Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Fourberie
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Update: Mar 27 @ 5:04am

Update v1.2.12.1

Pickpocket: Now impact the suspicion bar (only during infiltration).
Outlaw - Donating loot: Now you have a confirmation box with usefull information.
Compatiblity: Most troops used in the Fourberie missions are now in the mod file spnpcFourb.xml.
Compatiblity: Changed the black market logic to avoid a rare crash with BK.
Fixed a sneaky bug with donations from Safehouse.
Fixes some menu incoherences and improved mechanics behaviours.

Update: Dec 5, 2024 @ 3:09am

Update v1.2.12.0

Updated for latest game version
Fixed dialog options that were not supposed to be availalbe with looters parties
Improved some dialog flows with bandits
Added a dialog option to become a bandit (available until level 10 and other conditions)
Slightly improved the "suspicous bar" while infiltrating

Update: Jun 28, 2024 @ 10:20am

Update v1.2.10.0

New version for Bannerlord v1.2.10 and above only.
If you plan to not update Bannerlord for v1.2.10, then use the v1.2.9 mod version available on Nexus.

Update: May 14, 2024 @ 3:37am

Update v1.2.9.11

Localization: English version has been greatly improved, big thanks to Lymphious.
Bandit Connection: Truce tribute calculation was reviewed (based on relation, bandit strength and your kingdom strength). Result is a great decrease, especially if high relation.
Mod synergies: Check out the new update of Bandit Variety mod, they added unique bandit troops available only through Fourberie (Nexus only) https://www.nexusmods.com/mountandblade2bannerlord/mods/3041

Update: Apr 21, 2024 @ 12:45pm

Update v1.2.9.10

Outlaw: Reduced relation penalty when destroying a bandit party (was -5, now -1)
Outlaw: Reduced relation penalty when destroying a bandit hidout (was -30, now -10)
Outlaw: Bandit relation recovery when below -10 is now +2 per week (was +1)
Sabotage: Sap the wall - Completion time increased (greatly reduced by main party Engineering role) and saboteurs cost increased (impacted by wall level)
Sabotage: Poison the well - Completion time greatly increased (reduced by main party Engineering role) - saboteurs cost slightly reduced (impacted by wall level)
Sabotage: Destroy food stock - Completion time increased (reduced by main party Engineering role) and saboteurs cost increased (impacted by wall level)

Update: Mar 23, 2024 @ 11:58am

Update v1.2.9.9

Safe House: Total food now cap with your Safe House lvl (lvl 1 200, lvl 2 400, lvl 3 600)
Grudge system: Reviewed, balanced and optimized. All the grudge was reset.
Criminal Enterprise: You keep paying wages even if you don't assign a Paymaster
Saving System: Additional modifications to prevent save bloat in some rare cases (probably linked with Grudge System)
Safe House: Apparently some players could get xp from perks when stashing loot in the warehouse, should not happen now.

Update: Mar 3, 2024 @ 12:53am

Update v1.2.9.8

Safe House: changed the companion duel victory logic, now based on damage dealt (previous was health)
Safe House: improved the duel UI
Safe House: Fixed a CTD when using some mods changing/adding cultures
Banditry Missions: Fixed a strange behavior after save scumming

Update: Feb 25, 2024 @ 6:42am

Update v1.2.9.7

Hotfix: Crash when starting a custom battle
Localization: Fixed some incoherences and updated the xml file

Update: Feb 18, 2024 @ 9:13am

Update v1.2.9.6

Safe House: Healing has been rebalanced, no more cap at base lvl 3
Safe House: Criminality rate increase has been fixed and largely tuned done.
Mod compatiblity: With the help of the great modders from official discord I managed to greatly improve the Models overriding issue

Update: Feb 15, 2024 @ 12:29pm

Update v1.2.9.5

Hot fix: Additional layer of check conditions to limit negative impact from other mods
Some string ID fixes