RimWorld

RimWorld

Big and Small - Framework
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Update: Aug 25 @ 11:27am

[Auto-generated text]: Update on 8/25/2025 8:27:42 PM.

Update: Aug 24 @ 6:32am

Updating, cleaning up refactoring, performance improvements on pawns tagged as requiring more frequent updates. Faster gene prerequisite resolving, etc.

Much thanks to Zera for the various performance improvements. Cutting a method that could sometimes get quite expensive to 1/4 or less.

Update: Aug 24 @ 5:51am

[Auto-generated text]: Update on 8/24/2025 2:51:13 PM.

Update: Aug 19 @ 1:08am

[Auto-generated text]: Update on 8/19/2025 10:08:30 AM.

Update: Aug 18 @ 1:08pm

Added Auto-combat toggles to enable undrafting toggling it off automatically.

Needs to be toggled in the setting menu. Off by default.

Update: Aug 18 @ 12:19pm

Sapient animals and hybrids are now in their own corpse category to avoid bloating menus. Thanks Zera! :D

Update: Aug 17 @ 7:26am

[Auto-generated text]: Update on 8/17/2025 4:26:22 PM.

Update: Aug 17 @ 2:30am

Health Scale recache can now regenerate if missing.

This should fix issues with large pawns getting too high injury values on load due to something querying health scale before it is setup.

Update: Aug 15 @ 11:53am

If Auto-combat is enabled and then disabled in the mod options it will now disable all saved pawn settings to make sure pawns won't follow their last saved ones.

Update: Aug 14 @ 4:36am

Removed the patch to remove the Research Tab if it was empty. Couldn't reproduce the issues with it, but I don't want to risk it breaking something, nor do I have time to sit around testing it right now.