RimWorld

RimWorld

Alpha Genes
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Update: Mar 23 @ 10:14am

v3.3:

- Tweak: changed the way Lapis' rocky bodies and rock spurs work. They now have access to Hulk, Fat and Thin bodies, and the rocky body is coloured according to their skin gene, whereas the head rock spurs are coloured according to their hair genes. The xenotype now has the corresponding skin and hair genes. Currently existing Lapis will look weird, but you can add hair and skin genes to them via dev mode.
- Tweak: many abilities had casterMustBeCapableOfViolence set to false, so they can be used regardless of being capable of violence
- Tweak: Forsaken and Fleetkind will now appear as part of the two xenohuman factions
- Tweak: Limb regeneration will restore body parts to 2 HP instead of 1, as some unknown mod is making the whole mechanic not work. This might help. Probably won't
- Tweak: Ultima fabric items are now burnable
- Tweak: endogenes stinger genes will get rid of the target's existing endogenes instead of adding to them

Update: Feb 22 @ 7:22am

v3.206:

Update the leather/meat genes to use the new VEF features related to them. Removed all the patches that VEF now handles. Updated descriptions of genes where relevant. Courtesy of Sokyran

Utils.ReturnGenePawnHasFromList is no longer used, as it was only used by the Harmony patches that were removed.

Update: Feb 6 @ 1:02am

v3.205:

Fix: twitching finger spike gene was suddenly not displaying correctly

Update: Jan 7 @ 11:38pm

v3.204:

Removed wastepacks from one of the biolab maps, as the game was incorrectly having them cause a faction impact when leaving the map

Update: Jan 6 @ 11:49pm

v3.203:

Added: child body graphics for all body type genes, such as Slug body, gaunt body, true black body, etc

Update: Dec 7, 2024 @ 5:39am

v3.203:

- Tweak: Unfeeling gene now has the Mood exclusionTag. Blame people who complain about such things in public forums

Update: Nov 28, 2024 @ 7:50am

v3.202:

- Fix: Forsaken armors were categorized twice
- Fix: Pawns without the Forsaken knowledge gene will no longer search for Forsaken armor when their armor is tattered
- Fix: Shambler specific genes shouldn't produce their effects if the gene is not active (this is a change in the VE Framework so it will take a lil while to take effect)
- Tweak: Only 1 out of 3 shamblers will now spawn with shambler genes, to reduce their difficulty
- Tweak: Ultima cloth is now sellable
- Tweak: Removed text from the description of the Forsaken Cloak suggesting that it has a built in shield, which has already been removed.

Update: Nov 13, 2024 @ 12:25am

v3.201:

Added three new abandoned lab variations

Update: Nov 5, 2024 @ 6:45am

v3.2:

- Added: New xenotype, the Forsaken, a classic RimWorld race, using the Biotech genetics system, thanks to Major Quadrangle and Matsay
- Added: 17 new genes, 3 new plants, apparel and armor that can only be used by Forsaken
- Added: a new workbench that can only be built by Forsaken, to forge their weapons and armors
- Added: 3 new archo gene tools that will appear in abandoned labs
- Tweak: mothballing improvements for hediffs in low priority world pawns
- Tweak: acidic shamblers will now display visually, and their attacks will be slightly less powerful

Update: Oct 22, 2024 @ 10:08am

[Auto-generated text]: Update on 10/22/2024 7:08:50 PM.