RimWorld

RimWorld

Big and Small - Framework
Showing 111-120 of 346 entries
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Update: Sep 15, 2024 @ 2:49am

[Auto-generated text]: Update on 9/15/2024 11:49:34 AM.

Update: Sep 14, 2024 @ 12:52am

[Auto-generated text]: Update on 9/14/2024 9:52:48 AM.

Update: Sep 13, 2024 @ 7:47am

[Auto-generated text]: Update on 9/13/2024 4:47:01 PM.

Update: Sep 13, 2024 @ 12:20am

[Auto-generated text]: Update on 9/13/2024 9:19:49 AM.

Update: Sep 12, 2024 @ 1:08am

[Auto-generated text]: Update on 9/12/2024 10:07:54 AM.

Update: Sep 12, 2024 @ 12:46am

[Auto-generated text]: Update on 9/12/2024 9:46:23 AM.

Update: Sep 11, 2024 @ 2:29pm

Update on 9/11/2024 11:28:52 PM.

Added some null checks and exception catching to the def generation. If you've got some pile of errors during start that stops it from running properly this won't make it work, but it will keep running so you can get into the main menu and stuff.

Not something I've reproduced and the error log I got sent had a lot of errors before even getting to my code, so something was already terribly wrong, but since the exception was unhanded it just stopped that step there.

Update: Sep 10, 2024 @ 1:15pm

Update on 9/10/2024 10:15:18 PM.

I tracked 122 changes. Everything tests fine, so let's just hope nothing explodes.

Update: Aug 23, 2024 @ 2:48pm

Update on 8/23/2024 11:48:04 PM.

Cached the path lookup from the previous patch. Dunno if it has a noticeable performance impact, but it is 23:48 here, and I don't feel like testing performance, so I'd rather be safe rather than sorry.

Update: Aug 23, 2024 @ 2:34pm

Update on 8/23/2024 11:34:46 PM.

Fixed a dumb mistake where I forgot to check if the female-alternate base textures actually existed before trying to load them.