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I took the opportunity to balance the AI's task priority for attack/defense.
Also to give a better strategic feel.
Have fun!
they just declared war again after offering peace and razed another base it's over for me already LMAO
they razed my capitol and then offered peace lmaoo these mfs are disrespectful.
Can definitely recommend this mod if you want to breathe some new life into your runs
This mod on the other hand has aggression but factions do a lot of wild shit, like walk halfway across the map for no apparent reason. That said they are both huge improvements over vanilla and this is one of the best AI mods in any strategy game, don't get me wrong.
that create total chaos in my opinion lol, before Karl Franz and the Empire faction Of Nuln always ruled togather over the other factions and always did win but now the other factions runs crazy.
But i guess it also depends if you have other mods installd to the game but this AI mod is a must
for me when i play this game so thanks Hecleas.
I tried it with SFO both above and below in load order and I feel like the AI is very unevenly improved. Some factions (mainly ones that spread corruption which helps with control) like N'kari have 50+ settlements while others peace out with their starting enemies (mainly those that have a lot of enemies around, say Malakai). Overall I wouldn't recommend the experience due to how uneven it is. If you still think it's better this way then I recommend setting control +10 for everyone so that AI doesn't get rebellions.
This mod fixes just as many things, and turns just as many into a fucking circus.
I test all AI mod in 04/2025. It is the best.
My only grip is the AI last stand. He wants to survive so bad that he flee is last town. After loosing it next turn, he asks for peace and then suicides himself. Sometimes we miss a good last fight.
But it's just better than vanilla, war declaration makes sense, good aggressivity without being stupid, and tons of army for tons of xp and money :)