Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
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Update: Sep 23, 2024 @ 1:47am

Saurus Oldbloods with the Blessing of Itzl no longer suffer from a horrible condition that resulted in decapitation.

Update: Sep 21, 2024 @ 1:20am

Blessed Incubator Landmark building now grants a Blessed Carnosaur unit to the settlement's garrison.

Blessed Spawning of Huanchi innate trait no longer grants +5 Leadership when Ambushing (Lord's army), but now additionally grants +3 Melee attack when Ambushing (Lord's army).

Blessed Temple Guard no longer use Saurus Warrior shields, but instead now use Temple Guard shields with a new skin.

Chakax the Eternity Warden no longer has issues with his LODS.

Chameleon Skink Sentinels no longer have access to the "Blessed Spawning of Itzl" innate trait, but now additionally have access to the "Blessed Spawning of Conalxa" innate trait.

Chameleon Skink Sentinels now have unique skins for every Blessed Spawning innate trait.

Chameleon Skink Sentinels now only have 3 base variant skins.

Dread Saurians upgrades now have a scrollbar, enabling access to all 5 upgrades, primarily the hidden Golden Shroud of Tlazcotl upgrade - which now costs 600 Sacrifices (up from 450).

Geomantic Reservoir-granted Cataclysmic Spells now correctly put the Reservoir on cooldown.

Gor-Rok now has automatic access to the "Blessed Mark of the Old Ones" skill, granting him +10% Ward Save and +3 Control (local province).

Grymloq has been firmly reprimanded about getting into the supplies of red dye used for warpaint when no one's looking too closely.

Kroq-Gar's unique skill "Spawning of Xhotl" has been renamed to "Blessed Spawning of Xhotl" and is now automatically activated upon the start of a new game.

Kroxigor Ancients no longer have access to the "Blessed Spawning of Itzl" innate trait.

Kroxigor Ancients now have an additional weapon variant.

Kroxigor Ancients now have unique skins for every Blessed Spawning innate trait (and those recruited with the "Blessed Mark of the Old Ones" innate trait now properly have their albino skin.)

Lord Kroak now has +25% Cooldown and Winds of Magic cost for "Deliverance of Itza" (all variants) when playing as Itza until Level 10.

Lost Valley of the Carnosaurs Landmark building no longer grants +5 Leadership to Dinosaur units (factionwide), but now additionally grants +2 Recruitment rank for Dinosaur units (local province) and -2 Recruitment turn duration for Feral Carnosaur units (local province).

Nakai the Wanderer's "Golden Tributes" Passive ability now once again grants Perfect Vigour.

Red Crested Apostles no longer have access to the "Blessed Spawning of Sotek" innate trait.

Red Crested Apostles now have access to the "Guerrilla Fighter" skill at Rank 7, and the "Natural Camouflage" skill at Rank 15 when "Guerrilla Fighter" has been unlocked.

Red Crested Apostles now have unique skins for every Blessed Spawning innate trait.

Saurus Oldbloods now have unique skins for every Blessed Spawning innate trait.

Spawn Leaders' textures improved.

Star Chamber Guardians now have yellow shields to match their unit card icon.

Tehenhauin now has access to the "Guerrilla Fighter" skill at Rank 7, and the "Natural Camouflage" skill at Rank 15 when "Guerrilla Fighter" has been unlocked.

The "Hide of the Cold Ones" Armour item now grants +20 Armour (up from +3) and +15% Missile Resistance (up from +9%).

Update: Aug 20, 2024 @ 3:21pm

Fixed some leftover test data that made the Sacred Mark of the Old Ones way too common for Red Crested Apostles.

Update: Aug 20, 2024 @ 2:21pm

Coatl Protectors are now considerably smaller in the character detail interface.

Dread Saurian Upgrade "Tepok's Crystalline Eye" no longer grants -10 Leadership, but now additionally removes their -55% Missile Block Chance.

