RimWorld
Alpha Genes
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Update: 21 jul om 5:22

[Auto-generated text]: Update on 7/21/2025 2:22:09 PM.

Update: 12 jul om 0:56

v4.04:

Avoid making the ImpliedGeneGenerator patch getting hung because of other mod's faults

Update: 8 jul om 12:11

v4.03:

- Ocular slinger for Ocularkin still had the old wildness tag

Update: 3 jul om 23:02

v4.02:

- Fixed GeneGizmo_Resource_Metal affected by base game code refactors

Update: 2 jul om 22:48

v4.01:

Added MayRequire for Ideology for PruningSpeed

Update: 24 jun om 7:03

v4.0:

Updated for RimWorld 1.6

Update: 23 mrt om 10:14

v3.3:

- Tweak: changed the way Lapis' rocky bodies and rock spurs work. They now have access to Hulk, Fat and Thin bodies, and the rocky body is coloured according to their skin gene, whereas the head rock spurs are coloured according to their hair genes. The xenotype now has the corresponding skin and hair genes. Currently existing Lapis will look weird, but you can add hair and skin genes to them via dev mode.
- Tweak: many abilities had casterMustBeCapableOfViolence set to false, so they can be used regardless of being capable of violence
- Tweak: Forsaken and Fleetkind will now appear as part of the two xenohuman factions
- Tweak: Limb regeneration will restore body parts to 2 HP instead of 1, as some unknown mod is making the whole mechanic not work. This might help. Probably won't
- Tweak: Ultima fabric items are now burnable
- Tweak: endogenes stinger genes will get rid of the target's existing endogenes instead of adding to them

Update: 22 feb om 7:22

v3.206:

Update the leather/meat genes to use the new VEF features related to them. Removed all the patches that VEF now handles. Updated descriptions of genes where relevant. Courtesy of Sokyran

Utils.ReturnGenePawnHasFromList is no longer used, as it was only used by the Harmony patches that were removed.

Update: 6 feb om 1:02

v3.205:

Fix: twitching finger spike gene was suddenly not displaying correctly

Update: 7 jan om 23:38

v3.204:

Removed wastepacks from one of the biolab maps, as the game was incorrectly having them cause a faction impact when leaving the map