Slay the Spire

Slay the Spire

The Packmaster
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Update: Nov 21 @ 10:46pm

v2.5.0 / v1.10.1
insect glaive pack hat fix... again
tf2pack: capitalize all

Update: Nov 20 @ 5:07am

v2.5.0 / v1.10.0
New pack, Turmoil by Modargo, this pack is all about using the cards in your hand as resource for powerful effects.
New pack by Dayvig, Runic Artifacts. This pack tries to unify two struggling archetypes in packmaster, orbs and stances, use the new Runic stance to generate Orb channeling cards and use the new Glyph orbs to keep yourself out of harms way.
New pack by Quorrian, Team Fortress 2. This pack is all about replaying your attacks and getting as much value as possible out of your good ones.
Rework of the Siege pack by JDodi, moving away from the shells which didn't synergize too well with the rest of the draft, a lot o cards have been reworked to give and work with vigor. This pens up a bunch more synergy and the Defensive aspect stays in place.
The consistently overperforming Blade Storm pack has also received some balance tweaks and reworks to unintuitive cards.

fix(localization): Improve KOR & ZHS localization
fix(Snecko): Tail Flail being affected twice by strength, vulnerable, and other powers
fix(Insect Glaive):
- Add hat
- improve logic for when Aerial triggers to count cards that are modified to have a draw effect and to not count cards that don't have a draw effect but create other cards that do
fix(Showman): Make Showstopper benefit from Dexterity and other block modifiers
fix(Royalty): Change Royal Supply Lines to not force retaining cards when it's possible to retain all cards in hand
fix(Strikes): fix Different Strikes not applying exhaust to some cards
fix(Witches Strike): prevent the triggered effect of Arcane orbs from targeting dead enemies
fix(Graveyard): ensure the card returned by Grey Bargain is no longer faded out if it was just exhausted
fix(Gems): fix being stuck at a campfire if you socket your last gem, it was your only upgradeable card, and you can't use any other campfire option
fix(Marisa): Amplify costs now render in the compendium consistently
fix(Monster Hunter): Timepiece Tiara now gives strength correctly
fix(Warlock): fix description of upgraded Imps to properly show the higher damage increase
fix(Blue's Brews): remove unintended fire visual effect from Dynamic Vial
fix(Anomaly): Give Golden Gun a specific message for when it can't be played due to not being loaded
fix(Colorless): Fix Monstary power not correctly updating its description on reapplication
fix(Royalty): Prevent cards that generate gold or potions from being randomly generated
fix(Cosmos Command): don't apply 0 Distortion to enemies that take 1 damage from Refract Energy
fix(Pick Them All): fix Dark Bargain causing a crash if the player has no upgradeable cards
fis(Showman): fix Now You See Me description to show that upgrading it gives you an upgraded Now You Don't

balance(Witches Strike):
Crystal Moonlight: Base Focus 3 -> 2
Bullet Climax:Upgrades to 5 damage instead of hitting twice
Full Moon Halo: Upgrade +4 block -> +2 Block
Wicked Weave: Base Damage 6 -> 4, Base Ignite 4 -> 2

Update: Aug 12 @ 1:44pm

v2.4.0 / v1.9.0
Korean localization for Packmaster: Expansion packs thanks to moviejw

New Packs! Insect Glaive by 332, based on the weapon from Monster Hunter. This pack has a new Extract system that randomly enhance cards that you can draft from this pack and focuses on dealing big damage if you've drawn cards recently.
Royalty pack by levender, focused on support with gold generation, good defensive cards and retaining.


Rimworld:
- Reworked Burning Passion: 2 Cost Rare Skill. Exhaust [your hand](any number of cards). Gain E and draw a card for each card Exhausted. Exhaust.
- Reworked Tainted Weapon: 0 Cost Common Attack. Deal 8(11) damage. Put this card in the enemy if they are not dead.
- Reworked Eat Without Table: 0 Cost Common Skill. Gain 4(6) Block. Gain 3(4) Temp HP. Add a Despair to your hand.
- Reworked Kill Thirst: 1 Cost Uncommon Attack. Deal 8(10) damage. If this card doesn't kill, double its damage and shuffle a Despair into your draw pile.

