Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
1.130 kommentarer
Conflagration  [ophavsmand] 9. nov. kl. 17:24 
I have no idea, never used the mod or even heard of it. Could be running into issues with CA's most recent update as that affects recruitment priorities and such, looks like it's not been updated in a while. Otherwise I don't know.
EzUNreal 9. nov. kl. 17:19 
Looks like the scaling ai mod is causing ctd at cult of sotek turn. I guess it has something to do with the special resources?
https://steamcommunity.com/sharedfiles/filedetails/?id=3515003443&searchtext=scaling+ai
Conflagration  [ophavsmand] 9. nov. kl. 5:24 
Should be, but I've not tested it since that mod released.
Bettachanna 9. nov. kl. 5:17 
is this mod compatible with lost calm?
EzUNreal 5. nov. kl. 5:24 
Yeah I'm checking by myself. And see if someone knows already some incompatibilities.
Conflagration  [ophavsmand] 5. nov. kl. 5:23 
Yeah, doesn't sound like much I can do tbh.
EzUNreal 5. nov. kl. 5:23 
Sometimes 7 sometimes 13 or so. I think it's compatibility issue so it's hard for you to reproduce.
Conflagration  [ophavsmand] 5. nov. kl. 5:07 
What turn?
EzUNreal 5. nov. kl. 5:05 
There seems to be a compatibility issue that causes game to freeze at Cult of Sotek turn. Haven't found what mod is incompatible yet. Anyone has the same issue?
Conflagration  [ophavsmand] 2. nov. kl. 1:47 
They were removed.
Ey, Where's the Gecko Skinks?
jimmymenNL 1. nov. kl. 19:19 
i di had another mod named: Geomantic Web Overhoul and i think that did not work verry wel with this mod since your mod did edit that aswell i think but it is then still strange that it locks nakai for settle in settlements other than the first one, but for now it fixed for me
Conflagration  [ophavsmand] 1. nov. kl. 13:29 
I'm not entirely certain I understand you. You're saying you've taken the Tower of Ashung, but attempting to take other settlements such as Dai Cheng doesn't give you the option?
jimmymenNL 1. nov. kl. 12:08 
if i play as nakai when i caputre the first settlement and ather that it looks like i can not capture any settlements anymore for some reason, not sure if it is a bug or something but when i try to take a settlement all the options are greyed out i can only raze them
Conflagration  [ophavsmand] 28. okt. kl. 1:49 
Which? All of them? Who are you playing as? What spell casters? Give me whatever details you can.
AFGHAN PSYCHO 28. okt. kl. 1:46 
Spells in the same school are separated into their own categories or not even accessible at all sometimes. Spell casting sometimes gets wonky and you have to re-click a spell that can be cast on the ground to apply it properly.
Conflagration  [ophavsmand] 27. okt. kl. 23:27 
Elaborate.
AFGHAN PSYCHO 27. okt. kl. 19:37 
Not sure what you changed but this is messing with magic UIs and is making magic casting behave weird sometimes. Tested alone with just mixu's and mod config tool after redownloading.
Conflagration  [ophavsmand] 18. okt. kl. 16:32 
There's no way for me to know that, but this mod does have its own innate tech tree rework that entirely replaces the tech tree and probably isn't very compatible with another tech tree mod.
Flashcrash 18. okt. kl. 15:43 
Decky's tech tree perhaps? Is that incompatible?
Flashcrash 18. okt. kl. 15:33 
Just a shot in the dark here. I have a problem that every time at turn 8 the game crashes when it's Sotek AI turn. Of course I have a bunch of mods. For Lizardman not to much. Just this one and Jurassic, but loads of other mods that impact the general game. Do you have any idea what it could be?
Conflagration  [ophavsmand] 17. okt. kl. 17:23 
I'll look into it.
Hexmorr 17. okt. kl. 15:27 
yes, all my army get it, included non slann army
Conflagration  [ophavsmand] 17. okt. kl. 15:21 
Yes, it is. You can teleport with other non-Slann lords?
