RimWorld

RimWorld

Big and Small - Framework
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Update: Jun 22, 2024 @ 12:41pm

[Auto-generated text]: Update on 6/22/2024 9:41:26 PM.

Update: Jun 21, 2024 @ 12:51am

Update on 6/21/2024 9:51:33 AM.

Quick fix to Anomalous Power capping stockpile at 600% in case _somehow_ you got it that unreasonably high. Mostly because if you get like 1500% you'd end up taking 0% damage.

Update: Jun 12, 2024 @ 9:01am

Update on 6/12/2024 6:01:16 PM.

Null-checks and compatibility fixes.

Update: Jun 9, 2024 @ 11:13pm

Update on 6/10/2024 8:11:06 AM.

Small tweak to the Returned code so soulless characters cannot return. Also soulless characters with Revenant Soul and the like cannot return if they are soulless either, for obvious reasons.

Update: Jun 9, 2024 @ 5:04am

Update on 6/9/2024 2:02:31 PM.

A ton of updates. Changed how the Prerequisite Genes tick. Most don't do their standard tick anymore, and run based on events instead. Let me know if you run into update issues. Overall it should be more responsive now though, not less.

A bunch of new framework features to support the new stuff in Big & Small Genes, etc.

Update: May 31, 2024 @ 1:56am

Update on 5/31/2024 10:55:01 AM.

Super-fast fix to a compatibility error with Integrated Implants and the Engulf-jump.

Update: May 30, 2024 @ 11:09pm

Update on 5/31/2024 8:07:21 AM.

Fixed an issue from yesterday's update from some incomplete code that I had forgotten about. It was causing genepacks to generate with the wrong gene when extraction was performed.

The purpose of the code was to replace genes that should not be extracted (e.g. BS_DO_NOT) with random genes, but due to an incorrect if-statement it was running on nearly everything. Sorry about that.

Update: May 30, 2024 @ 11:05pm

[Auto-generated text]: Update on 5/31/2024 8:03:43 AM.

Update: May 30, 2024 @ 11:12am

[Auto-generated text]: Update on 5/30/2024 8:10:53 PM.

Update: May 25, 2024 @ 12:58pm

Update on 5/25/2024 9:56:31 PM.

Fixed the Prerequisite update method where I'd accidentally removed the tick-check when cleaning up commented out code. So for awhile it ran far more often than intended.