Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
1,119 Comments
Blissblessed Jul 18 @ 2:58am 
Is Better Auto Resolve included in this compilation?
https://steamcommunity.com/sharedfiles/filedetails/?id=2855396324
Salzmann Jul 17 @ 1:51pm 
@Merve this affects the campaign AI it doesn't affect the battle AI. This and AI General are not mutually exclusive so you can use both just fine as I have for many years👍
Salzmann Jul 17 @ 1:50pm 
@Merve the overhaul is the combination of all the individual AI mods you see in the collection
ruvirus Jul 15 @ 12:59pm 
It's like it has unlimited money, resources, no recruitment limits, and I bet its diplomacy always succeeds
ruvirus Jul 15 @ 12:26pm 
I can't figure it out, is the AI cheating this hard? It only has one level 2 settlement, but in 3 turns it's produced 4 full stacks of armies. I can't keep up with the losses. Is this intentional?
PhazezGova Jul 15 @ 11:48am 
I have been using the following mod for a long time with this one, I didn't notice anything directly, but I'm not that familiar with it either. Do you know if your mod and this one could be in conflict?
https://steamcommunity.com/sharedfiles/filedetails/?id=2789903475
PhazezGova Jul 14 @ 2:22pm 
good question @Khorne
PhazezGova Jul 14 @ 2:21pm 
The mod works wonderfully for me. No problems!
Merve Jul 13 @ 5:34am 
So which mods should i subscribe to? All of them? Only this one?
Or should I pick and choose several?
Merve Jul 13 @ 5:32am 
How does this work with ai general?
PatrikGengstr Jul 12 @ 2:16pm 
WORKS with sfo grimhammer guys?
叁柏 Jul 8 @ 8:05am 
may I ask if it can be used together with Stronger And Fairer AI?
Mosketero Jul 7 @ 7:13am 
I haven´t crashes ROCK, maybe you have a mod conflict.
ROCK'N'ROLLA Jul 6 @ 3:13pm 
My game was crashing after a battle with this mod.
GenosVarmillion Jun 29 @ 9:51am 
this mod + AI general 3 will it override the AI on AI general 3?
Odysselios Jun 28 @ 10:21am 
Anyone know if this works with Unnatural Selection since it touches faction potential?
Khorne Jun 25 @ 7:33am 
What is recommanded here about the two new AI options from patch 6.2 (AI Strength & Threat Assessment / Minor Faction Potential) ? Do we have to enable these two options if we use Hecleas AI Overhaul or is it best to leave them unchecked?
叁柏 Jun 24 @ 1:30am 
Excuse me, does this mod modify the AI's troop allocation? I want the AI to have higher - quality troops.
Rush Scorpion Ooga Booga Jun 22 @ 1:05pm 
Sadly beastman like Morghur are still bugged and do nothing :(
jab_ra Jun 21 @ 11:50am 
Compatible with the mod Caravans of the Old World?
LONGO Jun 21 @ 7:43am 
How to activate this? I tried loading my campaign and nothing seems to happen
Ambus Jun 21 @ 5:19am 
Can I adjust the AI difficulty ingame like in SFO? I want to play without SFO but I want to be able to set it to very hard when i want to
777Azure7strix777 Jun 21 @ 5:15am 
The best AI mod on the workshop...
Von Vanvolkvan Jun 21 @ 5:02am 
does this mod include all the other smaller, more specific mods, or is this something unique by itself?
Osttruppen Jun 20 @ 8:06pm 
thanks bro
onesimo.fermin61 Jun 20 @ 9:23am 
Thank you so much for all your work. I wanted to ask, does your mod affect the modified factions?
Hecleas  [author] Jun 20 @ 8:18am 
The mod is now updated!
I took the opportunity to balance the AI's task priority for attack/defense.
Also to give a better strategic feel.
Have fun!
Etxxu Jun 20 @ 6:56am 
Is It working on 6.2?
Cutiegorgon Jun 20 @ 6:29am 
praise be indeed! CA should hire you instead of trying to patch AI by themselves and fail continuously
barcotics Jun 17 @ 3:45pm 
praise be
Hecleas  [author] Jun 17 @ 2:06pm 
I come back soon
onesimo.fermin61 Jun 17 @ 1:40pm 
6.2 has already been released, we will have an update of this wonderful mod in this version:steamhappy:
Gaslov Jun 8 @ 9:30am 
Contrary to the claim of not giving the AI an economic bonus, there appears to be a 40% unit upkeep discount given to the AI on normal difficulty, allowing the AI to field substantially larger armies than they should be able to while using this mod.
Gamerwork May 30 @ 5:53pm 
feelsbadman
MoreNoods May 30 @ 3:58pm 
cont.

