Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Showing 41-50 of 73 entries
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Update: Apr 2, 2024 @ 6:47am

Update: Mar 30, 2024 @ 4:06pm

-Slight increase in declarations of war (once again)

Update: Mar 27, 2024 @ 7:08am

-Increased the probability that the AI ​​will declare war on a faction with which it has negative relations.
-Increased the distance penalty for war declarations (So that there are fewer factions declaring war on the other side of the world on another faction, when they could focus on a closer faction )
-Increased the possibility of making a peace treaty if the faction is far away.

Update: Mar 26, 2024 @ 5:47am

Final correction of the AI ​​which remained passive from the mid game.
-the AI ​​will be much more aggressive.
-the AI ​​will no longer remain blocked or inactive.
-The AI ​​will no longer be reluctant to attack a colony when it has a large superiority in strength.
-The AI ​​will be constantly active as long as it is at war.

This fix unlocks a huge range of AI gameplay.
Because with the past bug, it's like a lake or a river was blocked, blocking the fluidity of the current. (example: stacks of 10 units freeze on a colony to wait ad vitam aeternam)
Now everything is unlocked, without any blocking or anything else.
The campaign can last 1000 rounds while remaining fluid, active, aggressive and challenging.

Update: Mar 15, 2024 @ 7:45am

Update: Mar 13, 2024 @ 7:36pm

-Correction of a task for the AI ​​which prioritized too much the fact of following a leading army, which would break the end games, because the AI ​​only moves in groups of several stacks, which prevents it from divide correctly to manage the different fronts.
This may seem like a small fix, but it will probably have a huge impact on prolonged games.
-Value fix that caused the AI ​​horde to attack a defenseless colony too often and not allow enough time for its army to regenerate and sooner or later it would get attacked with its forces weakened.
The values ​​have been put in half compared to vanilla.

Update: Feb 23, 2024 @ 5:10pm

Update: Dec 1, 2023 @ 11:37am

Update: Nov 28, 2023 @ 1:12am

-Adjustment/correction of "task" value which made the AI ​​too defensive on its neighboring territories to enemies, as a result it became passive.
Now everything is unlocked and the campaign map is very active, dynamic and aggressive
-Increased desire to recruit elite units for the AI
-Slight increase in intercultural penalties
-Adjustment and improvement of war declarations

Update: Nov 25, 2023 @ 4:08am