (up from 32) and 4500 Mass (up from 4000).

Gleaming Pendant of Chotec now grants +10% Fire resistance (up from +5%).

Sequence of Ancient Knowledge Technology now actually grants the -15% Hero Action cost reduction.

Skink Warchief's unique skill "Beast Tamer" now additionally grants -20% Upkeep, +15% Speed and -1 Recruitment turn duration for all Bastiladon and Stegadon units (Lord's army).

Tablet of the Exalted Technology now actually grants the -15% Hero and -10% Lord Recruitment cost reduction.

Tablet of the Slann Technology now actually grants the +3 Recruitment rank for Slann Mage-Priests.

Tehenhauin's unique skill "Reverence" now additionally grants the +8% Casualty replenishment rate and -20% Upkeep to Ancient Stegadons (Engine of the Gods) units (Lord's army).

Mixu's LL:

Chakax the Eternity Warden's "Sacred Duty" unique skill now affects all possible variants of Temple Guard units.

Lord Huinitenuchli's "Shrouded Warriors" unique skill now additionally affects Temple Guard units.

Update: Apr 30 @ 2:16am

Coatl Protector's "Wrathful Guardian" skill now grants +8% Winds of Magic Cost for enemy armies (down from +10%) and -5% Spell Resistance for enemy armies (down from +10%).

Culchan Riders now have 8 Bonus vs Infantry (down from 10).

Lash of Itzayotl ancillary weapon has been added to the item pool.

Lord Adohi-Tehga has swapped his old necklace for a more stylish one.

Lord Adohi-Tehga now has access to "The Focused Rumination" Discipline skill, available after the "Focus of Mysteries" skill has been unlocked.

Lord Adohi-Tehga no longer has access to the "Greater Arcane Conduit" skill in his yellow skilltree, but instead now has access to the "Dispel Magic" skill.

Lord Adohi-Tehga's "Power of the First Children" unique skill no longer grants the "Dispel Magic" Ability, but instead now additionally grants -10 Winds of Magic power reserve capacity (enemy armies in local region) and -20% Spell Resistance (enemy armies in local region).

Lord Huinitenuchli no longer has access to the "Greater Arcane Conduit" skill in his yellow skilltree, but instead now has access to the "Dispel Magic" skill.

Lord Huinitenuchli now has access to "The Focused Rumination" Discipline skill, available after the "Focus of Mysteries" skill has been unlocked.

Lord Mazdamundi no longer has access to the "Greater Arcane Conduit" skill in his yellow skilltree, but instead now has access to the "Dispel Magic" skill.

Lord Mazdamundi now has access to "The Focused Rumination" Discipline skill, available after the "Focus of Mysteries" skill has been unlocked.

Sequence of Hardened Scales Technology and Sequence of the Labourers Technology have swapped places in the tech tree.

Sequence of the Labourers Technology no longer grants +3 Melee attack for Kroxigor and Sacred Kroxigor units but now additionally grants the "Sundered Armour" Contact effect to Kroxigor units at Rank 7 or above.

Sequence of Marching Technology now only grants -20% Vigour Loss reduction again, but now additionally grants +15% Speed to Saurus Infantry and Temple Guard units.

Slann Mage-Priests no longer have access to the "Greater Arcane Conduit" skill in their yellow skilltree, but instead now have access to the "Dispel Magic" skill.

Slann Mage-Priests now have access to the "Higher Consciousness" Discipline skill previously unique to Second generation Slann and Lord Kroak, available after the "Transcendant Healing" skill has been unlocked.

Slann Mage-Priests now have access to "The Focused Rumination" Discipline skill, available after the "Focus of Mysteries" skill has been unlocked.

Spawn-Kin Passive ability now grants +5 Leadership for Skinks and +4 Melee attack for Kroxigor.

Tablet of the Kroxigor Technology no longer grants +5 Leadership for Kroxigor and Sacred Kroxigor units but now additionally grants +3 Melee attack for Kroxigor and Sacred Kroxigor units.

Technology research time requirement has been increased across the board (excluding Nakai's unique tech tree).

Update: Apr 19 @ 4:33pm

Coatl no longer has an issue with its head.

Predatory Fighter Passive ability now has a duration of 20 seconds (up from 10).

Ripperdactyl Riders and their RoRs have been given shields, +35% Missile block chance and +6 Melee defence, but the unit count has been reduced to 12 (down from 14), and now wield different spears.

Spirit of Tepok (Coatl) no longer has a helmet but instead now has a feathered headdress.

Update: Apr 18 @ 7:22am

Units marked by the Old Ones are now actually recruitable. Turns out carelessly deleting the script that's required for them to spawn was a bad idea, whoops.

Skinks and Chameleon Skinks marked by the Old Ones now rank up faster like all other Skinks.

Update: Apr 17 @ 1:49pm

Kroxigor Ancient with Spawnings of the Old Ones have all had texture adjustments.

