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Fixed the Tough Sinews gene
Fixed the raid presence modifier genes
would also love a "new" version
Could you update the Google spreadsheet please? Some genes like "forsaken knowledge" seem to be missing (no idea what it does).
My cannibal colony needs human egg omelettes!
@Droider: Expected. The only thing it affects is the precept, which was half baked into the DLC anyway
@slipstream1993: what
i guess its a bug ? as i cant get back to the map i created the pocket in
I can think of a few solutions to this. Either:
- by default make all buildings "unclaimed" like is done with vanilla shelves.
- reduce the priority on spawning
- default to having no items selected in its filter
As an added annoying bonus, the haulers even start trying to move stuff into the hidden areas before I have even explored them.
I'll go report it on the other mod instead.
@Eyeofstorms: You have mod conflicts
@Zork Badfellow: You don't