Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
908 Comments
EzraT8 7 hours ago 
Never mind it just appeared at the top of the screen x)
EzraT8 7 hours ago 
Hey just wondering and I can’t find info I can’t see how much Geomantic energy I have I can only see sacrificial offerings in the Resevoir tab
DerJan Jun 15 @ 1:40pm 
Huh, that at least explains the excess of Soteks then. ^^
I'll just have to keep looking for the Itzl to pop up...

Thanks for checking!
Conflagration  [author] Jun 15 @ 1:13pm 
I've just doublechecked - Itzl, Huanchi, Quetzl, Tlazcotl and Tzunki all have the exact same chance weighting, which is the highest of the Spawning traits.

However it does appear I've somehow reintroduced the bug that massively inflates the probability of Sotek marks for Warchiefs. I was sure I fixed that a while back, but hey ho. I'll 100% make sure to sort that out with 6.2.
DerJan Jun 15 @ 12:31pm 
I'm currently on turn 91 of a Mazdamundi campaign and I have yet to see an Oldblood with the Blessed Spawning of Itzl (buffs to Dinos) come available in the Lord recruit pool, and I've been checking every. Single. Turn. Lots of Huanchis and the odd Tzunki, and once a Quetzl, but not once the one I really really want.

I've seen the Itzl one single time on a Skink Warchief, while there's currently four (!) Soteks in their pool.

