全軍破敵:戰鎚3

全軍破敵:戰鎚3

Hecleas AI Overhaul
目前顯示第 41-50 項,共 67 項
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更新:2024 年 2 月 23 日 @ 下午 5:10

更新:2023 年 12 月 1 日 @ 上午 11:37

更新:2023 年 11 月 28 日 @ 上午 1:12

-Adjustment/correction of "task" value which made the AI ​​too defensive on its neighboring territories to enemies, as a result it became passive.
Now everything is unlocked and the campaign map is very active, dynamic and aggressive
-Increased desire to recruit elite units for the AI
-Slight increase in intercultural penalties
-Adjustment and improvement of war declarations

更新:2023 年 11 月 25 日 @ 上午 4:08

更新:2023 年 10 月 1 日 @ 上午 8:41

Update:
-A lot of work on the analysis of forces, whether troops, garrisons, colonies, etc.
-Better value judgment
-Better analysis of terrain and positioning
-More strategic
-More intelligent

更新:2023 年 9 月 14 日 @ 上午 6:01

更新:2023 年 9 月 2 日 @ 上午 6:11

-Several hours of debugging
-Improved the behavior of the AI ​​which defends its territories where the enemy has penetrated
-Adaptation of the mod for the new update

Special mention; after the theft of some of my values ​​by Forlorn the AI ​​expert according to himself.
It's Creativity Assembly's turn, but unluckily they copied old values ​​that I changed because they made the AI ​​suicidal when attacking fortified and non-fortified colonies.
Keep it up guys, you're geniuses...

更新:2023 年 6 月 26 日 @ 上午 5:49

更新:2023 年 6 月 25 日 @ 下午 5:17

更新:2023 年 6 月 25 日 @ 下午 2:58

-Correction of value judgment on unfortified settlements
-Increased the priority of defending a colony that is under siege
-Improved value judgment of enemy armies (other than colonies)
-Rebalancing of declarations of war
-Reduction of penalty on auto-resolve
-Rework decisions of occupation of a colony by the AI