Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Showing 61-70 of 73 entries
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Update: May 25, 2023 @ 12:27pm

-Improved AI defense when it feels threatened (colony/region)
-He will retreat when he sees one of his regions threatened
-The junction when to attack / when to defend is more fluid, seems more logical
-Great improvement on the dislike part between different cultures.
Now all cultures are taken into account

Update: May 5, 2023 @ 1:26pm

-Reduced valuation of unfortified settlements (AI over assess and besiege far too many turns)

Update: Apr 16, 2023 @ 8:05am

Update: Apr 15, 2023 @ 8:08pm

-Massive work on the value judgment of the settlements for several days, always to adjust and correct the rare suicide attacks on the settlements.
Now I have had no problems and I have the exact result I wanted.
-Anti-Player has been removed for the "Hard" campaign level
Now Easy/Normal/Hard has the same focus level as AI vs AI
-New anti-player reduction for Very Hard/Legendary, I couldn't go lower because it is now very close to normal value (like Easy/Normal/hard)

Update: Apr 14, 2023 @ 5:54pm

Update: Apr 14, 2023 @ 3:52pm

-Improved the defensive aspect of the AI ​​in general, it will better defend its neighboring regions with an enemy and threatened
-Adjustment of the priority of recovering lost territory
-Adjustment and rework of the AI, always with the aim of making it more fluid with the means that CA offers...
-Adjustment of the power value judgment of fortified and unfortified colonies in order to avoid suicide attacks as much as possible while preventing the AI ​​from becoming passive
-Reduced Great Power Penalty (Expansion Penalty)
-Improved and more impactful change to make auto resolve more logical and visible

Update: Mar 30, 2023 @ 6:47pm

Update: Feb 28, 2023 @ 6:23pm

Update: Jan 6, 2023 @ 8:46am

Update: Jan 4, 2023 @ 3:24pm