Slay the Spire

Slay the Spire

The Packmaster
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Update: Oct 20, 2023 @ 12:34am

v2.1.4 / v1.1.0
New pack pick 'Em All by Modargo which focuses on cards with effects on pickup and higher decksizes.
Serpentine Disciple pack: fix typo and incorrect description when upgraded for Dirty Trick

Vexation pack: fix Ghost not doing anything when played by effects like Distilled Chaos or Havoc when you have zero energy
Various packs: use the keyword for Plated Armor
Vexation pack: fix Manifest being able to play cards that were temporarily discounted previously in the turn (but that shouldn't be playable because they've entered the discard pile and the discount is now gone)
Energy and Echo pack: fix Crystallize text not updating when you gain energy in a way that doesn't normally trigger applyPowers (e.g. through a triggered power like Unrelenting Form)
Pixie pack: fix Cosmic Converter crashing when its the only card played in a combat

Aggression pack: increase Dark Lance damage by 1
Frost pack: change Hailstorm to only hit 4 times / channel 4 orbs (from 5/5), increase damage by 1 in exchange
Eldritch Horror pack: reduce Rlyeh Fhtagn next turn energy gain to 2 (from 3)
Eldritch Horror pack: reduce Starspawn damage to 10x2 (from 13x2)
Gems pack: increase Gem socketing cost to 25 gold (from 20)
Summoner's Menagerie pack: reduce Fire Spirit block to 8 (from 9)
Ring of Pain pack: reduce Vision card amount to 1 (from 2)
Gate 1 Snake's Cries pack: reduce Bleed It Out damage to 6 (from 7) and reduce upgrade damage by 1
Biting Cold pack: increase Frigid Body block by 1
Biting Cold pack: increase Growing Affliction damage by 1
Biting Cold pack: increase Ice Shatter damage by 1
Biting Cold pack: increase Frostburn frostbite by 2
Orbs pack: increase Fear block by 1
Orbs pack: increase Stockpile lightning by 1
Cosmos Command pack: increase Rope Trick distortion by 1
Cosmos Command pack: increase Astral Fracture distortion by 1
Cosmos Command pack: increase Subspace HP loss multiplier by 1
Sentinel pack: increase Stance Dance damage by 2
Sentinel pack: increase Mood Swing draw and discard by 1
Sentinel pack: change Relax to also give 2 block
Sentinel pack: change Fume to also give 2 vigor
Intrigue pack: increase Shakedown damage by 1
Intrigue pack: change Apex to have retain


Spheres pack: change Consolidate to draw a card in addition to its other effects
Spheres pack: change Fluctuate bonus effect to apply 2 weak/vulnerable and change upgrade to reduce cost to 0

Update: Sep 13, 2023 @ 12:23am

v2.1.3
Fixed Collector's Badge triggering multiple times a turn

Update: Sep 12, 2023 @ 6:11am

v2.1.2
Buffed Collector's Badge to only require playing cards from 3 different packs, but giving you the energy next turn.

Fixed Lock on damage calculation not working correctly.

Update: Aug 30, 2023 @ 10:44am

v2.1.1
Cosmos Command pack: change Heat Engine to trigger on any 2+ cost card being played (instead of being exhausted)
Even/Odd Pack: Flourish has the Plated Armor/Healing upgrade reduced by 1
Basics pack: Conjure Defends upgrades from Ethereal to not Ethereal instead of making an upgraded defend
Claw pack: Talk to the Claw has its block gain reduced by 1
Core relics: prevent Gem of Unity from spawning if you're playing with a number of packs other than the default (e.g. all packs mode or a custom draft setup)
Monster Hunter Pack: Hunting Strike fix description to incude the card draw.

Update: Jul 30, 2023 @ 7:41am

Fix crash due to hat system

Update: Jul 30, 2023 @ 6:53am

v2.1.0
Added Skin system and Packmistress skin

Snecko pack: Fix Meal Prep being an attack
Add better CustomGlow check support for Achievement Hunter
Fix Ice Shatter infinitely triggering itself

Update: Jul 21, 2023 @ 6:10am

v2.0.0
Big 2.0 split, the main packmaster mod now has 60 packs in it and the rest of the packs are in the Expansion packs mod, this way people with weaker PCs can play a version of Packmaster.

2 new packs and a bit of a rework to an older one:
Mari's Debuffs by iryan72, this pack is all about debuffing yourself to extract maximum value out of your cards.
Fueld pack by Bryan, use your deck as fuel to burn the spire to the ground to the point aht only Ash remains.
Snecko got a bit of a rework to balance the draft some and make less popular cards more appealing thanks to the feedback posted.