Eyes of the Canopy (Chameleon Skinks) no longer have access to the "Orange Poison Frogs" Passive ability or Contact effect, but instead now have the Snipe Attribute and increased Accuracy and Melee defence while in forests.

Follower ancillary "Administrator" no longer requires winning 20 or more battles to be granted, but instead now requires starting a turn with a character in a region with the Weapon-Crafters' Commune building.

Follower ancillary "Astronomer" has been renamed to Chief of Rites.

Follower ancillary "Carnivorous Horticulturalist" no longer requires the ranking up a character in a region with the Walls building chain to be granted, but instead now requires starting a turn with a character in a region with the Terraforming building chain.

Follower ancillary "Great Plan Archivist" now additionally grants +10% Research rate.

Follower ancillary "Great Warder" no longer grants +10% Research rate, but instead now grants +3 Melee defence when defending (own army).

Follower ancillary "Scarred One" no longer requires ranking up a character in a region with the Walls building chain to be granted, but instead now requires winning 15 or more battles.

Follower ancillary "Spawning Pool Cleaner" no longer grants -25% Construction cost to Cult of Sotek and Cult of the Old Ones buildings (local province), but instead now grants -35% Construction cost to Outdoor and Indoor Spawning Pool buildings (local province).

Follower ancillary "Zoat Servant" has been renamed to Astromancer.

Geomantic Reservoir Geomantic Energy costs increased across the board.

Kroq-Gar is now slightly larger than Saurus characters in the character detail interface, instead of much smaller.

Kroxigor Ancient textures are now much closer to how they were in WH2, fixed their third variant to use the correct textures and fixed their first & second variant claw textures.

Lord Adohi-Tehga's "Crown of the Cosmos" Armour item now requires Rank 16 (up from 13).

Lord Adohi-Tehga's textures and icons have been improved slightly, and his warpaint is now always visible in the character detail interface.

Plaque of Tepok Arcane item added to the item pool.

Sacred Mark of the Old Ones trait now grants albinism to Kroxigor Ancients, Saurus Oldbloods and Red Crested Skink Apostles.

Sacrifices to the Old Ones Sacrifical Offerings costs increased across the board.

Skink Oracle's portrait, unit cards and position in the character detail interface improved slightly.

Skink Oracle's "Noxious Venom" Contact effect damage per second increased to 4 (up from 2).

Skink Priests (Lore of Death, Fire, Light, Shadows and Metal) now have faction colour masks in their unit cards.

Slann Mage-Priest (Shadows) textures have been improved slightly.

Spawn Leaders no longer require the Weapon-Crafters' Commune to be recruited.

Tehenhauin's "Blade of the Serpent's Tongue" weapon "Deadly Venom" Contact effect no longer grants any stat debuffs, but instead now deals damage over time.

Weapon-Crafters' Commune buildings now costs +500% to build in a region that already has a Weapon-Crafters' Commune.

Update: Aug 6, 2024 @ 3:55am

Coatl no longer have helmets (the Spirit of Tepok and Coatl Protectors retain theirs).

Death Magic for Adepts Dilemma's "Use the magic" choice now grants +5% Weapon strength (factionwide) and -3 Wind of Magic power reserve per turn (factionwide).

Sacrifice to Caxuatn renamed to Sacrifice of Tzcatli.

Sacrifice to Xapati now grants +4 Order factionwide.

Sacrifice to Xholanka no longer grants +4 Order factionwide.

Saurus Oldblood textures have been edited to remove their pink tinge.

Zlatlan's starting Mage-Priest has been renamed to Lord Xuaxamul, the reigning Mage-Priest as stated in the 5th edition army book, and given a new trait to match. Not going to make him into a full character though.

Update: Jul 17, 2024 @ 4:47am

Fix some testing data I changed and forgot to remove that made Geomantic Reservoir confederations free.

Update: Jul 16, 2024 @ 12:09pm

Altar Braves' base Armour is now 45 (down from 50), Charge bonus is now 15 (down from 21), Melee defence is now 28 (down from 30) and Leadership is now 70 (down from 72), Upkeep is now 200 (up from 185) and Recruitment cost is now 800 (up from 745).