Kroxigor of Quetzl have had a texture adjustment.

Saurus Oldblood with Spawning of Huanchi has had a slight texture adjustment.

Saurus of Huanchi have had a slight texture adjustment.

Sequence of Armaments Technology now grants +10 Armour to Saurus and Temple Guard units (up from +5).

Sequence of Martial Excellence Technology no longer grants the Encourage Attribute to Temple Guard units but now additionally grants the Expert Charge Defence Attribute to Temple Guard units.

Spawn Leaders can now appear with the Spawnings of Chotec, Huanchi, Quetzl, Sotek, Tepok, Tlazcotl and Tzunki.

Update: Mar 30 @ 10:36am

Chameleon Skink Prowlers now have the Strider Attribute innately.

Chameleon Skink Prowlers now only have one colour variant.

Chameleon Skink Sentinels now have the Strider Attribute innately.

Chameleon Skink Sentinels' Blessed Spawning of Huanchi trait now additionally grants the Snipe Attribute, but no longer grants the Strider and Stalk Attributes as they are innate.

Chameleon Skinks can now appear with the Spawning of Chotec, Conalxa, Hunachi, Quetzl, Tepok, Tlazcotl and Tzunki.

Chameleon Skink Stalkers can now appear with the Spawning of Chotec, Conalxa, Hunachi, Quetzl, Tepok, Tlazcotl and Tzunki.

Lotl-Botl and Lord Xuaxamul have returned.

Tehenhauin upon his Troglodon mount now has same health health increase as other Troglodons got in 6.1.

Tehenhauin's Sacrifice to Sotek Sacrifice of Gwakmol now grants him a unit of Chameleon Skinks of Sotek instead of Blessed Chameleon Skinks.

Sacred Kroxigor of Quetzl now have Barrier.

Skink Cold One Riders are no longer invisible.

Skink Horned One Riders are no longer invisible.

Skink Skirmishers marked by the the Old Ones now can have Oxyotl's Toxins applied to them.

Skink Skirmishers of Quetzl now have Barrier.

Update: Mar 26 @ 4:47am

Blessed Spawnings of Kroxigor marked specifically by various Old Ones may now randomly occur.

Blessed Spawnings of Sacred Kroxigor marked specifically by various Old Ones may now randomly occur.

Blessed Spawnings of Saurus Warriors and Spears marked specifically by various Old Ones may now randomly occur.

Blessed Spawnings of Skink Braves marked specifically by various Old Ones may now randomly occur.

Blessed Spawnings of Skink Skirmishers marked specifically by various Old Ones may now randomly occur.

Blessed Spawnings of Temple Guard marked specifically by various Old Ones may now randomly occur.

Blessed Spawning of Chotec trait no longer grants Flaming attacks but now grants +30% Fire resistance (up from +15%) and +20 Charge bonus (Up from +15)

Blessed Spawning of Quetzl trait no longer grants +6 Melee Defence, and the granted Armour has been reduced to +30 (down from +40) but now additionally grants +1000 Barrier.

Blessed Spawning of Tzunki trait now additionally grants the "Hiding in the Depths" Passive ability while unmounted.

Chameleon Skink Prowlers now correctly have the Agent ability Assault Garrisons and not Destroy Walls.

Chameleon Skink Prowlers no longer have the Agent assist Increase Mobility but instead now Scavenge.

Chameleon Skink Prowlers no longer have the Agent passive Boost Income but instead now have Cleanse Corruption.

Chaqua no longer has the Timber resource, but instead now has the Gold resource as befits the "City of Gold".

Coatl Protectors no longer have the Agent ability Assault Units but instead can now Hinder Replenishment.

Coatl Protectors no longer have the Agent passive Cleanse Corruption.

Cohort of Huatl (Sacred Kroxigor) now have an additional 2 head variants that they lacked for no discernible reason, and their textures have been corrected to have golden ornaments instead of silver ones, as they had in WH2.

Generic lords and heroes now have separate name pools like the Slann Mage-Priests. Chameleon Skink Prowlers & Sentinels and Skink Chiefs, Oracles, Priests & Warchiefs share a name pool, Kroxigor Ancients & Elders and Saurus Oldbloods and Scar-Veterans share a name pool and Coatl Protectors have their own name pool. Unfortunately this has had the side effect of breaking some vanilla character's names due to the method used, which I am technically at fault for but also not and it isn't fixable from my end anyway and I can't revert it either - it's all quite complicated.

Geomantic Reservoir's Cataclysmic spells now are a bit more clear on their granted effect and repeatable nature.

Itza (settlement) no longer has the Gold resource, but instead now has the Tusk resource.

Kroxigor Elders no longer have the Agent abilities Assault Garrison or Assault Units but instead can now Damage Walls.

Kroxigor Elders no longer have the Agent assist Scavenge but instead now Increase Mobility.

