RimWorld

RimWorld

Alpha Genes
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Update: Jul 20, 2024 @ 3:29am

v3.101:

Fix: Removed black widow gene as it is not done yet!

Update: Jul 20, 2024 @ 3:08am

v3.1:

- Added: new xenotype, the Nereid, a xenotype evolved to thrive in the ocean's abyss. They have large, luminescent eyes, fin-like ears, and webbed hands and feet for efficient swimming, Nereids have a unique ability to access a personal pocket plane, an ocean abyss-themed dimension they can retreat to or use for strategic advantage.
- Added: 34 new Anomaly DLC genes, 20 of which are "shambler only" genes
- Added: new Anomaly DLC system where newly spawned shamblers will get 1-3 random genes from the 20 added by the mod. This is ON by default, but can be toggled in mod options
- Added: 26 other new genes
- Tweak: abandoned labs are now much more useful, they'll always have 3 gene tools, and 4-5 genepacks scattered around
- Tweak: Added 5 new abandoned labs, bringing the total variations to 10
- Tweak: Added Efreet, Drakonori and Nereid to spawn lists for xenohuman factions
- Tweak: new insectoids from upcoming Vanilla Factions Expanded - Insectoids 2 blacklisted from animal summon genes
- Tweak: ALL genes coming form Vanilla Races Expanded - Insectors blocked from Wretch mutations
- Tweak: Void touched gene from ReSplice blocked from Wretch mutations
- Tweak: water striding negates the soaking wet thought
- Fix: several female_north graphics were not centered
- Fix: Acid explosion gene graphic was not centered

Update: Jun 23, 2024 @ 7:21am

v3.02:

Fix: meat genes should now properly produce the "ate human meat" thought
Tweak: If Alpha Animals is present, Fleetkind now get Blue Gel production, Aerofleet meat, Aerofleet leather and Underdeveloped teeth genes
Tweak: rusted biotech lab walls now accept wall lamps

Update: Jun 5, 2024 @ 7:07am

v3.019:

Fix: typo on the timer for gene-summoned animals
Tweak: added thoughts for biolab and xenotype injector for future mod compat

Update: Jun 3, 2024 @ 12:37pm

v3.018:

Fix: minor null checking to the catch fire patch

Update: Jun 3, 2024 @ 8:35am

v3.017:

Tweak: Animal summoning genes now indicate that they are not usable by raiders
Tweak: Animals summoned by these genes give 0 meat and 0 leather to avoid abuse
Tweak: pawns with Heat Immunity gene can't have fires attach to them
Tweak: Teratogenesis only starts when the pawn is in adulthood
Tweak: severely nerfed the three Taukai abilities that gave bonuses. Even reduced to 50% of their impact, they are still powerful
Tweak: Inhumanization negates Disgust, Awe, Unsettling Appearance and Eldritch thoughts, so does the Teratophilia gene
Tweak: Blacklisted the Geneline Evolution gene from the upcoming VRE Insectors for Wretches
Added: Blood smear textures to all blood type genes

Update: May 21, 2024 @ 12:34am

v3.016:

Tweak: changed the way hediffs that modify part hit points work, to avoid lag on AlphaGenes_BodyPartDef_GetMaxHealth

Update: May 4, 2024 @ 1:02am

v3.015:

Tweak: changed the way the random custom xenotype is coded

Update: Apr 23, 2024 @ 1:40am

v3.014:

Tweak: specifically blacklisted bioferrite for Lapis

Update: Apr 19, 2024 @ 10:54am

v3.013:

Fixed malformed XML in the MO patch