RimWorld

RimWorld

Alpha Genes
2,549 Comments
Dr Jimothy 6 hours ago 
Is it possible to control which genes do and don't show up in Biotech labs?
I'm tryna make it so that the only genes in them are gambling genes that you don't know the outcomes of until you put them in someone, for a mad science inhumane human experiments type run.
Pickle Rick May 15 @ 8:34pm 
Is it possible to get a version of the parasitic stinger that has a 0% chance of absorbing host genetics? I need to keep the bloodline pure.
Exosais May 13 @ 6:53am 
🤦‍♂️Thanks
Sarg Bjornson  [author] May 13 @ 6:50am 
Now go and read ingame what the mod option does
Exosais May 13 @ 6:19am 
Hey,

I was wondering why I was getting so many biotech lab quests? I turned the quest frequency to 0.1 but I'm still getting them every week or so.
Sarg Bjornson  [author] May 12 @ 11:14pm 
It does, yeah. All code is available on my Github, "juanosarg"
Malkav13 May 12 @ 3:45pm 
Hi Sarg Bjornson, great mod! Just a question, does the gene 'Rowdy' actually give recreation in social fights? If so how? I'm trying to create a mod and i dont see how you made it like that.
Sarg Bjornson  [author] May 9 @ 11:04pm 
It is there
Dumb May 9 @ 6:55pm 
is The asexual fission gene still in the mod or did it get removed because i haven't seen it
AlexStevens May 8 @ 11:51am 
Big thanks! My animusen finally looks like a fox instead of yet another human with animal ears and tail.
Fantastic mod btw. Big thanks for that as well!
Sarg Bjornson  [author] May 8 @ 10:13am 
They have, yeah. If you are using a facial animations mod you need to disable them in mod options
AlexStevens May 8 @ 10:05am 
Are the animusen and helixan supposed to have custom head sprites? For me they show up with basic heads
OdIn May 6 @ 3:35pm 
10/10 can eat guns now
Sarg Bjornson  [author] May 4 @ 10:16am 
Not unless you have a mod that allows that
canguru07 May 4 @ 9:51am 
If i use a endogenefier and an archite gene is now germline, is the gene heritable?
Zeus May 2 @ 2:31am 
+ rep
Xean May 1 @ 9:08pm 
If I use endogene stinger on a pawn with conflicting genes to the stingers , do the latter's genes just replace the original?
Xean Apr 30 @ 11:36am 
Gotcha, thanks.
Sarg Bjornson  [author] Apr 30 @ 11:15am 
No
Xean Apr 30 @ 10:38am 
Same goes for the insectoid mutations
Xean Apr 30 @ 10:21am 
Are the Anomalous genes any harder to find than others? Or perhaps found another way?
Just a Floating Eye Apr 30 @ 7:53am 
Helixien?
Sarg Bjornson  [author] Apr 29 @ 9:59am 
Dunno, ask Helixien
Just a Floating Eye Apr 29 @ 9:57am 
Why do Helixans not have kind instinct gene? Them having such good eyesight yet ugly appearance means a Helixan colony is impossible to keep as they just hate eachother for being ugly. And why the hell do Rimworld pawns hate people for being ugly? It makes no sense, there should be a mod to fix that. Whenever I try to do a Helixan colony they all just become rivals due to their looks.
Aiask Apr 28 @ 2:24pm 
Keep getting 'abandonded lab' questlines with medieval overhaul and loads of tech suppressing mods... how do? Ty
strkrjns Apr 28 @ 7:15am 
Shamblers not getting any shambler genes. Any other mods mess with this?
Sarg Bjornson  [author] Apr 25 @ 10:58pm 
No, the banks are just hardcoded
TheLovelyLilith Apr 25 @ 4:41pm 
Hello, I don't know why but when you have gene banks set to manual selection mode (turning off allow all genepacks, and so you have to tell it which ones to load in) you are unable to select modded genepacks or for some reason I can't. I don't know if I am doing something wrong or if this is a problem, but just thought I would let you know
Naucetaaq Apr 24 @ 11:02am 
True, what about being able to switch gene references from yours and VRE's? I just like the consistent aesthetic of VRE genes in VRE xenotypes so it's not super major..
Sarg Bjornson  [author] Apr 24 @ 10:55am 
To be honest, duplicate genes hurt nobody
Naucetaaq Apr 24 @ 10:36am 
I do not know if this even is a bug, intentional or something else, but I have two versions of total anti-rot lung, one with the alpha changes and one without. My only other genetics mod is the stuff from vanilla races and genetics expanded. Also, just as another note, since I know you also work on the VRE stuff, can we have an option to toggle which gene defs are kept? This would help a lot for not having to redo multiple custom types because they have removed VRE references. Like how if Alpha genes is found by VRE - Wasters, then gaunt body is removed and does not have it's def replaced.
Sarg Bjornson  [author] Apr 20 @ 10:39pm 
*Insert handsome squidward meme*
iamnotawindmill Apr 20 @ 8:10pm 
Captured a Wretch to farm hemogen from and extract useful genes as she rolled them. After a few years I got a Xenotype Nullifier and decided to use it on her and release her to give her a better life. Didn't check her genes that day and, after using the Nullifier, discovered that he was now permanently male and had the Angelic Beauty trait. 10/10 mod.
Alpharius Apr 20 @ 11:42am 
thank you for adding these silly genes and races, I love them
I hope to see more from this mod in the coming years
Cheers!
Sarg Bjornson  [author] Apr 19 @ 11:01pm 
Nah, it's up to the player to exploit that. If that's the story you want to create, by all means
fgrewsdtxs Apr 19 @ 8:04pm 
mech summons leave corpse when they die, can become permanant through gestation. could you fix this gimmick thank you.
Ambir Apr 11 @ 10:11am 
Is it normal that genepack disruptor seem to always delete archite genes from genepack first? I've used 6 or 7 of those so far and they always seem to ruin my archite genepacks. It says they delete a gene at random, but is it truly random, or does it have other rules it uses?
Vulkandrache Apr 7 @ 2:37pm 
The regeneration genes (minor and archite) were made astonishingly useless
going into 1.5, with the minor variant ticking once per ingame hour.