Witches Strike:
- fix Arcane Orb visual effects causing colors used by potions to become transparent
- fix Space Slip requiring a target
- highlight number in Flow of the Sword power description
- fix Heel Tornado not glowing after two other skills being played

High Energy: Make Investor account amplify costs in its calculation
Dragonwrath pack: fix Chains of Truth not calculating added damage properly

Update: Apr 5 @ 8:41am

v2.3.11 / v1.8.1
Doppel pack nerfs:
Concatenation: Remove "Draw 1 card".
Resistance: Remove "Draw 1 card".
Summon: Reduce card draw: 2(3) -> 1(2).
Tides: Remove "Summon 1 Doppel". Damage value change: 6(8) times 2+N -> 5(7)+N times 3.
Vortex: Reduce damage: 9(12) -> 8(11).
Worm Hole: Doesn't stack.

Say the Spire support: implement makeCopy for pack previews so that Say the Spire can use its card reading code to handle them
Showman pack: fix damage from Showstopper being affected by attack damage modifiers like Strength
Oddities pack: be more robust to errors when checking for whether the game is being played on the Steam Deck

Update: Mar 13 @ 10:35am

v2.3.10 / v1.8.0
Rework of the Witches Strike pack by Silver, now focusing on playing lots of skills with a new orb type that deals damage for every skill played.

Bladestorm pack: prevent a crash when using a controller with your hand being empty at the end of the turn after playing Escalating Breeze (and don't show the card selection screen at all if your hand is empty)
Blade Storm pack: prevent discovering healing cards from Trade Winds
Batter pack: fix Hard Caramel to apply the correct amount of Vulnerable when played multiple times

Update: Feb 19 @ 9:25am

v2.3.9 / v1.7.1
ZHS translation for new cards from last update and small fixes to existing translation

Update: Feb 17 @ 9:44am

v2.3.8 / v1.7.0
New Blade Storm pack by JDodi, focusing on supporting attacks.
Rework of the Into The Break pack by Enbeon
- Removed Electric Whip, Enrage Shot, and Storm Generator
- Added Shield Projector, Field Research, and Flamethrower
- Demoted Smoke Pellets to common
- Added a visual effect to monsters with A.C.I.D.

ZHS String fixes
Doppel pack: Fix wormhole description
Doppel pack: Buffed Turbulence to trigger effect for all types of orbs
Doppel pack: Fix evoked doppel to change cost of Eviscerate to 0
Grand Opening pack: fix Break a Leg being incorrectly marked as a strike
Grand Opening pack: fix Plot Armor not showing the effect of Frail/Dexterity/etc. while in the hand and change the additional block to be a separate instance of block to be consistent with base game cards like Halt
Creativity pack: keyword the term Discover

Update: Nov 24, 2024 @ 12:34pm

v2.3.7 / v1.6.0
New Pack: Doppel by Chaofan, based on the new Time Walker character also made by them. Turn your cards into orbs, making them grant lasting effects!

Dark souls pack: Cards that do an effect per unique debuff now show how many you have
Strikes pack: fix Strike of Genius power not being reduced when the same Strike of Genius card is played while the power is still active
Energy and Echo pack: clarify Echo keyword to say that it creates an unmodified copy

Update: Oct 5, 2024 @ 12:54am

v2.3.6 / v1.5.2
Rework of the Serpentine Disciple pack! Dayvig wanted to streamline the pack and strengthen it's identity which resulted in most cards being changed as an entire stance was removed from it.

Grand Legacy pack: show keyword text for Slow on Slime Spray
Warrior pack: show keyword text for Slow on Bolas
Pack filter menu: fix display issues on resolutions with aspect ratios other than the default 16:9
Sentinel pack: Update Serene stance strings for ZHS
Needlwork pack: Patchwork, increase block gained by 2 but stitch to draw pile instead of hand
Snecko: Fix Whirligig being unaffected by Vigor
Fix addhat all command only adding one hat per execution
Fix spine bone data reshuffling for compatibility reasons

Update: Aug 21, 2024 @ 4:26am

v2.3.5 / v1.5.1
Grand Opening pack: fix Foreshadow+ not upgrading the created card
Oddities pack: increase Midnight Strike upgrade damage by 1, so that there's a consistent 3x multiplier between the normal damage and the special case damage
Snecko pack: Fix Tail Flail damage always being the maximum.
Fix various descriptions of packs to highlight the correct keywords.
Eldritch Horror pack: fix Eldritch Pact being treated as a debuff
Energy and Echo pack: fix Magnet Rise sometimes not updating its cost until after playing another card
Basics pack: fix missing word in the card text for Lose It when upgraded