Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
1,446 Comments
CMHQ_Kutuzow Dec 20 @ 4:39pm 
What difficulty levels you suggest for best game experience in multiplayer? Not too easy, but also not "besieged tower" experience.
Miyuki Dec 20 @ 2:41pm 
I've noticed something strange. The AI ​​often starts wars with factions that are quite far away. For example, when playing as Kislev, I often see Trott starting a war against some imperial province, even though Erengrad and Prag are nearby. Instead of fighting his neighbors, he's aggressively targeting factions that are far away. Similarly, Nurgle and Chaos Undivided declare war on me, even though they're quite far away and have many enemies. This is in stark contrast to the native AI.
sweetnerevar Dec 19 @ 4:43am 
I'm sorry but what is going on with diplomacy? Why does Reikland have a total of -310 relation malus with Karak Ziflin on turn 5 after finishing a war with secessionists? And if this is intended behavior, what module of this mod do I need to nope out of in order to restore more reasonable penalties?
vargasguerrero113 Dec 17 @ 1:39am 
i understand but it makes the games horrendous ngl, skarsnik spawns with 4 full stacks with 4 waaghs and just erase my dwarves from the earth
Karol Dec 16 @ 9:28pm 
@vargasguerrero113 that is just a core game mechanic. It's called faction potential: a random bonus multiplier to AI (upkeep, autoresolve). It's based on difficulty, some random fator each game for each faction, and if nothing changed it even gives bonuses or nerf to factions that are at war with you or your ally.
Mysterio Dec 16 @ 4:59pm 
Also, the ogre faction is very passive, some just stand there for 3-7 turns.
vargasguerrero113 Dec 16 @ 2:54pm 
your mod says ai has no cheats but they still have reduced upkeep compared to the player yhat becomes greater or less depending on difficulty, on tier 2 a random orc faction has orcs 30 gold cheaper of maintaining than normal
Mysterio Dec 16 @ 1:55pm 
Diplomacy has too big penalties, the first 10 turns the AI ​​declares war on everyone, sometimes even potential friends, Aislin doesn't move, just stands
Echo Dec 16 @ 3:13am 
In the past, Fudging Vassals used to play well with Hecleas AI. I used both of them.
Hopefully the compatibility is still good, I'd be quite sad to have to choose between them.
Valentyne Dec 16 @ 2:27am 
This mod made factions too aggressive on invading their neighbors, even though they shouldn’t be (like woodelf, lizard)
ethan Dec 16 @ 2:09am 
the AI Declare War setting is not saved via mct.
I look into the code. Probably need a listener for MctFinalized
七二六运动游击队员 Dec 15 @ 11:07pm 
It's a real pity in terms of diplomacy.I don't understand why, after I became stronger, the camps that were supposed to be on the same side as me are now hostile towards me.For example, I use the female Tsar faction,I have never been hostile to any Empire faction.But Emperor Karl really hates me.Just because I am a great power.This completely breaks the immersion!:steamfacepalm:
ethan Dec 15 @ 11:28am 
I think, the faction like Servants of the Conclave (also the skaven at nagash grave and tk at nagash pyramid) should not declare war at other faction.
they do not / should not expand.
Also, with this mod, it seems the ally with Servants of the Conclave ( i'm playing as Ironhand) will easily be broken. it will not join the war as defender/attacker.
魔法少女厄加特 Dec 15 @ 5:13am 
seems a error has been caused,a Level 1 lord of ai can start a fight with Blitzkrieg。:steammocking:
The Unhinged Fister Dec 15 @ 4:04am 
@Killcam N HD, i tried playing with both of the mods. It would sometimes crash in the middle of a turn. It might clash with this mod, since Fudging Vassals alters the AI behaviour. Would be cool to play with both of these mods for sure.
FLY paladin Dec 15 @ 2:24am 
Please remove the “great power” penalty, the original game was -15 diplomacy, with mod its -30. It's too heavy, no one wants to trade with me now.
CCC Dec 15 @ 1:19am 
It work together with IEE again?
Beast Dec 14 @ 10:41pm 
So why factions declares wars on weird factions, like tyrion versus caledor (not imrik) when he still didnt destroyed his first faction, or maybe thats caledor who declared a war to tyrion, still weird.
Hecleas  [author] Dec 14 @ 4:13pm 
Update

