Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
1,158 Comments
Hecleas  [author] 16 hours ago 
@onesimo.fermin61Top load order
Hecleas  [author] 16 hours ago 
@HG|ULTRA Unsubscribe and resubscribe to the mod. To be sure, quit Steam and restart it.
HG|ULTRA 17 hours ago 
Hi, the latest game update crashes my campaign. Please tell me where I can install the previous version of the mod
onesimo.fermin61 22 hours ago 
@Hecleas , In what position should this mod be placed to be more efficient, at the beginning or at the end?
Hecleas  [author] Aug 22 @ 10:41am 
@ЛазаньЯ Unsubscribe and resubscribe to the mod. To be sure, quit Steam and restart it.
Hecleas  [author] Aug 22 @ 10:40am 
@cybvep We know that the potential faction will increase bonuses to deal with major factions. However, they indicate that it makes the AI ​​smarter. But does the AI ​​really become intelligent, and if it's not activated, is it limited? Or do they think that intelligence = bonus/cheat? Knowing CA, I prefer to bet on the latter; we know they like to play on words. But to be sure, without fear, activate the potential.
ЛазаньЯ Aug 22 @ 10:03am 
Hi, me and my friend are playing co-op, but today’s update seems to have broken something we’re getting a desync every turn. Too bad, since we really like your mod
cybvep Aug 22 @ 9:30am 
BTW any recommendations regarding toggleable AI options in campaign? Would you recommend turning Minor Faction Potential and AI Threat Assessment on or off with your mod?
Hecleas  [author] Aug 22 @ 8:58am 
Thank you so much for your comments and compliments!
I'm doing my best.
Please don't forget to tell me if you see any changes after the update, positive or negative.
This can help me confirm a result or reverse it.
Thank you again for your feedback!
Zushaa.jpeg Aug 22 @ 8:46am 
love your ai mod :galelove: . Next update ChatGPT AI? XD :astariondisapprove:
Aramus Aug 22 @ 8:23am 
Thanks a lot for your effort, to bring updates and additional features.

Your AI-Mod is still my favourite one. I used it first on a Thorek-Campaing in WH2 (the Ultra-Aggressive one)

I´m really happy for your upcoming Vanilla Overhaul because I've often wondered which other mods (Economy/Gameplay/Garrison) can complement your AI mod as intended.
*Vanka Aug 22 @ 8:08am 
thanks for the constant updates, easily one of the must-have mods, another award given
Hecleas  [author] Aug 22 @ 6:59am 
I should point out that I'll probably update at least a few elements, as many people think the mod adds AI bonuses or something else. Which isn't the case.

I'm also working on a larger mod (which has been my personal campaign for years). I'll be releasing it to the public soon, and you could say it'll be a "Vanilla Plus Overhaul" "Campaign & Battle Realism" mod.
Hecleas  [author] Aug 22 @ 6:56am 
Changelog / Expected results:
- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).
Everything should be very well balanced now.
Hecleas  [author] Aug 22 @ 6:56am 
But to summarize, there are 10,000 settings to make, but it only takes one extremely poorly configured line to completely cut off the rest of the flow and create an inconsistency.
I re-examined what I knew or thought I knew. And I tested again and again.
But luckily/unluckily, it doesn't change much on the AI, so it allows me to stabilize the mod without having to re-examine new lines.
Huitzilopōchtli Aug 22 @ 1:33am 
3. By turn 30, Morathi hadn’t even defeated her starting enemies and still had only 3 cities.

4. Marienburg, which usually in my campaigns either loses to the Empire or conquers many settlements, did absolutely nothing for all 30 turns.

Overall, most of the world felt very passive.
Huitzilopōchtli Aug 22 @ 1:33am 
Hello, I’ve been a long-time fan of your mod. As soon as I saw the new update released, I decided to start a new campaign right away. I played as N’Kari, and after 30 turns I noticed a lot of strange behavior from the AI.

1. By turn 30, most Bretonnian factions had only one city each, but around those cities they had 3–4 stacks of peasants. Throughout the whole game they never moved anywhere. The same was true for Mousillon.

2. The Dark Elf faction that starts near N’Kari — I think it’s called the Followers of Khaine or something like that — was ranked 2nd in strength by turn 10. I kept an eye on them, but they didn’t expand for 10 turns. I sent an agent and saw that three of their stacks were just standing near a High Elf fortress, doing nothing. They stayed there for another 5 turns until a High Elf army came and crushed them.
cybvep Aug 21 @ 12:18pm 
Any info about the changelog regarding the update made a few days ago?
玖祝 Aug 19 @ 7:50am 
Does this mod include all your mods with blue skulls as their covers?
Morgoth9619 Aug 16 @ 9:13am 
Im interested for the details
KneeZahm Aug 15 @ 6:41pm 
so excited to read about what u have cooked up!
Hecleas  [author] Aug 15 @ 6:18pm 
Major update completed.
Changelog details coming soon.
sweetnerevar Aug 14 @ 11:09am 
I have no idea what CA did, but the game is borderline unplayable atm. AI Belakor loses his initial army and then proceeds to not recruit another one until his demise. AI KrokGar declares war on me and then retreats all his armies to its settlements without launching a single attack while my armies are away and there are undefended settlements with rather weak garrisons. AI in general seems very passive and most of time is just sitting on its ass.
timba1604 Aug 13 @ 5:09am 
Is there anyway to reduce the settlement aggro? I think that is the only thing that turns me off a bit about the AI
Thememoryman Aug 12 @ 1:45am 
Is this compatible with Radious?
Irish Volunteer Aug 10 @ 7:38am 
Firstly, I find it so far the best AI mod among all for TW3. Really like it, thank you.
But sometimes something is strange with it

Could you please adjust AI's agression a bit?

