Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
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Update: 11 mrt 2023 om 23:43

Big improvements to campaign 3d portholes thanks to new technology now available.

Update: 8 mrt 2023 om 17:21

Pushed an attempt to fix a possible mod conflict.

Update: 8 mrt 2023 om 13:19

Fixed Kroq-Gar getting an extra -15% Upkeep reduction innately when owned by the Last Defenders, as he already innately has -15% as part of his Lord trait.

Changed some more generic names to be befitting.

Upped Lunamancers of Tlaxtlan's faction potential just a little more.

Update: 5 mrt 2023 om 8:19

Fixed Chameleon Skink Prowlers having Hinder Replenishment instead of Assault Units.

Swapped around Red Host of Tehenhauin's faction colours again.

Update: 4 mrt 2023 om 17:12

Fixed an issue preventing Nakai from being able to gain Slann Mage-Priests.
Increased survivability of the Lunamancers of Tlaxtlan as AI.
Reduced duration of most Sacrifices to the Old Ones by a few turns.
Reduced the prohibited range of Eye of Conalxa.
Changed some more names.

Update: 3 mrt 2023 om 9:23

Fixed various issues relating to Slann Mage-Priest visuals.

Fixed Coatl Guardians not appearing in the character details screen. They will periodically stop playing their animation. I do not know why.

Update: 2 mrt 2023 om 13:34

Fixed an issue with the Chameleon Skink Sentinel's level of detail.
Fixen an issue with a Skink Priest (Metal) variant.
Fixed an issue with 3D portholes for various units.
Fixed Skink Cold One Riders not having Primal Instincts.

Update: 1 mrt 2023 om 16:04

Fixed Lord Adohi-Tehga's campaign portrait not showing.

Update: 1 mrt 2023 om 9:33