⚖️ Diplomacy Balance Fix

-Fixed an issue where the AI could be excessively generous in diplomatic deals, to the point of bankrupting itself.
-Reworked how gold is evaluated in diplomacy so the AI no longer empties its treasury to secure treaties or war participation.
-Reduced extreme overpayment cases while keeping diplomacy demanding and non-exploitable.
-Diplomatic decisions are now driven more by strategic value and less by raw gold bribery.
Killcam N HD Dec 14 @ 1:16pm 
Does this work on vassals? Would like to use this along with the "Fudging Vassals" mod
MERPHY Dec 14 @ 11:25am 
Still, I would like to fully understand the essence of the AI problem with faction mods, particularly with IEE. As I understand it from the feedback in the chat, your mod blocks (or breaks) minor factions from the expanded map. This issue specifically appeared in 7.0 and breaks all factions added by other mods. Is it possible to fix this, or is it possible to create compatibility patches? Perhaps it would be helpful to add these compatibility details in the description of your mod.
After using your mod, the vanilla AI seems dull. I really hope that it is possible to bypass this problem, at least by breaking the mod into components again and separating the "problematic" part. Thank you for your great work
Sosora Dec 14 @ 11:00am 
i siege a settlement predictions valiant defeat but the ai almost never attack is that intentional
Meister Tee Dec 14 @ 8:02am 
Hey, so the faction had no wars with anyone and still does not have any wars. They are basically not playing the game. Same with the tomb king faction in Lustria. All they do is force march their army up and down a territory that's not even theirs. It seems to me that many factions do this. They just march their armies back and forth with no purpose. Some factions - weirdly enough mostly major factions - just don't really participate and just sit in their territory and do nothing or march their armies through adjacent territories before moving them back.
4Life Dec 14 @ 2:54am 
Dont have IEE/OW, but experience same problem with AI behaviour breaking (not only minors). Could it be Mixu unlocker minor faction potential options?
Алексей Dec 14 @ 2:25am 
I noticed that the mod "forces" declaration of war via script if relations go below certain threshold. Can it be disabled separately and also: DoW has no notification, unlike normal diplomatic DoW, you'd be stopped while passing a turn.
Seiph Dec 14 @ 1:49am 
Hey,
Supporting what others said, if you ask for money during diplomacy AI will give you a lot really quickly, I only have graphical mods beside this one, maybe you can tune it down a bit ? Thank you for the work anyway !
zyn Dec 13 @ 4:49pm 
Does this work without conflict with the "Loreful Strategic Threat" mod, or do I have to choose between them for my next campaign?
Etxxu Dec 13 @ 1:10am 
Are you sure it's a IEE thing? When I had problems with your mod I played IEE without your mod and minor factions were expanding
Razgrizz Dec 12 @ 10:30pm 
THAT is why i was wondering, because ive used your mods in the past and NEVER had issues. it always improved the AI. Im happy you clarified that, i will let other people i come in contact know as well.
Hecleas  [author] Dec 12 @ 9:28pm 
I'm disappointed too; I used to use it. But for me, a working AI remains the priority.

I'll add this to the mod description as a disclaimer soon.

This is important because I don't want my mod to be suspected of having AI problems that I didn't cause.
Razgrizz Dec 12 @ 8:52pm 
wait so IEE alters the AI? That kinda sucks cause i love the expanded map, makes the game alot more fun
Hecleas  [author] Dec 12 @ 8:49pm 
Remove it
These mods have been causing the AI ​​to malfunction ever since the creator added a Lua script that alters the AI's behavior.
Razgrizz Dec 12 @ 8:48pm 
yes i play with IEE
Hecleas  [author] Dec 12 @ 8:33pm 
You play with IEE or Old World?
Razgrizz Dec 12 @ 8:13pm 
I dont know if you changed something, but im noticing that alot of the minor factions will just SIT there and just wont move. No matter what. without this mod they move around and are more aggressive, which is ironic for this mod
Etxxu Dec 12 @ 9:22am 
Does this mod includes the mods Intercultural War, More occupation AI, More war less peace, Ultra aggressive & smart AI, and Better economy?
PAGODA Dec 12 @ 9:04am 
"It looks like the mask gets stuck and crashes again around turns 10–12, just like the first time. Thank you always for your hard work, and please take your time fixing it! I’m not really using any other mods together, and I'll play without it until it's fixed. Thanks for all your efforts!"
xywlyyhd Dec 12 @ 12:26am 
hey.my friend
After using the mod, AI will give players a lot of gift money during diplomacy. For example, in the first round, a small positive agreement will make AI hand over all the money to the player
Hecleas  [author] Dec 11 @ 5:06pm 
@Meister Tee As long as you're not at war with them, they won't attack.
If they have more than two wars, but their enemies are too far away to be considered, then they'll turn to you and raid you because you have a hostile relationship.
If you ever go to war with this faction, theoretically they'll jump on you.
Meister Tee Dec 11 @ 3:14pm 
Hey, again noticed some idling armies. I only started using your mod yesterday and like it so far but this is something I have not seen before with others. This time there are 2 full stacks of dark elves from Rakarth just in a Khorne region on raid stance and they are not moving. I took the province also issued trespass warning and now they are just raiding my territory. Just thought I would give some feedback :) loving it otherwise!
Etxxu Dec 11 @ 2:50pm 
Then it's better to put your mod first or to the bottom?

I really hate 7.0, It has ruined the game for me as I can't use your mod. I tryied without your mod and it's just SO boring
Hecleas  [author] Dec 11 @ 2:50pm 
Always first
Hecleas  [author] Dec 11 @ 2:40pm 
Normally the mod is compatible with anything and everything. The main problem is that other mods can overwrite my values. So you lose the mod's intended effect.
Etxxu Dec 11 @ 1:29pm 
@Canadian Leaves I didn't know you were refering to Deepwar, I don't use that mod

Any idea, @Hecleas ? I couldnplay normally with all the other mods until I enable your amazing mod, now every new game crash at turn 2

I have unsubscribe, close Steam and subscribe again, but nothing. Always crash in the same unknown faction
53rp3n7 Dec 11 @ 12:28pm 
Playing with friend, can't join each others lobby with "incompatible version" error, any ideas? p.s. using only this mod, no others. Everything ok without any mods
Canadian Leaves Dec 11 @ 11:25am 
@Etxxu, man, check via rpfm in DeepWar AI pack-file 9 strokes, considered "ogre camps", i looked at mod page in comments, someone filed cleaned file, but i did it by myself and it worked (except crash on 2nd turn - in my situation it was'nt by this mod).

In my situation: helped check of game files (or check your active DLC and your loadsorder for handplaced packs in loadorder)
Hinny Dec 11 @ 11:01am 
This is hands down the best AI mode. It's so good that the vanilla game is just too boring to play now. CA should hire you @Hecleas
Etxxu Dec 11 @ 10:47am 
@canadian leaves, my game crash at turn 2 only with this mod as yours, what can I do?
Estriper Dec 11 @ 9:43am 
Somebody know how in-game difficulty setting affects the game with this mod?
Luthanor Dec 11 @ 9:36am 
can confirm, the un sub, restart re sub worked for me