RimWorld

RimWorld

Big and Small - Framework
Showing 81-90 of 346 entries
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Update: Nov 5, 2024 @ 1:36am

[Auto-generated text]: Update on 11/5/2024 10:36:07 AM.

Update: Nov 5, 2024 @ 12:06am

[Auto-generated text]: Update on 11/5/2024 9:06:32 AM.

Update: Nov 4, 2024 @ 1:39pm

Update on 11/4/2024 10:39:12 PM.

Release Update for the Simply Robots

Update: Nov 3, 2024 @ 2:16pm

Update on 11/3/2024 11:16:22 PM.

Fixed an error where the trait filtering was inverted.

Update: Nov 3, 2024 @ 9:37am

[Auto-generated text]: Update on 11/3/2024 6:37:39 PM.

Update: Oct 11, 2024 @ 3:22pm

[Auto-generated text]: Update on 10/12/2024 12:22:20 AM.

Update: Oct 11, 2024 @ 3:11pm

Update on 10/12/2024 12:10:58 AM.

Now contains its own little "We've got HAR at home".

No this makes no performance difference whatsoever. Nothing new that ticks has been added.

+ Various performance improvements.

Update: Oct 10, 2024 @ 11:27pm

Update on 10/11/2024 8:27:46 AM.
Fixed a minor order-of-execution issue that would cause the initial head offset to be incorrect for very small characters at the first calculation.

Update: Oct 10, 2024 @ 1:10pm

Update on 10/10/2024 10:09:47 PM.

Fixed BodySize not updating if not set previously.

Optimized HeadOffset too. It wasn't actually expensive, but it showed up on the list, and I like the idea of trying to hide my patches way at the bottom.

Update: Oct 10, 2024 @ 12:07pm

Update on 10/10/2024 9:06:48 PM.

TL;DR: Huuuuuuge improvement to performance.

The by far most expensive functions now costs costs something like 1/50th of what they used to due to a separate cache intended to handle repeated calls to functions on the same pawn in direct sequence (very very very common in Rimworld).