RimWorld

RimWorld

Big and Small - Framework
Showing 131-140 of 346 entries
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Update: Aug 2, 2024 @ 11:22am

Update on 8/2/2024 8:22:07 PM.

Added new Facial Animation disabling Gene based on Nals Xenotype new code for Xenotypes.

Update: Jul 31, 2024 @ 11:53pm

Update on 8/1/2024 8:52:52 AM.

Fixed some issues related to Anomalous Power
* ...such as it sometimes killing pawns during surgery.
* ...and soul Siphon giving as much power for killing animals as humans.

Update: Jul 31, 2024 @ 11:42pm

[Auto-generated text]: Update on 8/1/2024 8:42:00 AM.

Update: Jul 21, 2024 @ 12:56am

Update on 7/21/2024 9:56:43 AM.

Fixed a possible edge-case where a command could fail when a pawn had exactly one gene.

Update: Jul 15, 2024 @ 10:35pm

[Auto-generated text]: Update on 7/16/2024 7:35:17 AM.

Update: Jul 14, 2024 @ 9:42am

Update on 7/14/2024 6:42:18 PM.

Added a check so a method can't run recursively. I haven't been able to reproduce said issue, but it is one of the few things I've changed recently, and some combination of mods might make it run in circles.

Update: Jul 14, 2024 @ 1:09am

Update on 7/14/2024 10:09:19 AM.

Fixed possible compatibility issue with the Animal Gear mod.

Update: Jul 1, 2024 @ 4:51am

[Auto-generated text]: Update on 7/1/2024 1:51:23 PM.

Update: Jun 25, 2024 @ 10:22am

Update on 6/25/2024 7:22:13 PM.

Fixed an issue where pawnkinds could momentarily spawn in with genes active that shouldn't be. This messed with werewolves who would show up in werewolf form and not get set up correctly.

Update: Jun 25, 2024 @ 3:54am

Update on 6/25/2024 12:54:30 PM.
Small update to animal scaling for 1.5. It was mostly working alright, but the new math is more correct.