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Alpha Animals
Alpha Biomes
Anomaly DLC
Royalty DLC
Medieval Overhaul
Vanilla Animals Expanded Waste
Vanilla Insectoids Expanded
VRE Android
VRE Fungoid
VRE Insector
VRE Phytokin
VRE Sanguophage
Would be cool to be able to make absolute power house of a mutant
Exception loading UnityEngine.AudioClip from file.
absFilePath: D:\Programme\Steam\steamapps\workshop\content\294100\2891845502\Sounds\AG_GrowlingVoice\Call\AG_Pawn_Growling_Call_b.ogg
Exception: System.ArgumentNullException: Value cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00008] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at RuntimeAudioClipLoader.Manager.SetAudioClipLoadState (UnityEngine.AudioClip audioClip, UnityEngine.AudioDataLoadState newLoadState) [0x00000] in <46372f5dadbf4af8939e608076251180>:0
because if a baby has that gene the spikes are not scaled to the size of the baby and you get something like this:
https://imgur.com/a/Dd3FsqN
hi, is that mean pawns that are generate for raids, can have this alpha genes too?
At least for the chainsaw hands and scyther blades
Even though they have both a complexity and a metabolism attached to them
As well, I could remember they had some stats attached to them, especially with the combat text
Though I could just be wrong