they just declared war again after offering peace and razed another base it's over for me already LMAO
MoreNoods May 30 @ 3:56pm 
cont.

they razed my capitol and then offered peace lmaoo these mfs are disrespectful.
MoreNoods May 30 @ 3:54pm 
holy fuck the rats are way too op lmao they sent 6 full 30 armies by turn 10 LMAO like wtf am i supposed to do xd straight for my capitol.
GGmaster May 30 @ 8:23am 
Still work?
huey30 May 20 @ 12:57pm 
This mod seems to be causing my game to freeze between turns 40-50 on my turn. Usually happens when i move my lord
Marakano May 19 @ 1:32pm 
Update your mod, please. The screen gets frozen during a co-op or solo campaign.
Caek May 12 @ 1:56pm 
Does this have any changes for battle AI? I was thinking about putting it into an upcoming MP game, but I wanted to know if it'd do any changes on the tactical level which is where a lot of the AI's problems are at their worst.
Ludremex May 12 @ 6:47am 
is it save game compatible?
Nullified May 8 @ 3:09pm 
"The AI ​​will prioritize nearby threats rather than distant ones" turn 36 5 factions on the other side of the map declare war on me for no reason whatsoever
Coldhandz May 7 @ 8:09am 
Decided to turn this on in my SFO Elspeth campaign that was becoming a bit of a drag at turn 100, mainly because of the passive AI that just sits on its ass. Wow what a difference compared to vanilla. Immediately DOW'ed by a bunch of hostile factions and the AI actually invades with big stacks. Allies are finally useful and take the fight to the enemy

Can definitely recommend this mod if you want to breathe some new life into your runs
Lamp May 6 @ 10:13pm 
Better than the vanilla AI at playing the game, but breaks so many things. AI be whipping out stacks on stacks before turn 10, and random factions will declare war on your from across the map and then follow through with it. Could use some balancing.
Gamerwork May 6 @ 5:01am 
Hello everyone, this mod need update or ignore it and play?
Augustus II May 2 @ 5:38pm 
I think Deepwar is better overall but subjectively. For example in Deepwar the AI is active, aggressive and even smart in spots, but the total number of factions goes down super fast to the point that there are less than 150 factions within 30 turns.

This mod on the other hand has aggression but factions do a lot of wild shit, like walk halfway across the map for no apparent reason. That said they are both huge improvements over vanilla and this is one of the best AI mods in any strategy game, don't get me wrong.
delfiorina May 1 @ 1:59am 
What i like about this AI mod is that if you take out the Empire Karl Franz and the Witch Of Nuln
that create total chaos in my opinion lol, before Karl Franz and the Empire faction Of Nuln always ruled togather over the other factions and always did win but now the other factions runs crazy.

But i guess it also depends if you have other mods installd to the game but this AI mod is a must
for me when i play this game so thanks Hecleas.
onesimo.fermin61 Apr 30 @ 9:35pm 
Hello everyone, a question for those using this mod, compared to the other AI mods, which one is better according to the current state of the game?
Cutiegorgon Apr 27 @ 5:17am 
@Owly

I tried it with SFO both above and below in load order and I feel like the AI is very unevenly improved. Some factions (mainly ones that spread corruption which helps with control) like N'kari have 50+ settlements while others peace out with their starting enemies (mainly those that have a lot of enemies around, say Malakai). Overall I wouldn't recommend the experience due to how uneven it is. If you still think it's better this way then I recommend setting control +10 for everyone so that AI doesn't get rebellions.