Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
887 Comments
Manii Names May 11 @ 12:36pm 
Thanks for the update! Glad to see responsiveness to comments and bug reports.
Conflagration  [author] May 6 @ 3:41pm 
A resource obtained from Geomantic Buildings and Slann characters.
Un Pingachu Warhammero May 6 @ 3:38pm 
What is geomantic energy?
ftanke1 Apr 28 @ 9:16pm 
This might sound like a big ask and have no problem if you dont want to add it but can you make sacred kroxigor ancients? Somehow Iv seen absolutely no mod about a kroxigor ancient as a sacred version
ArepotenetoperA Apr 28 @ 5:55pm 
Ahhh gotcha, well its unfortunate that there's no lore characters that love them, but I always will! lol
ftanke1 Apr 28 @ 5:40pm 
Is a mod incompatible if it changes the units/lords/heroes stats?
ArepotenetoperA Apr 28 @ 3:44pm 
Do any of the lords or heroes (legendary or otherwise) buff Bastilidons in particular? I love those Lil guys and all their variants. Saw the tech options for them and got really excited
Conflagration  [author] Apr 21 @ 4:54pm 
That's unusual.
MLG Peridot Apr 21 @ 4:52pm 
Ignore me, I'm an idiot, I forgot you renamed the Skink Greataxe infantry. One thing I did want to bring to your attention was that regiment of renown Bastillidon that splits into two at the beginning of the battle. Well I had both fighting, and one routed and left the field. Next thing I know, another Bastillidon with full health had spawned. Is that an intended?
Conflagration  [author] Apr 21 @ 6:15am 
Skink Braves are only through the random events at present. Temple Guard should be available through the sacrifice mechanic for him, is that not working still?
MLG Peridot Apr 21 @ 5:49am 
Ah excellent! They're now appearing! And I'n getting random events that add them to the unit pool as well. One other point is I don't seem able to recruit Temple Braves or those Skinks with maces. Are they tied to a special event/building chain? Or are they only in garrisons?
Conflagration  [author] Apr 18 @ 10:14am 
Glad you like it.
Phillip Apr 18 @ 10:04am 
Such a great mod, thank you so much!
Conflagration  [author] Apr 18 @ 7:23am 
Took me way too long to figure out the issue, but it's sorted now. Surprised no one mentioned it earlier tbh.
Conflagration  [author] Apr 18 @ 3:17am 
Sounds like a bug to me, I'll look into it.
MLG Peridot Apr 18 @ 2:57am 
Apologies if this has been mentioned already, but playing as Tehenhauin, when I use the sacrifice thing to get certain units, such as Temple Guard, they don't appear in the Blessed unit summon pool. Is there something I need to enable or is this a bug?
Ītzpāpālōtl Apr 16 @ 8:36pm 
lmao I actually bothered to read the changes and finally understand why my skinks don't have shields
Conflagration  [author] Apr 16 @ 6:57pm 
All Blessing skills have been removed.
Bosskiller41 Apr 16 @ 6:53pm 
Hi I love playing with this mod I have a question though as looking through all of the changes i can't find the answer. I am wondering what happened to Gor-Rok's blessing skills? Thanks so much for all you do.
Pfleger Von Yggdrasill Apr 6 @ 1:39pm 
Thanks, it solved the problem
Conflagration  [author] Apr 4 @ 4:00am 
Because I edit skills in this mod, funnily enough. There is a submod someone made though: https://steamcommunity.com/sharedfiles/filedetails/?id=3436638000
Pfleger Von Yggdrasill Apr 3 @ 7:35pm 
@Dravi Thank you for notice, but why exactly?
Conflagration  [author] Apr 2 @ 3:06pm 
So it would seem. Not technically the fault of this mod (it's actually caused by Mixer) but it probably is actually is happening directly because of me, so I'll mention it to Mixu. Thanks for bringing it to my attention.
LimpNoodle Apr 2 @ 2:22pm 
Hello! Thank you for this mod, you made my favourite race from WH2 so much modern and enjoyable now :)! ( Side bug report??- It seems like the Skink priest of Heavens that Kroq Gar starts with uses empire captain/hero voice lines?? Whenever I move him or click on him he speaks in English :O its funny though- Tested this with just your mod!)
Conflagration  [author] Apr 2 @ 4:26am 
Quelle surprise. Sometimes I wonder why I bother with having a FAQ section at all.
Dravi Apr 2 @ 4:18am 
i tried just this mod and mixer like you said and it worked, so i looked through my other mods.

