Slay the Spire

Slay the Spire

The Packmaster
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Update: Apr 5 @ 8:41am

v2.3.11 / v1.8.1
Doppel pack nerfs:
Concatenation: Remove "Draw 1 card".
Resistance: Remove "Draw 1 card".
Summon: Reduce card draw: 2(3) -> 1(2).
Tides: Remove "Summon 1 Doppel". Damage value change: 6(8) times 2+N -> 5(7)+N times 3.
Vortex: Reduce damage: 9(12) -> 8(11).
Worm Hole: Doesn't stack.

Say the Spire support: implement makeCopy for pack previews so that Say the Spire can use its card reading code to handle them
Showman pack: fix damage from Showstopper being affected by attack damage modifiers like Strength
Oddities pack: be more robust to errors when checking for whether the game is being played on the Steam Deck

Update: Mar 13 @ 10:35am

v2.3.10 / v1.8.0
Rework of the Witches Strike pack by Silver, now focusing on playing lots of skills with a new orb type that deals damage for every skill played.

Bladestorm pack: prevent a crash when using a controller with your hand being empty at the end of the turn after playing Escalating Breeze (and don't show the card selection screen at all if your hand is empty)
Blade Storm pack: prevent discovering healing cards from Trade Winds
Batter pack: fix Hard Caramel to apply the correct amount of Vulnerable when played multiple times

Update: Feb 19 @ 9:25am

v2.3.9 / v1.7.1
ZHS translation for new cards from last update and small fixes to existing translation

Update: Feb 17 @ 9:44am

v2.3.8 / v1.7.0
New Blade Storm pack by JDodi, focusing on supporting attacks.
Rework of the Into The Break pack by Enbeon
- Removed Electric Whip, Enrage Shot, and Storm Generator
- Added Shield Projector, Field Research, and Flamethrower
- Demoted Smoke Pellets to common
- Added a visual effect to monsters with A.C.I.D.

ZHS String fixes
Doppel pack: Fix wormhole description
Doppel pack: Buffed Turbulence to trigger effect for all types of orbs
Doppel pack: Fix evoked doppel to change cost of Eviscerate to 0
Grand Opening pack: fix Break a Leg being incorrectly marked as a strike
Grand Opening pack: fix Plot Armor not showing the effect of Frail/Dexterity/etc. while in the hand and change the additional block to be a separate instance of block to be consistent with base game cards like Halt
Creativity pack: keyword the term Discover

Update: Nov 24, 2024 @ 12:34pm

v2.3.7 / v1.6.0
New Pack: Doppel by Chaofan, based on the new Time Walker character also made by them. Turn your cards into orbs, making them grant lasting effects!

Dark souls pack: Cards that do an effect per unique debuff now show how many you have
Strikes pack: fix Strike of Genius power not being reduced when the same Strike of Genius card is played while the power is still active
Energy and Echo pack: clarify Echo keyword to say that it creates an unmodified copy

Update: Oct 5, 2024 @ 12:54am

v2.3.6 / v1.5.2
Rework of the Serpentine Disciple pack! Dayvig wanted to streamline the pack and strengthen it's identity which resulted in most cards being changed as an entire stance was removed from it.

Grand Legacy pack: show keyword text for Slow on Slime Spray
Warrior pack: show keyword text for Slow on Bolas
Pack filter menu: fix display issues on resolutions with aspect ratios other than the default 16:9
Sentinel pack: Update Serene stance strings for ZHS
Needlwork pack: Patchwork, increase block gained by 2 but stitch to draw pile instead of hand
Snecko: Fix Whirligig being unaffected by Vigor
Fix addhat all command only adding one hat per execution
Fix spine bone data reshuffling for compatibility reasons

Update: Aug 21, 2024 @ 4:26am

v2.3.5 / v1.5.1
Grand Opening pack: fix Foreshadow+ not upgrading the created card
Oddities pack: increase Midnight Strike upgrade damage by 1, so that there's a consistent 3x multiplier between the normal damage and the special case damage
Snecko pack: Fix Tail Flail damage always being the maximum.
Fix various descriptions of packs to highlight the correct keywords.
Eldritch Horror pack: fix Eldritch Pact being treated as a debuff
Energy and Echo pack: fix Magnet Rise sometimes not updating its cost until after playing another card
Basics pack: fix missing word in the card text for Lose It when upgraded

Update: Jul 25, 2024 @ 2:45am

v2.3.4 / v1.5.0
New Pack: Siege by Dj0z is all about keeping your defensive advantage through weakening enemies and heavily punishing those that inted to attack.

Needlework: Stitch now triggers card creation mechanics
Showman: Make MagicCylinder not trigger when the incoming damage is 0
Showman: fix Smoke and Mirrors not increasing block on exhausting cards
Showman: Fix Hall of mirrors not working correcly
Even/Odd: Fix windup bomb not correctly setting the damage source to the player
Farmer: Fix Out To Market index out of bounds

Update: Jul 1, 2024 @ 9:04am

v2.3.3 / v1.4.1
Transmutation pack: fix Crystal Lattice to not upgrade the transformed card with Master Reality active (only the additional copies are upgraded)
Custom runs: fix the Shiny modifier not working with Packmaster
Fix crash when viewing the compendium

Update: Jun 28, 2024 @ 1:25pm

v2.3.2 / v1.4.1
Marisa: Render amplify cost below cost
Alignment: Opposition increase base damage by 3 and upgrade by 1 (10(13)->13(17))
Orb: Charge Incrase base damage by 2 (6->8)
Orb: Icicle Crash change rarity from uncommon to common
Orb: Thunderstruck decrease cost by 1 (2->1) and channel another lightning on upgrade
Entropy: Increase base damage by 1 (4->5)
Entropy: Ruinous Portent completely reworked to "Gain 3(5) Entropy. Flurry: Appply 1 Ruin to a random enemy."
Instant Death: Another Moment decrease cost by 1 (2->1)
Instant Death: Needle Increase base damage by 2 (6->8)
Basics: Make Basic Wave a skill so it doesn't waste Attack based effects pen nib