Kroxigor Elders now have the Agent passive Spread Control.

Lord Adohi-Tehga now starts with a Temple Guard of Tlazcotl unit instead of a Blessed Temple Guard unit.

Lord Adohi-Tehga's Crown of the Cosmos now projects an astral map around his head.

Lord Mazdamundi now starts with a Temple Guard of Chotec unit instead of a Blessed Temple Guard unit.

Nakai's unique skill "Legendary Warrior" no longer grants +10% Hit points but now additionally grants the Strider Attribute.

Nakai's unique skill "Daemon Crusher" no longer grants +12 Bonus versus Large but now additionally grants the "Discouraged" Contact effect.

Nakai's unique skill "Cold-Blooded Reflexes" no longer grants the "Discouraged" Contact effect.

Nakai's unique skill "Primordial Being" no longer grants +15 Armour to Kroxigor and Sacred Kroxigor units (Lord's army) but now additionally grants the "Frenzy" Passive ability to Nakai.

Nakai's unique skill "Adornments" has been renamed to "Plague Breaker" and no longer grants +3 Leadership (Lord's army).

Nakai's unique skill "The Sacred Wanderer" no longer grants the Strider Attribute.

Nakai's unique talisman item "The Ogham Shard" no longer grants the "Frenzy" Passive ability when fighting against Chaos (Lord's army), but now additionally grants +5% Ward save when fighting against armies that spread Corruption (Lord's army).

Red Host of Tehenhauin can no longer perform the Rite of Awakening until Stage 1 of the Prophecy of Sotek has been completed.

Red Host of Tehenhauin's Sacrifice to Sotek "Sacrifice of Axlotl" now grants a Temple Guard of Sotek unit instead of a Blessed Temple Guard unit.

Red Host of Tehenhauin's Sacrifice to Sotek "Sacrifice of Chaqua" now grants a Saurus Spears of Sotek unit instead of a Blessed Saurus Spears (Shielded) unit.

Red Host of Tehenhauin's Sacrifice to Sotek "Sacrifice of Oyxl" now grants a Kroxigor of Sotek unit instead of a Blessed Kroxigor unit.

Skink Cohort (Javelins) now have 5 ammunition (up from 3).

Skink Oracles no longer have the agent ability to Assault Garrisons but instead can now Steal Technology.

Skink Oracles have had their textures slightly improved.

Skink Warchiefs with the Blessed Spawning of Sotek have had their textures improved.

Slann Palanquins have had a vanilla bug affecting their vines fixed.

Spawn Leaders have had their textures somewhat improved.

Spirits of the Jungle's Temple of the Old Ones Itzl Tier 2 unlock "Blessed Saurus Spears (Shields)" now grants a Saurus Spears of Quetzl unit instead of a Blessed Saurus Spears (Shields) unit and has been renamed accordingly.

Spirits of the Jungle's Temple of the Old Ones Quetzl Tier 2 unlock "Blessed Saurus Warriors (Shields)" now grants a Saurus Warriors of Quetzl unit instead of a Blessed Saurus Warriors (Shields) unit and has been renamed accordingly.

Spirits of the Jungle's Temple of the Old Ones Quetzl Tier 4 unlock "Blessed Kroxigors" now grants a Kroxigor of Quetzl unit instead of a Blessed Kroxigor unit and has been renamed accordingly.

Spirits of the Jungle's Temple of the Old Ones Xholanka Tier 4 unlock "Blessed Temple Guards" now grants a Temple Guard of Quetzl unit instead of a Blessed Temple Guard unit and has been renamed accordingly.

Tehenhauin's unique skill "Disciples of Sotek" no longer grants +3 Recruitment rank for Skink Warchiefs (factionwide).

Tehenhauin's unique skill "Fanatic" has been renamed to "Prophecy of Eradication" and now locks the unique skill "Promises of Reconstruction" and vice-versa.

Tehenhauin's unique skill "Promises of Reconstruction" now additionally grants +20 Growth (local province).

Tehenhauin's unique skill "Prophecy of Eradication" has been renamed to "Fanatic" and now additionally grants him the Unbreakable Attribute, but has also been moved to the end of the skill tree and now requires 2 of the preceding skills.

Tehenhauin's unique skill "Reverence" now additionally grants -15% Recruitment cost for Skink units (factionwide) and +3 Recruitment rank for Skink Warchiefs (factionwide), but has also been moved to the end of the skill tree and now requires 2 of the preceding skills.

Tehenhauin's unique skill "Sotek's Gifted" now additionally +1 Hero capacity for Skink Priests.

Tehenhauin now has access to the unique skill "Build the Altars", available after unlocking the "Promises of Reconstruction" skill.

Tehenhauin now has access to the unique skill "Power of the Ancients", available after unlocking the "Prophecy of Eradication" skill.

The Red Shields now have access to the "Spawn-kin" Passive ability like all other Skinks.