RimWorld

RimWorld

Big and Small - Framework
Showing 71-80 of 346 entries
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Update: Nov 25, 2024 @ 9:48am

[Auto-generated text]: Update on 11/25/2024 6:48:25 PM.

Update: Nov 24, 2024 @ 12:26am

Update on 11/24/2024 9:25:55 AM.

Fixed Four Armed Human recipe import.

Update: Nov 24, 2024 @ 12:13am

Update on 11/24/2024 9:13:14 AM.

Fixed head-resetting via gender for pawn furskins with multiple gene-requirements (e.g. Furskin + Gaunt)

Update: Nov 23, 2024 @ 10:39am

Update on 11/23/2024 7:39:10 PM.

Doubt it matters, but added some catches for child bodies in case something somehow makes the slip through.

Update: Nov 23, 2024 @ 8:56am

Update on 11/23/2024 5:55:51 PM.

Fix for female body types toggling between thin and female, and some other cases where it could swap body/head incorrectly depending on mods used.

Update: Nov 22, 2024 @ 1:45am

Update on 11/22/2024 10:45:35 AM.

Fix for a crash on Loading a Game.

It was related to refreshing pawns when the lifestage changes. Never happened on any of my saves, so I'm guessing something was weird about the pawns and caused the crash.

Update: Nov 21, 2024 @ 1:54pm

Update on 11/21/2024 10:53:50 PM.

Gigaenormus update to the framework and updates to most downstream mods

Races (including robots) can now be mixed. Finally you can make 4-armed-8-legged-winged spiders like you always wanted to. Also supports the like of wings being visibly lost if destroyed in battle, or visually changing individual wings (or other parts) when replaced with bionics, mutations, or what ever you wish.

The system for making races has been greatly expanded on. The guide will be gradually updated to document some of these changes.

Update: Nov 6, 2024 @ 12:27am

Update on 11/6/2024 9:27:28 AM.

Super quick fix to the litter genes not working.

Update: Nov 5, 2024 @ 1:41pm

[Auto-generated text]: Update on 11/5/2024 10:41:40 PM.

Update: Nov 5, 2024 @ 12:52pm

[Auto-generated text]: Update on 11/5/2024 9:52:11 PM.