Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
Se afișează 61-69 din 69 intrări
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Actualizare: 11 mart. 2023 @ 23:43

Big improvements to campaign 3d portholes thanks to new technology now available.

Actualizare: 8 mart. 2023 @ 17:21

Pushed an attempt to fix a possible mod conflict.

Actualizare: 8 mart. 2023 @ 13:19

Fixed Kroq-Gar getting an extra -15% Upkeep reduction innately when owned by the Last Defenders, as he already innately has -15% as part of his Lord trait.

Changed some more generic names to be befitting.

Upped Lunamancers of Tlaxtlan's faction potential just a little more.

Actualizare: 5 mart. 2023 @ 8:19

Fixed Chameleon Skink Prowlers having Hinder Replenishment instead of Assault Units.

Swapped around Red Host of Tehenhauin's faction colours again.

Actualizare: 4 mart. 2023 @ 17:12

Fixed an issue preventing Nakai from being able to gain Slann Mage-Priests.
Increased survivability of the Lunamancers of Tlaxtlan as AI.
Reduced duration of most Sacrifices to the Old Ones by a few turns.
Reduced the prohibited range of Eye of Conalxa.
Changed some more names.

Actualizare: 3 mart. 2023 @ 9:23

Fixed various issues relating to Slann Mage-Priest visuals.

Fixed Coatl Guardians not appearing in the character details screen. They will periodically stop playing their animation. I do not know why.

Actualizare: 2 mart. 2023 @ 13:34

Fixed an issue with the Chameleon Skink Sentinel's level of detail.
Fixen an issue with a Skink Priest (Metal) variant.
Fixed an issue with 3D portholes for various units.
Fixed Skink Cold One Riders not having Primal Instincts.

Actualizare: 1 mart. 2023 @ 16:04

Fixed Lord Adohi-Tehga's campaign portrait not showing.

Actualizare: 1 mart. 2023 @ 9:33