Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
912 kommentarer
Conflagration  [ophavsmand] 18. juni kl. 17:16 
The missions for the generic Blessed units of those aforementioned types have been disabled, so you can't get them, no. However they do have replacements in the new Marked variants that can be obtain via random events occurring.
DragonSlayer 18. juni kl. 16:42 
Thank you for your reply! Forgive me if I'm a bit confused, but does this mean that if the missions are disabled that you cannot get those blessed units at all? Or are you talking about disabling the generic ones in favor of the specific Old Ones that your mod adds?
Conflagration  [ophavsmand] 17. juni kl. 19:35 
Not really something for the bug section no, but anyway the new Blessed units are not unlocked via missions; they only appear via random events or Tehenhauin/Nakai's faction mechanics.

Only the missions for the generic Blessed Saurus Warriors, Spearmen, Temple Guard and Kroxigor have been disabled (though since you've reminded me I'll disable the Chameleon Skink and Skink Skirmisher missions too).

The dinosaur and cavalry missions however are currently not touched as they do not have a new specific Marked equivalent so you've just been very unlucky there. Outside of disabling the possibility of the aforementioned I don't alter the spawn chances of missions in any way.

May change that in the future when I decide how I want to approach that particular aspect. Ideally I'd like to redo the whole system and have done some brief but unsuccessful forays into doing so, but will need to do more tests later when I have the time and inclination.
DragonSlayer 17. juni kl. 19:05 
I posted this in the bugs discussion but then figured maybe I should ask here since this thread is more active. But I've found that I rarely, if ever, get missions to unlock blessed units in the mid to late game. I basically get a few Skink blessed units in the early game and then nothing. So I never really get to unlock blessed dino units, Saurus Spawn Leaders, Temple Guard, Cold Ones, Terradons, etc. Is this a bug or is the lack of blessed spawning missions on purpose?
EzraT8 16. juni kl. 11:33 
Never mind it just appeared at the top of the screen x)
EzraT8 16. juni kl. 11:17 
Hey just wondering and I can’t find info I can’t see how much Geomantic energy I have I can only see sacrificial offerings in the Resevoir tab
DerJan 15. juni kl. 13:40 
Huh, that at least explains the excess of Soteks then. ^^
I'll just have to keep looking for the Itzl to pop up...

Thanks for checking!
Conflagration  [ophavsmand] 15. juni kl. 13:13 
I've just doublechecked - Itzl, Huanchi, Quetzl, Tlazcotl and Tzunki all have the exact same chance weighting, which is the highest of the Spawning traits.

However it does appear I've somehow reintroduced the bug that massively inflates the probability of Sotek marks for Warchiefs. I was sure I fixed that a while back, but hey ho. I'll 100% make sure to sort that out with 6.2.
DerJan 15. juni kl. 12:31 
I'm currently on turn 91 of a Mazdamundi campaign and I have yet to see an Oldblood with the Blessed Spawning of Itzl (buffs to Dinos) come available in the Lord recruit pool, and I've been checking every. Single. Turn. Lots of Huanchis and the odd Tzunki, and once a Quetzl, but not once the one I really really want.

I've seen the Itzl one single time on a Skink Warchief, while there's currently four (!) Soteks in their pool.

