Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
1,143 Comments
Conflagration  [author] Dec 8 @ 7:37am 
Had to cancel the new LL for now, don't have time for finishing and testing it ATM. If anyone's interested in trying him out ahead of time when he's in a slightly more playable state later, send me a message on Discord, you'll find me in the Modding Den. Til then you can play the same old mod, now updated.
atlan2007 Dec 7 @ 3:02pm 
Ok thanks, looking forward to it.
Conflagration  [author] Dec 7 @ 12:36pm 
There is a named Coatl...
atlan2007 Dec 7 @ 12:08pm 
Is the new LL an original creation or something in lore? I think I know it pretty well but unless there is a named Coatl I am stumped.
MsL229 Dec 6 @ 9:00am 
Hyped to see a new LL, love your mod, really polishes my Gor-Rok playthroughs xD
akeean Dec 5 @ 12:02pm 
Noice. Can't wait to see the new LL in your next update.
DerJan Dec 4 @ 10:57am 
Well, color me hyped. :O
Conflagration  [author] Dec 4 @ 9:13am 
May have to put off the update for today, still need to put the finishing touches on a new LL that's coming with the next update. Spoiler: he can fly.
AJwest Nov 30 @ 12:47am 
Thank you I appreciate it, my apologies. I didn’t read the fine print
Conflagration  [author] Nov 14 @ 7:41am 
Yes, Mixu's Unlocker, the one it tells you is required when you subscribe to this one, and also on the sidebar and the FAQ...
jimmymenNL Nov 14 @ 2:43am 
@AJwest Mixu Unlocker
AJwest Nov 14 @ 12:39am 
What the required mod?
Conflagration  [author] Nov 13 @ 4:23am 
And that happens just using this mod and its required mod?
AJwest Nov 13 @ 2:19am 
Trying to use mod on steamdeck OLED, it’s causing game to crash, can’t get to main menu. Was working fine a few days ago. Maybe due to newest patch?
Conflagration  [author] Nov 9 @ 5:24pm 
I have no idea, never used the mod or even heard of it. Could be running into issues with CA's most recent update as that affects recruitment priorities and such, looks like it's not been updated in a while. Otherwise I don't know.
Conflagration  [author] Nov 9 @ 5:24am 
Should be, but I've not tested it since that mod released.
Bettachanna Nov 9 @ 5:17am 
is this mod compatible with lost calm?
EzUNreal Nov 5 @ 5:24am 
Yeah I'm checking by myself. And see if someone knows already some incompatibilities.
Conflagration  [author] Nov 5 @ 5:23am 
Yeah, doesn't sound like much I can do tbh.
EzUNreal Nov 5 @ 5:23am 
Sometimes 7 sometimes 13 or so. I think it's compatibility issue so it's hard for you to reproduce.
Conflagration  [author] Nov 5 @ 5:07am 
What turn?
EzUNreal Nov 5 @ 5:05am 
There seems to be a compatibility issue that causes game to freeze at Cult of Sotek turn. Haven't found what mod is incompatible yet. Anyone has the same issue?
Conflagration  [author] Nov 2 @ 1:47am 
They were removed.
Ey, Where's the Gecko Skinks?
jimmymenNL Nov 1 @ 7:19pm 
i di had another mod named: Geomantic Web Overhoul and i think that did not work verry wel with this mod since your mod did edit that aswell i think but it is then still strange that it locks nakai for settle in settlements other than the first one, but for now it fixed for me
Conflagration  [author] Nov 1 @ 1:29pm 
I'm not entirely certain I understand you. You're saying you've taken the Tower of Ashung, but attempting to take other settlements such as Dai Cheng doesn't give you the option?
jimmymenNL Nov 1 @ 12:08pm 
if i play as nakai when i caputre the first settlement and ather that it looks like i can not capture any settlements anymore for some reason, not sure if it is a bug or something but when i try to take a settlement all the options are greyed out i can only raze them
Conflagration  [author] Oct 28 @ 1:49am 
Which? All of them? Who are you playing as? What spell casters? Give me whatever details you can.
AFGHAN PSYCHO Oct 28 @ 1:46am 
Spells in the same school are separated into their own categories or not even accessible at all sometimes. Spell casting sometimes gets wonky and you have to re-click a spell that can be cast on the ground to apply it properly.
Conflagration  [author] Oct 27 @ 11:27pm 
Elaborate.
AFGHAN PSYCHO Oct 27 @ 7:37pm 
Not sure what you changed but this is messing with magic UIs and is making magic casting behave weird sometimes. Tested alone with just mixu's and mod config tool after redownloading.
Conflagration  [author] Oct 18 @ 4:32pm 
There's no way for me to know that, but this mod does have its own innate tech tree rework that entirely replaces the tech tree and probably isn't very compatible with another tech tree mod.
Flashcrash Oct 18 @ 3:43pm 
Decky's tech tree perhaps? Is that incompatible?
Flashcrash Oct 18 @ 3:33pm 
Just a shot in the dark here. I have a problem that every time at turn 8 the game crashes when it's Sotek AI turn. Of course I have a bunch of mods. For Lizardman not to much. Just this one and Jurassic, but loads of other mods that impact the general game. Do you have any idea what it could be?
Conflagration  [author] Oct 17 @ 5:23pm 
I'll look into it.
Hexmorr Oct 17 @ 3:27pm 
yes, all my army get it, included non slann army
Conflagration  [author] Oct 17 @ 3:21pm 
Yes, it is. You can teleport with other non-Slann lords?
Hexmorr Oct 17 @ 2:56pm 
isn't the path of the old ones stance supposed to be only for slann ? i can get it with all army
Conflagration  [author] Oct 16 @ 2:01pm 
Uh oh.
萤虫扑月 Oct 16 @ 11:32am 
with this mod, I get nothing when I merge two blue-equipment,
Conflagration  [author] Oct 8 @ 8:12am 
It's complicated as I do several methods to disable skills, and also trying to do so would cause issues with the Saurus Oldblood skills I added to them.
The Botslayer Oct 5 @ 9:56pm 
I am trying to adjust it in RPFM, the question is where and how
TheRexYo Oct 5 @ 12:25am 
Worst case scenario, it doesn't work lol
TheRexYo Oct 5 @ 12:25am 
@The Botslayer If you want to try and make a submod go ahead
The Botslayer Oct 2 @ 4:39am 
I've read you removed the Blessings skills to Saurus lords, is there a way I can re-enable them locally for my game, or would it break the new Marked units and Blessed traits?
Conflagration  [author] Sep 30 @ 11:08am 
Yes? It's not faction specific, all Lizardmen have access to it.
Sylvonos Sep 30 @ 11:03am 
Can the great feral wyrm be recruited after you confederate?
Conflagration  [author] Sep 27 @ 8:50am 
Yes, they have different bonuses based on their Mark. That reminds me, I do need to get rid of his Blessed Spawn starters at some point.
chickens_hh Sep 27 @ 8:38am 
Epic, thanks! Btw, I noticed the blessed spawns generated by this mod have lower stats than the new blessed spawns (like the ones Kroq-Gar starts with). Is that intended?
Conflagration  [author] Sep 27 @ 8:34am 
More than just that broken, it appears, but that's sorted now.