RimWorld

RimWorld

Big and Small - Framework
Showing 101-110 of 346 entries
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Update: Sep 27, 2024 @ 4:44am

[Auto-generated text]: Update on 9/27/2024 1:43:54 PM.

Update: Sep 26, 2024 @ 12:24pm

[Auto-generated text]: Update on 9/26/2024 9:23:50 PM.

Update: Sep 26, 2024 @ 6:52am

Update on 9/26/2024 3:52:14 PM.

Redid how injuries get rescaled when a pawn's bodysize is changed. This should deal with the issue where pawn with tons of injuries sometimes die when loading a saved game.

Update: Sep 21, 2024 @ 11:35am

[Auto-generated text]: Update on 9/21/2024 8:35:21 PM.

Update: Sep 21, 2024 @ 10:08am

Update on 9/21/2024 7:08:32 PM.
Fixed the Drone Died thought also appearing when they get downed.

Update: Sep 19, 2024 @ 8:51am

Update on 9/19/2024 5:51:38 PM.

Fixed some tooltips. Nerfed health scaling.

Update: Sep 17, 2024 @ 10:12am

Update on 9/17/2024 7:12:38 PM.

Further iterations on health scaling.

Update: Sep 17, 2024 @ 4:58am

Update on 9/17/2024 1:58:02 PM.
Bumped up the max heath-scale multiplier to 12. Removed an unnecessary print.

Update: Sep 17, 2024 @ 1:03am

Update on 9/17/2024 10:02:57 AM.

Health Scale calculations have been completely re-done. Now works based on a Virtual HealthScale.

This new system means you still get significant values from scaling up a human, or even a polar bear, but doing to to a Thrumbo or Silverfish will mostly result in a fairly linear increase.

Update: Sep 16, 2024 @ 12:32am

[Auto-generated text]: Update on 9/16/2024 9:32:07 AM.