Am I just being incredibly unlucky with RNG, or is there an error in the files somewhere that makes some spawnings infinitely rarer than others?
Corpral_C 4. juni kl. 8:05 
Nvm, forgot the Mixer, details right.
Corpral_C 4. juni kl. 7:50 
Causing it to crash at launch.
Conflagration  [ophavsmand] 3. juni kl. 13:47 
Absolutely nothing, it was just for the hotfix, I haven't actually touched the mod since the last one.
Manii Names 3. juni kl. 13:15 
What changed in the June-03 update?
Conflagration  [ophavsmand] 26. maj kl. 5:35 
Yep.
Carach Endymion 26. maj kl. 5:26 
Is this compatible with Community Bug Fix Mod? I use CBFM as my staple mod on every installation, but your overhaul looks too good to pass on it. Thanks!
Gyro1990 25. maj kl. 3:32 
Ah, that was the problem. When I subscribed it oddly didn't tell me that, where normally it otherwise always refers to the other necessary mods. But thank you for the correction/info and for the mod. Cheers.
Conflagration  [ophavsmand] 25. maj kl. 2:54 
You're not meant to run it as the only active mod, you need Mixu's Unlocker, which is why when you subscribe it tells you that...
Gyro1990 25. maj kl. 2:48 
Immediately crashes the game for me at startup. Error message attributes the crash to the Database: !obsidian_lustria_rises.pack'. I tried running it as the only active mod. The first invalid database record is mixer_ime_major_primary_zlatlanwh2_main_lzd_settlement_major in table slot_template_permitted_building_chains_tables and pack file !obsidian_lustria_rises_pack.
Soup 24. maj kl. 2:27 
ok, fair enough, might want to remove the portraits from the skills then. if you want to that is
Conflagration  [ophavsmand] 24. maj kl. 1:09 
Originally it was so I could alter them significantly, but I've decided I don't really need them after all.
Soup 23. maj kl. 23:17 
ah ok cool, thanks for the timely response. any reason why?
Conflagration  [ophavsmand] 23. maj kl. 19:18 
They're disabled.
Soup 23. maj kl. 17:44 
sorry if this has been answered somewhere but i dont seem to have access to gecko skinks or the altar guardians. they show in lord skills like skirmisher but not in buildings or even the unit and spell roster
Conflagration  [ophavsmand] 22. maj kl. 18:53 
The Prophet and the Warlock, the Hunter and the Beast and the Silence and the Fury.
Walt The Why 22. maj kl. 15:18 
What DLc do i need?
Manii Names 11. maj kl. 12:36 
Thanks for the update! Glad to see responsiveness to comments and bug reports.
Conflagration  [ophavsmand] 6. maj kl. 15:41 
A resource obtained from Geomantic Buildings and Slann characters.
Un Pingachu Warhammero 6. maj kl. 15:38 
What is geomantic energy?
ftanke1 28. apr. kl. 21:16 
This might sound like a big ask and have no problem if you dont want to add it but can you make sacred kroxigor ancients? Somehow Iv seen absolutely no mod about a kroxigor ancient as a sacred version
ArepotenetoperA 28. apr. kl. 17:55 
Ahhh gotcha, well its unfortunate that there's no lore characters that love them, but I always will! lol
ftanke1 28. apr. kl. 17:40 
Is a mod incompatible if it changes the units/lords/heroes stats?
ArepotenetoperA 28. apr. kl. 15:44 
Do any of the lords or heroes (legendary or otherwise) buff Bastilidons in particular? I love those Lil guys and all their variants. Saw the tech options for them and got really excited
Conflagration  [ophavsmand] 21. apr. kl. 16:54 
That's unusual.
MLG Peridot 21. apr. kl. 16:52 
Ignore me, I'm an idiot, I forgot you renamed the Skink Greataxe infantry. One thing I did want to bring to your attention was that regiment of renown Bastillidon that splits into two at the beginning of the battle. Well I had both fighting, and one routed and left the field. Next thing I know, another Bastillidon with full health had spawned. Is that an intended?
Conflagration  [ophavsmand] 21. apr. kl. 6:15 
Skink Braves are only through the random events at present. Temple Guard should be available through the sacrifice mechanic for him, is that not working still?
MLG Peridot 21. apr. kl. 5:49 
Ah excellent! They're now appearing! And I'n getting random events that add them to the unit pool as well. One other point is I don't seem able to recruit Temple Braves or those Skinks with maces. Are they tied to a special event/building chain? Or are they only in garrisons?
Conflagration  [ophavsmand] 18. apr. kl. 10:14 
Glad you like it.
Phillip 18. apr. kl. 10:04 
Such a great mod, thank you so much!
Conflagration  [ophavsmand] 18. apr. kl. 7:23 
Took me way too long to figure out the issue, but it's sorted now. Surprised no one mentioned it earlier tbh.
Conflagration  [ophavsmand] 18. apr. kl. 3:17 
Sounds like a bug to me, I'll look into it.
MLG Peridot 18. apr. kl. 2:57 
Apologies if this has been mentioned already, but playing as Tehenhauin, when I use the sacrifice thing to get certain units, such as Temple Guard, they don't appear in the Blessed unit summon pool. Is there something I need to enable or is this a bug?
Ītzpāpālōtl 16. apr. kl. 20:36 
lmao I actually bothered to read the changes and finally understand why my skinks don't have shields
Conflagration  [ophavsmand] 16. apr. kl. 18:57 
All Blessing skills have been removed.
Bosskiller41 16. apr. kl. 18:53 
Hi I love playing with this mod I have a question though as looking through all of the changes i can't find the answer. I am wondering what happened to Gor-Rok's blessing skills? Thanks so much for all you do.
Pfleger Von Yggdrasill 6. apr. kl. 13:39 
Thanks, it solved the problem
Conflagration  [ophavsmand] 4. apr. kl. 4:00 
Because I edit skills in this mod, funnily enough. There is a submod someone made though: https://steamcommunity.com/sharedfiles/filedetails/?id=3436638000
Pfleger Von Yggdrasill 3. apr. kl. 19:35 
@Dravi Thank you for notice, but why exactly?
Conflagration  [ophavsmand] 2. apr. kl. 15:06 
So it would seem. Not technically the fault of this mod (it's actually caused by Mixer) but it probably is actually is happening directly because of me, so I'll mention it to Mixu. Thanks for bringing it to my attention.
LimpNoodle 2. apr. kl. 14:22 
Hello! Thank you for this mod, you made my favourite race from WH2 so much modern and enjoyable now :)! ( Side bug report??- It seems like the Skink priest of Heavens that Kroq Gar starts with uses empire captain/hero voice lines?? Whenever I move him or click on him he speaks in English :O its funny though- Tested this with just your mod!)
Conflagration  [ophavsmand] 2. apr. kl. 4:26 
Quelle surprise. Sometimes I wonder why I bother with having a FAQ section at all.