Pack selection: don't redo pack selection if the user saves and loads on floor 0 (or in any other case where we already have a pool)
Fix Daggerstorm Deadbranch infinite
Fix Vanguard not triggering when HandSelctScreen opening cards would normally
IceBite Pack: Fix Ice Shatter not triggering at the correct time
Eldritch Horro pack: fix Sanity not adding a Lunacy to your hand when it goes to -5 due to the start of turn decrease

Die Hard (Meta Pack): Base cost reduced to 0, next turn debuff power changed to a debuff, fixed stacking of next turn debuff power to be more beneficial
Awaken Death (Downfall): Reduce base health gain on death to 15 and upgrade to +5
Make LockOn not decay instantly when applied during monster turn. (Mainly so Block On isn't useless)
Catharsis (Rimworld pack): Shuffle Despair into deck instead of hand, power decays at the end of the turn.

Update: Jun 18, 2023 @ 7:44am

v1.8.0
New Pack focused on self debuffing, presenting the Dark Souls pack by Doodle.
New Pack that's all about having a large number of cards in hand, Summoner's Spells pack by MaybeLater_x.
Another new Pack, this one's going to require some thinking and clever card discounting to make the most of it, presenting the Overwhelming pack by Mixmaw and Alchyr.

Dragonwrath pack: make Penance explode until amount is below threshold
Vexation pack: Made prism shards stack even if they're upgraded differently
Mad Science pack: fix playing multiple copies of Piratify not stacking
Fix Mimicry card crashing when other mods do wack ♥♥♥♥
Eldritch Horror pack: Fix Nightmare Stance sanity loss not giving block from Eldritch pact
Energized pack: Fix Struck by a Train not properly accounting for Vulnerable after a multi-enemy fight turns into a single enemy fight
Even/Odd pack: fix Sword and Board not triggering some powers properly because it was setting the source of its damage incorrectly
Fix Tail Flail not randomizing damage
Allow SmithingOil to select cards to premanently upgrade that were upgraded temporarily
Fix Storm Front not returning to hand after being discarded if it was shuffled into the draw pile again due to wonky action ordering

Creativity pack: Reduce Makeshift Shield upgrade block by 1
Creativity pack: Remove Striking Strike upgrade damage increase
Creativity pack: Reduce Barrier Beacon block to 7 (9)
Core Set pack: increase Backpack Smack damage by 2
Core Set pack: change Flick to deal damage an additional time (even if you don't discard a card)
Quanta pack: Cull rework to minor self damage with decent block gain for 0
Ward pack: Risk of Blades change to unconditional damage once and 3 possible conditional hits
Aggression pack: increase Dark Lance damage and upgrade damage by 1
Shaman pack: change Ice Wall to add a Dazed instead of a Void and reduce block and upgrade block by 1

Update: Apr 25, 2023 @ 10:25pm

v1.7.2
Fixed Lockon pack and Vexation pack hat not showing up
Added extra warning for additional None pack setting
Fix crash when looking at compendium when selecting card removal and packmaster event
Fix crash on character select when selecting none and reoading the game

Update: Apr 23, 2023 @ 10:51am

v1.7.1
Added none option which allows for removing one pack (or multiple if enabled in the config menu) from the draft with custom draft

Eldritch Horror: Gaze the Void fix damage not scaling
Added ratings and tags to Shock 'n Lock pack
Eldritch Horror pack: fix Lunacy cost reduction description to mach how its effect works
Fix bug with controller support
Fix Prism Shard having the wrong description
Fix Nightmare stance not exiting at end of turn
Fix sound crash with Missile Strike when downfall is running
Shock and Lock pack: fix Brute Force crash when you have empty orb slots and no lightning orbs
Fix lock on not affected custom packmaster orbs
Jockey pack: fix Rein In giving temporary HP instead of block
Instant Death pack: Fix Slashdraw and another moment
Fixed missing sanity loss from Lunacy
Fix crash with Insanity modifier
Basic pack: Made Lose It's description clearer. only existing rummages are affected.
Fix GazeTheVoid not hitting a random enemy
Added missing hats

Gate 2: Spreading Spores gives Temporary HP instead of Ablation and increased numbers by 1.
Instant Death: Increase block gain by 1
Nerf Chronobooster to exhaust the doubled card
Rework Forcebolt to remove magic from it
Increased available vendors in Blackmarket event