Hexmorr 17. okt. kl. 14:56 
isn't the path of the old ones stance supposed to be only for slann ? i can get it with all army
Conflagration  [ophavsmand] 16. okt. kl. 14:01 
Uh oh.
萤虫扑月 16. okt. kl. 11:32 
with this mod, I get nothing when I merge two blue-equipment,
Conflagration  [ophavsmand] 8. okt. kl. 8:12 
It's complicated as I do several methods to disable skills, and also trying to do so would cause issues with the Saurus Oldblood skills I added to them.
The Botslayer 5. okt. kl. 21:56 
I am trying to adjust it in RPFM, the question is where and how
TheRexYo 5. okt. kl. 0:25 
Worst case scenario, it doesn't work lol
TheRexYo 5. okt. kl. 0:25 
@The Botslayer If you want to try and make a submod go ahead
The Botslayer 2. okt. kl. 4:39 
I've read you removed the Blessings skills to Saurus lords, is there a way I can re-enable them locally for my game, or would it break the new Marked units and Blessed traits?
Conflagration  [ophavsmand] 30. sep. kl. 11:08 
Yes? It's not faction specific, all Lizardmen have access to it.
Sylvonos 30. sep. kl. 11:03 
Can the great feral wyrm be recruited after you confederate?
Conflagration  [ophavsmand] 27. sep. kl. 8:50 
Yes, they have different bonuses based on their Mark. That reminds me, I do need to get rid of his Blessed Spawn starters at some point.
chickens_hh 27. sep. kl. 8:38 
Epic, thanks! Btw, I noticed the blessed spawns generated by this mod have lower stats than the new blessed spawns (like the ones Kroq-Gar starts with). Is that intended?
Conflagration  [ophavsmand] 27. sep. kl. 8:34 
More than just that broken, it appears, but that's sorted now.
chickens_hh 27. sep. kl. 5:56 
Mazdamundi is starting with his regular unit, not the chotec temple guard or solar engine bastiladon mentioned in his changes
Shinx 23. sep. kl. 13:29 
Yeah to anyone else having the same problem, you need to verify your game file and it will work
Conflagration  [ophavsmand] 23. sep. kl. 13:14 
If you right click on it in your steam library and go to updates you can change when it downloads updates.
Shinx 23. sep. kl. 13:06 
Hmm you mean 6.3.1 right? I just checked and I'm indeed on 6.3.0, is there a way I can force the game to update?
Conflagration  [ophavsmand] 23. sep. kl. 12:59 
To the game itself I mean.
Conflagration  [ophavsmand] 23. sep. kl. 12:59 
Are you on the latest update?
Shinx 23. sep. kl. 12:53 
Got a crash:

The first invalid database record is obsidian_tech_lzd_old_ones_2wh3_main_effect_faction_blessed_capacity_count in table technology_effects_junction_tables and pack file !obsidian_lustria_rises.pak
Conflagration  [ophavsmand] 22. sep. kl. 13:39 
Yes that has always been the case, I have no idea why.
COREEENAVIRUS 22. sep. kl. 13:31 
It is not a conflict with Medallions of Chaqua, and i can't see my landmark mods causing it :)
COREEENAVIRUS 22. sep. kl. 13:26 
I also noticed Geomantic Reservoir actually shows the amount for sacrificial offerings, but this could be a conflict with medallions of Chaqua
Conflagration  [ophavsmand] 22. sep. kl. 13:21 
As it turns out, Mixu is not a fan of making Huinitenuchli a second gen, the issue is that somehow the code in my script ended up duplicated, so he gets given it twice. It'll be fixed for next update.
Conflagration  [ophavsmand] 22. sep. kl. 12:56 
I'll look into it.
COREEENAVIRUS 22. sep. kl. 12:45 
Hey I have a few mods installed and noticed Lord Huinitenuchi has the second generation trait twice so guessing it was updated in the base mod