Am I just being incredibly unlucky with RNG, or is there an error in the files somewhere that makes some spawnings infinitely rarer than others?
Corpral_C Jun 4 @ 8:05am 
Nvm, forgot the Mixer, details right.
Corpral_C Jun 4 @ 7:50am 
Causing it to crash at launch.
Conflagration  [author] Jun 3 @ 1:47pm 
Absolutely nothing, it was just for the hotfix, I haven't actually touched the mod since the last one.
Manii Names Jun 3 @ 1:15pm 
What changed in the June-03 update?
Conflagration  [author] May 26 @ 5:35am 
Yep.
Carach Endymion May 26 @ 5:26am 
Is this compatible with Community Bug Fix Mod? I use CBFM as my staple mod on every installation, but your overhaul looks too good to pass on it. Thanks!
Gyro1990 May 25 @ 3:32am 
Ah, that was the problem. When I subscribed it oddly didn't tell me that, where normally it otherwise always refers to the other necessary mods. But thank you for the correction/info and for the mod. Cheers.
Conflagration  [author] May 25 @ 2:54am 
You're not meant to run it as the only active mod, you need Mixu's Unlocker, which is why when you subscribe it tells you that...
Gyro1990 May 25 @ 2:48am 
Immediately crashes the game for me at startup. Error message attributes the crash to the Database: !obsidian_lustria_rises.pack'. I tried running it as the only active mod. The first invalid database record is mixer_ime_major_primary_zlatlanwh2_main_lzd_settlement_major in table slot_template_permitted_building_chains_tables and pack file !obsidian_lustria_rises_pack.
Soup May 24 @ 2:27am 
ok, fair enough, might want to remove the portraits from the skills then. if you want to that is
Conflagration  [author] May 24 @ 1:09am 
Originally it was so I could alter them significantly, but I've decided I don't really need them after all.
Soup May 23 @ 11:17pm 
ah ok cool, thanks for the timely response. any reason why?
Conflagration  [author] May 23 @ 7:18pm 
They're disabled.
Soup May 23 @ 5:44pm 
sorry if this has been answered somewhere but i dont seem to have access to gecko skinks or the altar guardians. they show in lord skills like skirmisher but not in buildings or even the unit and spell roster
Conflagration  [author] May 22 @ 6:53pm 
The Prophet and the Warlock, the Hunter and the Beast and the Silence and the Fury.
Walt The Why May 22 @ 3:18pm 
What DLc do i need?
Manii Names May 11 @ 12:36pm 
Thanks for the update! Glad to see responsiveness to comments and bug reports.
Conflagration  [author] May 6 @ 3:41pm 
A resource obtained from Geomantic Buildings and Slann characters.
Un Pingachu Warhammero May 6 @ 3:38pm 
What is geomantic energy?
ftanke1 Apr 28 @ 9:16pm 
This might sound like a big ask and have no problem if you dont want to add it but can you make sacred kroxigor ancients? Somehow Iv seen absolutely no mod about a kroxigor ancient as a sacred version
ArepotenetoperA Apr 28 @ 5:55pm 
Ahhh gotcha, well its unfortunate that there's no lore characters that love them, but I always will! lol
ftanke1 Apr 28 @ 5:40pm 
Is a mod incompatible if it changes the units/lords/heroes stats?
ArepotenetoperA Apr 28 @ 3:44pm 
Do any of the lords or heroes (legendary or otherwise) buff Bastilidons in particular? I love those Lil guys and all their variants. Saw the tech options for them and got really excited
Conflagration  [author] Apr 21 @ 4:54pm 
That's unusual.
MLG Peridot Apr 21 @ 4:52pm 
Ignore me, I'm an idiot, I forgot you renamed the Skink Greataxe infantry. One thing I did want to bring to your attention was that regiment of renown Bastillidon that splits into two at the beginning of the battle. Well I had both fighting, and one routed and left the field. Next thing I know, another Bastillidon with full health had spawned. Is that an intended?
Conflagration  [author] Apr 21 @ 6:15am 
Skink Braves are only through the random events at present. Temple Guard should be available through the sacrifice mechanic for him, is that not working still?
MLG Peridot Apr 21 @ 5:49am 
Ah excellent! They're now appearing! And I'n getting random events that add them to the unit pool as well. One other point is I don't seem able to recruit Temple Braves or those Skinks with maces. Are they tied to a special event/building chain? Or are they only in garrisons?
Conflagration  [author] Apr 18 @ 10:14am 
Glad you like it.
Phillip Apr 18 @ 10:04am 
Such a great mod, thank you so much!
Conflagration  [author] Apr 18 @ 7:23am 
Took me way too long to figure out the issue, but it's sorted now. Surprised no one mentioned it earlier tbh.
Conflagration  [author] Apr 18 @ 3:17am 
Sounds like a bug to me, I'll look into it.
MLG Peridot Apr 18 @ 2:57am 
Apologies if this has been mentioned already, but playing as Tehenhauin, when I use the sacrifice thing to get certain units, such as Temple Guard, they don't appear in the Blessed unit summon pool. Is there something I need to enable or is this a bug?
Ītzpāpālōtl Apr 16 @ 8:36pm 
lmao I actually bothered to read the changes and finally understand why my skinks don't have shields
Conflagration  [author] Apr 16 @ 6:57pm 
All Blessing skills have been removed.
Bosskiller41 Apr 16 @ 6:53pm 
Hi I love playing with this mod I have a question though as looking through all of the changes i can't find the answer. I am wondering what happened to Gor-Rok's blessing skills? Thanks so much for all you do.
Pfleger Von Yggdrasill Apr 6 @ 1:39pm 
Thanks, it solved the problem
Conflagration  [author] Apr 4 @ 4:00am 
Because I edit skills in this mod, funnily enough. There is a submod someone made though: https://steamcommunity.com/sharedfiles/filedetails/?id=3436638000
Pfleger Von Yggdrasill Apr 3 @ 7:35pm 
@Dravi Thank you for notice, but why exactly?
Conflagration  [author] Apr 2 @ 3:06pm 
So it would seem. Not technically the fault of this mod (it's actually caused by Mixer) but it probably is actually is happening directly because of me, so I'll mention it to Mixu. Thanks for bringing it to my attention.
LimpNoodle Apr 2 @ 2:22pm 
Hello! Thank you for this mod, you made my favourite race from WH2 so much modern and enjoyable now :)! ( Side bug report??- It seems like the Skink priest of Heavens that Kroq Gar starts with uses empire captain/hero voice lines?? Whenever I move him or click on him he speaks in English :O its funny though- Tested this with just your mod!)
Conflagration  [author] Apr 2 @ 4:26am 
Quelle surprise. Sometimes I wonder why I bother with having a FAQ section at all.
Dravi Apr 2 @ 4:18am 
i tried just this mod and mixer like you said and it worked, so i looked through my other mods.

It wasn't showing up as a conflict but in retrospect it makes sense that this and expanded skill trees overhaul by ChopChop don't work together.

It's weird it only CTD when loading a campaign not when opening the game
Conflagration  [author] Apr 2 @ 3:39am 
It may be incompatible with something else you're running but I have no way of knowing what that could be, so...
Conflagration  [author] Apr 2 @ 3:39am 
Well, I can't help you unless you confirm this mod has an issue on its own.
Dravi Apr 2 @ 3:32am 
no i have a lot on and the game is running without this one on