It wasn't showing up as a conflict but in retrospect it makes sense that this and expanded skill trees overhaul by ChopChop don't work together.

It's weird it only CTD when loading a campaign not when opening the game
Conflagration  [author] Apr 2 @ 3:39am 
It may be incompatible with something else you're running but I have no way of knowing what that could be, so...
Conflagration  [author] Apr 2 @ 3:39am 
Well, I can't help you unless you confirm this mod has an issue on its own.
Dravi Apr 2 @ 3:32am 
no i have a lot on and the game is running without this one on
Conflagration  [author] Apr 2 @ 2:16am 
@Skumpington

As far as I know, I checked they were compatible when JCLN was released - though I don't use that mod personally so I can't say if any changes were made on either end that have caused issues. I doubt there are though.

@Dravi

So, to clarify - you're using only Mixer and this mod, which are up to date, and are crashing on game startup?
Skumpington Apr 2 @ 2:02am 
Probably been asked already, but is this compatible with Lost calm's jurassic normal mod? The one that adds more dinosaurs and expedition missions?
Dravi Apr 2 @ 1:39am 
im still getting the issue brobiwan kenobi had even after unsubing and resubing
Hexmorr Mar 31 @ 3:02pm 
for some reasons, i see lord and heroes with mount added by the mod as goblin on the unit card in custom battle
It happen skin chief with fire bolas and tehenhauin on troglodon
brobiwan kenobi Mar 31 @ 11:51am 
i just downloaded the update and its fixed now, thanks for your hard work
brobiwan kenobi Mar 31 @ 11:35am 
im not sure if you were responding to me but the game would open the startup menu and when i clicked play (using 6.1) it would CTD during the initial loading screens and when i disabled this mod, it loaded up to menu no problem
Conflagration  [author] Mar 30 @ 4:29am 
Blast. I'll get that sorted, thanks for the report.
Grumbledook Mar 30 @ 4:15am 
It seems Skink Horned/Cold One Riders are missing body parts and textures. I already disabled other mods to rule out compatibilitty issues.

And thank you for this awesome, loreful overhaul and the effort you're putting into it!
Conflagration  [author] Mar 29 @ 11:39am 
You're running Mixer as well, I presume?
DefWick Mar 29 @ 10:40am 
Yeah, only mod I am running post update is this one and it CTD on launch.
Conflagration  [author] Mar 27 @ 5:07pm 
Wait, are you saying you're using a patch 6.0 save in 6.1?
Conflagration  [author] Mar 27 @ 4:43pm 
It's not this mod.
brobiwan kenobi Mar 27 @ 3:56pm 
this is probably a common question but do you have any idea why this mod would cause CTD after the update? Im also using lost world, blessed spawnings, one button respec, VCO, and customize starting army.
They all worked fine the day before the update but now its not
Conflagration  [author] Mar 26 @ 5:16pm 
No, absolutely not. It's explicitly stated in the army book that the Slann cannot control them, and whenever they come near a Temple-City the Slann have to pool their power to mentally blast it so it turns away from them. Thunder Lizards are too big, they are classified as a living natural disaster. A lore-accurate representation would be half the size of a map.
ftanke1 Mar 26 @ 4:33pm 
Will this mod ever add thunder lizard?
Conflagration  [author] Mar 26 @ 4:49am 
Update's now out. If you notice your starting hero has no name, that's only partially my fault and there's nothing I can do about it. Just rename them. And ignore the AI characters that also have no name. It'll hopefully get fixed soon. Hopefully.
Conflagration  [author] Mar 24 @ 12:57pm 
Going to be busy most of tomorrow probably, so may not have time to update for 6.1 til the day after, but we'll see how it goes. Going to be a good one though, finally adding proper Blessed units as was intended in the lore for Skinks, Kroxigors and Saurus. You'll typically only get them as a random event to start with but other methods may become available in the future.
Conflagration  [author] Mar 22 @ 1:14pm 
No.
Flannel_Beats_Denim TTV Mar 22 @ 12:45pm 
Can rakarth recruit the new monstrous units?
Conflagration  [author] Mar 21 @ 9:26am 
It's unfortunate that there isn't a way to show the exact cooldown, yeah. But the numbers will only show up on the icon when you can use it, so that's kind of a way to tell.
Metadragon Mar 21 @ 8:05am 
I just played a game with this and Jurassic Normal and had a blast I wish there was a tooltip to show when the 10 turn cooldown was over. It was damn good fun though, Lizardmen really need an official overhaul.