RimWorld

RimWorld

Big and Small - Framework
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Update: Nov 1 @ 4:09am

Flight animation support for sapient pawns. Could be extended for humans pawns, but I'm not keen on doing all that animating!
Flying pawns better at staying in flight.
Percent of lifespan used as default, Min of 3 afterwards.
VEF Animal Abilities migrated to hediff
Updates to whitelisted comps for VEF Animal comps

Update: Nov 1 @ 4:08am

[Auto-generated text]: Update on 11/1/2025 12:08:46 PM.

Update: Oct 28 @ 5:22am

[Auto-generated text]: Update on 10/28/2025 1:22:07 PM.

Update: Oct 28 @ 3:37am

Auto-combat framework can now mass auto-cast set item abilities, etc.

Also added mod extension for cases where you want auto-combat to be able to use it, but not enemy AI.

Update: Oct 28 @ 2:58am

Github merges.

French translation by Don-vip.
Changes to the parasite framework by Keyz

Update: Oct 27 @ 11:37am

Updated filter lists, pawnkind extension additions, etc.

+github pull requests

Update: Oct 12 @ 2:41am

Framework support in Auto-Combat for use with VEF abilities during the Auto-Combat jobs.

Update: Oct 9 @ 2:40pm

Changed targeting logic for SprayLiquid so it takes clusters projectiles with their own explosion radius into account. Mostly to make Auto Combat a bit less friendly-fire prone

Update: Oct 9 @ 5:00am

Improved the built-in auto-combat. Now has a "full AI" mode that makes them bash down doors and everything to kill foes.

Buttons for are toggled in the setting menu.

Also removed the auto-conversion to HAR races when HAR is active. Erdelf told me it won't be needed anymore.

Update: Oct 7 @ 5:47am

Added more norse names to the norse name generator