Bridge of Stars Landmark now grants -60% attrition when under siege (up from -30%).

Red Host of Tehenhauin no longer grants increased Melee defence per rank for Skink units.

The Undergrowth, Light, Dense and Impenetrable Jungle Defence buildings have had their Enemy army movement reduction increased to -10, -18, -24 and -30 respectively (up from -8, -10, -12 and -15).

Fixed an issue causing conflict with other LL adding mods.

Update: Jul 14, 2024 @ 9:31am

Chakax the Eternity Warden now has a new item set; the "Sentinel's Safeguards", granting him -30% Cooldown to "The Star-stone Mace" ability.

Chameleon Skink Prowlers now hold shields, have +35% Missile block chance, 44 Melee defence (up from 39) and 36 Melee attack (down from 37).

Chameleon Skink Prowler (horned variant) has undergone surgery to enable him to close his jaw again, though he's had to remove some piercings in the process.

Charging In Dilemma's "Let them charge headlong!" option now additionally grants Saurus units +12 Melee attack and all units +20% Charge bonus.

Coatl Protector's "Child of Tepok" skill no longer grants +5% Spell resistance (Hero's army), but now additionally grants the "Dampened" Contact effect.

Cohort of Huatl (Sacred Kroxigors) no longer use the base unit's LODs for their accessories after LOD 0.

Kroq-Gar has affixed the skull of a slain Wargor onto Grymloq's saddle trophy rack.

Kroq-Gar had 65 Melee attack (up from 57) and 50 Melee defence (up from 44) while on foot.

Living Bastions' textures have been improved.

Lord Kroak now has a new item set; the "Relics of the First Child", granting him +10% Physical Resistance.

Lord Kroak's "Ceremonial Mace of Malachite" weapon ancillary now grants him the "Dampened" Contact effect.

Nakai the Wanderer's "Ogham Shard" talisman ancillary no longer grants +8% Ward Save to his army when fighing Chaos enemies, but instead now grants him +1000 Barrier hitpoints and his army the "Frenzy" Passive ability when fighing Chaos enemies.

Oxyotl now actually has Stalk stance, for real this time.

Sacrifices to the Old Ones no longer show their effects twice.

Skink Chief campaign animation errors have hopefully now been fixed.

Skink Chief "Jungle Toxins" skill has been removed from their yellow tree replaced with the "Evasion" skill. "Jungle Toxins" can now be accessed in the unique skill tree.

Skink Chief Ripperdactyl mount is now unlocked at level 12 (up from 10).

Skink Chief sword variants have been visually improved slightly.

Spirit of Tepok (Coatl) now has the "Dampened" Contact effect.

Ripperdactyl Riders (all variants) now have 14 models (up from 10).

Updated various rigid_models to use their new wsmodels.

Update: Jun 26, 2024 @ 5:16am

Bastiladons (all kinds) have had their health increased by 1,000.

Gecko Skinks have been reworked due to their animations being broken, again. They now are purely melee units, but are faster, have a 2-use AOE speed and defence debuff and Devastating Flanker. They're also a bit cheaper to recruit and maintain. Preliminary idea is to use them as flanking infantry to debuff enemy units - let me know if this doesn't really work.

Update: Jun 25, 2024 @ 4:49am

Cataclysm spells unlocked through the Geomantic Reservoir have had their costs changed to 200 Geomantic Energy (up from 100).

Dread Saurians (all kinds) have had their Melee Defence and Armour changed to be in line with the new patch.

Kroxigor (all kinds) have had their turning speed changed to 100 (up from 80).

Modded Hordes are no longer forced into claiming settlements, now only affects the Spirits of the Jungle.

"Pooling Together" Event is no longer erroneously available to every faction.

Young Coatl have had their base weapon damage changed to 100 (up from 90) and their armour-piercing weapon damage changed to 240 (up from 220).