RimWorld

RimWorld

Big and Small - Framework
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Update: Aug 4 @ 1:47pm

[Auto-generated text]: Update on 8/4/2025 10:47:49 PM.

Update: Aug 4 @ 1:38pm

Better exception handling + sapient animals stuff. Transferring tabs now supported.

Update: Aug 4 @ 10:58am

[Auto-generated text]: Update on 8/4/2025 7:58:04 PM.

Update: Aug 4 @ 10:25am

Some more null testing and checks for pilotable pawns.

Also, spawning a pilotable pawn without a pilot should now try to generate one on the fly. If possible.

Update: Aug 3 @ 10:23am

[Auto-generated text]: Update on 8/3/2025 7:23:41 PM.

Update: Jul 30 @ 1:37pm

Fixed Enablind Sapient Mechs sometimes making mechanoids fail to generate due to the game trying to injure the added Waist part (for wearing a shield belt)

Despite being conceptual it lacks the tag saying it can't have scars...

Fixed by giving them an inorganic waist def instead.

Update: Jul 30 @ 1:29pm

[Auto-generated text]: Update on 7/30/2025 10:28:52 PM.

Update: Jul 30 @ 11:34am

Fixed dyslectic description grammar...

Update: Jul 30 @ 10:30am

Def-swap now removes/reapplies comps.

Update: Jul 30 @ 9:45am

Prepatcher compatibility. Unless red text is being spammed the framework is dirt cheap already when things are working correctly.

...besides the rendering patches which are the only really expensive methods in normal play don't affect TPS since they run by frame not by tick.

But this might make it a little bit faster for those with old computers. ...probably Ludeon's vanilla method dwarf's whatever cost there is in this mod though, but chasing Dub's Analyzer numbers is always fun.

Can't measure the rendering cost it myself, because 0.03-0.05us is about the smallest values the analyzer can measure.