I have changed these partialy back to their old tickrate in my game.

Was there a perfomance concern that caused this change?
John Darksoul Apr 5 @ 6:04pm 
how tf do i keep human eggs alive. i have qa dedicated room set around 30-40 c which is what the information tab said yet it still says ruined by temperature
Wemijei Apr 3 @ 2:36am 
Some genes do not state all the effects in game, it would be cool if they did. I noticed it from the gene pneumatic claw. It only states hand hp increase in game, but document linked above says a lot more
Raiby8 Apr 1 @ 11:31pm 
@GwenBlanketSpecter Xenotype Spawn Control 👍
SiCall Mar 31 @ 7:13am 
Is it intended that Regeneration is not pairable with Limb Regeneration?
The Dutchman Mar 28 @ 2:31pm 
Takes all of 2 seconds to find it when you search xenotype
GwenBlanketSpecter Mar 27 @ 10:03am 
what is the mod called?
2B Mar 26 @ 10:07pm 
Lasiter the Despoiler there is a xenotype disabler mod
Lasiter the Despoiler Mar 26 @ 5:30pm 
i would love the use of the gene tools but do not want to have 20 extra xenotipes, is there a customisation option to disable them from spawning or perhaps a separate lite version of this mod?
2B Mar 26 @ 3:48am 
Sarg Bjornson hey thanks for the reply, do you know off the top of your head what might be causing any of your mods heads to be invisible ?, seems to be anything AG_ related, like AG_male_nerid for example
Sarg Bjornson  [author] Mar 25 @ 9:04am 
Not with only this mod, you have another mod doing that
2B Mar 24 @ 9:30pm 
Slug heads and some others randomly seem to be missing
Vawn Mar 24 @ 7:35pm 
love the mod, I've had hella fun making all sorts of imp demons, rock monsters and eldritch beings, however your comments on every other gene are unnecessary and become obnoxious, they don't need to be in game if they are in the google doc. Either way I hope you maintain this mod forever, great work.:steamthumbsup: