RimWorld

RimWorld

Big and Small - Framework
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Update: Aug 14 @ 4:36am

Removed the patch to remove the Research Tab if it was empty. Couldn't reproduce the issues with it, but I don't want to risk it breaking something, nor do I have time to sit around testing it right now.

Update: Aug 14 @ 4:28am

Set B&S Research Tab to visible by default. Before it was visible only if a research was available. A bit pointless and leftovers of a test to remove the tab if it was empty.

Update: Aug 13 @ 10:28am

[Auto-generated text]: Update on 8/13/2025 7:28:41 PM.

Update: Aug 13 @ 9:23am

Drafted Combat Update (Optional Toggle in Mod Menu)

Now has an option for cover-seeking.

Update: Aug 13 @ 3:44am

[Auto-generated text]: Update on 8/13/2025 12:44:01 PM.

Update: Aug 12 @ 7:45am

Android Fuel is now hidden based on mod options. Also added a crafting bench for it instead of the bio-refinery so that building won't turn workshops into kitchens anymore.

Fixed AutoCombat button option being active despite not being toggled in the mod options. The enabled check was accidentally removed when merging code from the standalone version.

Added custom temperature and bleeding conditions for robots.

Update: Aug 11 @ 12:42pm

[Auto-generated text]: Update on 8/11/2025 9:42:15 PM.

Update: Aug 10 @ 1:58pm

[Auto-generated text]: Update on 8/10/2025 10:58:13 PM.

Update: Aug 10 @ 10:32am

[Auto-generated text]: Update on 8/10/2025 7:31:56 PM.

Update: Aug 7 @ 12:32pm

Added system for applying hediffs based on gene combinations.

E.g. Acid + Claws = Acid Claw Hediff.

Bugfix: Dead or deathresting pawns will no longer produce things from production genes.