Even when Im playing on normal difficulty, it often happens when neutral (+5-10 relat.) factions declare war on me, even if they have nothing to do with me, even if they are engaged in their own wars near, but noo, let me walk 5-10 and more turns to sack your village.

It ruins immersion because even friendly factions can start war, like Bretonnia against Empire. I could understand it if the Empire would take some of Bretonnias land and refused to give it back, but just because you're a player, the Ai will go on war despite neutral or improving relations...

Is it a bug? Why would anyone besides The Enemies (Chaos, Greenskins etc) declare war on you without even having negative opinion? Im getting tired of having war with friendly French or Dwarfes, but being ignored by those who hate me and have strength.
Hecleas  [author] Aug 8 @ 5:32pm 
I admire Venris, but I prefer to be honest with those who want a "100%" functional AI.
And also, not to blame an AI problem on an AI mod when we're not the cause.
Hecleas  [author] Aug 8 @ 5:30pm 
Vanilla's AI is broken, but SFO also broke something, and when I was modding the AI on the mod, we couldn't find the element causing this problem (it wasn't from my AI tables).
This problem occurs whether it's with vanilla AI, my mod's AI, or another AI mod's AI.
And finding the element causing this problem in SFO is like searching for the impossible limit.
Kyle Draconicus Aug 8 @ 4:41pm 
I confirm. Right now I'm doing a campaign in "very hard" difficulty with a friend as both the Empire (in the Empire region). Aside from a few beastmen attacks and an orc wandering around, I've never seen Nurgle and Vlad be so passive. The same thing that shocked me was that Drycha started staying at home without attack anyone and ended up making diplomatic deals with the entire Empire.
[note, we play with SFO too]
Hecleas  [author] Aug 8 @ 7:34am 
News: I've had feedback that the vanilla bug where the AI gets stuck on a colony has returned (thanks to YouTuber "Gaming For Immersion").
I'm going to fix it, but you should know one thing: the only way to fix it is to make the AI less defensive.
Unfortunately, the fix comes at a cost. But I prefer that to a brain-dead AI.
See you soon.
玖祝 Aug 8 @ 6:39am 
Is this mod compatible with Radious?
Blind_Ferocity Aug 7 @ 6:49am 
This mod is currently removed from SFO - be more specific, its works with SFO or not?
No Impact Player Aug 3 @ 2:14am 
Does this affect AI army composition?
Olur Jul 31 @ 3:32am 
"This mod is currently removed from SFO" does this mean it does not work with SFO?
cybergroover Jul 30 @ 12:25pm 
Hi everyone and I'm using this with SFO, playing on hard difficulty, and the AI seems quite weak? Is this normal?
@Waffenos
Sagefalk Jul 29 @ 10:48am 
What difficulty level should we set?
Devixian-Firehawk Jul 23 @ 7:35pm 
could we get one without the auto resolve mod included? I use another that I personally prefer.
Not making demands, mostly curious if it would be easy to do?
Mythologist Jul 23 @ 7:03am 
how come @waffenos?
Waffenos Jul 22 @ 9:56am 
Its only me ? or is AI weak as hell .... i using heclease overhaul + stronger and faier Ai. And it was whole another level feew months back and now its boring and AI nothing do ...
Blissblessed Jul 18 @ 2:58am 
Is Better Auto Resolve included in this compilation?
https://steamcommunity.com/sharedfiles/filedetails/?id=2855396324
Salzmann Jul 17 @ 1:51pm 
@Merve this affects the campaign AI it doesn't affect the battle AI. This and AI General are not mutually exclusive so you can use both just fine as I have for many years👍
Salzmann Jul 17 @ 1:50pm 
@Merve the overhaul is the combination of all the individual AI mods you see in the collection
ruvirus Jul 15 @ 12:59pm 
It's like it has unlimited money, resources, no recruitment limits, and I bet its diplomacy always succeeds
ruvirus Jul 15 @ 12:26pm 
I can't figure it out, is the AI cheating this hard? It only has one level 2 settlement, but in 3 turns it's produced 4 full stacks of armies. I can't keep up with the losses. Is this intentional?
PhazezGova Jul 15 @ 11:48am 
I have been using the following mod for a long time with this one, I didn't notice anything directly, but I'm not that familiar with it either. Do you know if your mod and this one could be in conflict?
https://steamcommunity.com/sharedfiles/filedetails/?id=2789903475
PhazezGova Jul 14 @ 2:22pm 
good question @Khorne
PhazezGova Jul 14 @ 2:21pm 
The mod works wonderfully for me. No problems!
Merve Jul 13 @ 5:34am 
So which mods should i subscribe to? All of them? Only this one?
Or should I pick and choose several?
Merve Jul 13 @ 5:32am 
How does this work with ai general?
PatrikGengstr Jul 12 @ 2:16pm 
WORKS with sfo grimhammer guys?