RimWorld

RimWorld

Big and Small - Framework
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Opdatering: 5. nov. 2024 kl. 1:36

[Auto-generated text]: Update on 11/5/2024 10:36:07 AM.

Opdatering: 5. nov. 2024 kl. 0:06

[Auto-generated text]: Update on 11/5/2024 9:06:32 AM.

Opdatering: 4. nov. 2024 kl. 13:39

Update on 11/4/2024 10:39:12 PM.

Release Update for the Simply Robots

Opdatering: 3. nov. 2024 kl. 14:16

Update on 11/3/2024 11:16:22 PM.

Fixed an error where the trait filtering was inverted.

Opdatering: 3. nov. 2024 kl. 9:37

[Auto-generated text]: Update on 11/3/2024 6:37:39 PM.

Opdatering: 11. okt. 2024 kl. 15:22

[Auto-generated text]: Update on 10/12/2024 12:22:20 AM.

Opdatering: 11. okt. 2024 kl. 15:11

Update on 10/12/2024 12:10:58 AM.

Now contains its own little "We've got HAR at home".

No this makes no performance difference whatsoever. Nothing new that ticks has been added.

+ Various performance improvements.

Opdatering: 10. okt. 2024 kl. 23:27

Update on 10/11/2024 8:27:46 AM.
Fixed a minor order-of-execution issue that would cause the initial head offset to be incorrect for very small characters at the first calculation.

Opdatering: 10. okt. 2024 kl. 13:10

Update on 10/10/2024 10:09:47 PM.

Fixed BodySize not updating if not set previously.

Optimized HeadOffset too. It wasn't actually expensive, but it showed up on the list, and I like the idea of trying to hide my patches way at the bottom.

Opdatering: 10. okt. 2024 kl. 12:07

Update on 10/10/2024 9:06:48 PM.

TL;DR: Huuuuuuge improvement to performance.

The by far most expensive functions now costs costs something like 1/50th of what they used to due to a separate cache intended to handle repeated calls to functions on the same pawn in direct sequence (very very very common in Rimworld).