Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Fourberie
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Update: Dec 22, 2023 @ 5:55am

Update v1.2.8.0

Escape: now the number of bots you kill or wound during your evasion will be reflected to the troops of your captor party
Pit fights: now hit the -TAB- key to leave the encounter after winning (pop-up window was showing to early, kinda immersion breaking)
Infiltration: now all the lords and ladies in the lords hall will fight back with a weapon
Safe House: fixed a bug that prevents the player from enslaving prisoners
Assassination: really rare crash when attempting to assassinate heroes in lords hall
Localization: Thank you to @kokemen for the Spanish translation

Update: Dec 16, 2023 @ 9:37am

Update v1.2.7.0

Crash on load is fixed.

Update: Dec 15, 2023 @ 9:38am

Update v1.2.7.0
Improved the aftermath of different quests related to bandits while neutral with them.
Balanced the scam feature (scaling with roguery and charm).
Fixed the annoying bug that prevents the different options appearing after the gang trial (when in an hostile town with high criminal rate).
Other fixes and improvements

Version v1.2.6.0 (Nexus only)
NEW SCENE: Seaside Safe House
NEW Config file: Currently only the configuration of the keybinds, more customization will come later
Added the hand-to-hand option in Gang Trial
Calradian connection: Some quests linked with Hideouts will be succeded automatically when neutral with the bandits faction
Calradian connection: Some quests will be canceled when neutral with any bandits faction (to prevent any unwanted strange behaviors)
Calradian connection: Some quests will be automatically resolved (with lower rewards) when neutral with any bandits faction (to prevent any unwanted strange behaviors)
bug fix to prevent selling stuff to traders while being disguised as a guard
Small tweaks and optimization

Version v1.2.4.3 (Nexus only)
Bandits faction relation: Introduced a relation system. You now need a good relation with the bandits to unlock the related features
Bandits faction relation: Giving away stuff and prisoners will increase the relation
Become neutral with the bandits once you reach 10 relation and above
You can negotiate a truce with the bandits if you are the leader of your kingdom
The horde: Bandits will follow you only if you are neutral with them
Bandits faction relation: Improved the interactions and dialogs
A lot of different improvements, QoL addition and bug fixes.

Version v1.2.4.2 (Nexus only)
Bandit Strength: Slightly rebalanced the gain from Prisoners and stuff
Bandit Strength: Added a pool limit for recruitment, linked with the bandit strength
Criminal Enterprise: Reduced the roguery required level from 60 to 30
Other improvements

Version v1.2.4.1 (Nexus only)
Safe House: Rebalance of the mining feature (less death, more profit)
Safe House: Fixed a strange bug reducing the number of slaves
Horde: Roaming around with a horde will slightly increase the criminality rate with nearby factions (the bigger the horde ,the higher the rate)
Infiltration: Attempt to improve the compatibility with other mods (crash when looting the corpse of a guard)
Bandit Strength: Improved the strength gain from loots (based on value) and balanced the one from prisoners (75% of ransome value)

Version v1.2.4.0 (Nexus only)
Pit Fights: Scene improvements and some minor bug fixes
Quick fix: Crash after 1 day in case you didn't select any business in the Criminal Enterprise

Version v1.2.3.2 (Nexus only)
Pit Fight: Fixed a crash when the gang leader who is paying you would die and you want to speak to another one to join his/her stable
Keybind change: Horde - Bandits- Agents sub-menu Left Control + Right Click (old was Left Alt + Right Click)

Version v1.2.3.1 (Nexus only)
NEW: Pit Fight (new feature and gameplay available in town)
Pit fight: 6 new unique scenes to match native cultures, with 2 fighting zones each
Pit fight: 4 types of fights (from duel to group fights)
Pit fight: Career, training, patron and stable system (simple implementation)
Pit fight: Allow new possiblities to gain xp, earn money, build relation, gain renown
Pit fight: Simple change to Hand-to-hand combat => base damage increase, bonus from Athletics skill lvl, knock-down after a strong hit to the head
Tavern Brawl: Now applying the Hand-to-hand combat changes
Gang Trial: Removed the throwing weapon option (AI is too dumb), will now use the new fighting zones
Safe House - Banditry: The income system has been reviewed, now focusing more on region wealth and tier averag of your lads
Scheme Room: Now you can choose any time the stance of your Scheme Room (The Enforcer or The Spymaster) Each stance has a different network calculation
Scheme Room: Now accessible from any of your fiefs or Territories (for more convenient management of your agents)
Sabotage Tactics: Now available from the Castle and Town menu, same menu than the one to start a siege, infiltrate a town etc.
Saboteurs: Revised and Improved the code. The saboteurs party is now "virtual" (no more following you like a pet on the map)
Saboteurs: Cost and slight balance of the effects + UI and QoL improvement
Relentless Pressure: New dialog option with the gang leader. Clear the rival's alleys for a relation boost and some denars
Assassination Contract: Added a new dialog option to negotiate with your victim
Infiltration: is now active in towns were you have a high criminal rate, but not at war
Recruitment: Improved this feature (both Minor faction troops and bandits recruitment)
Homesteads Mod Synergies: Added synergies with the mod Homesteads
Homesteads Mod Synergies: Scheme Room available from your Homestead, owning a homestead will count in the scheme network calculation (scaling with the tier)
QoL: Incomes and expenses are now aligned with the base game system (daily calculation) and reflected on the native Clan Finance UI
QoL: Criminality increase and decrease is reflected on native UI
Qol: Security and Loyalty impact from bandit strength is also relfected on native UI
Saving system: Everything has been done to limit the save bloat issue some players may have (TW also improved the saving system with v1.2.x)
Fixed: Safe house and Criminal Enterprise Lads party bug
Fixed: Party role was removed after some Banditry missions
A lot of bugs fix and code improvements

Version oldv13.0.1.0 (Nexus only)
Quick fix: Hostile guards behavior was deactivated in enemy towns if you own a safe house

Version oldv13.0.0.0 (Nexus only)
Scheme Room: Now you can choose any time the stance of your Scheme Room (The Enforcer or The Spymaster) Each stance has a different network calculation.
Scheme Room: Now accessible from any of your fiefs or Territories (for more convenient management of your agents)
Saboteurs: Revised and Improved the code. The saboteurs party is now "virtual" (no more following you like a pet on the map)
Sabotage Tactics are now available from the Castle and Town menu, same menu than the one to start a siege, infiltrate a town etc.
Saboteurs: Cost and slight balance of the effects + UI and QoL improvement
Relentless Pressure: new dialog option with the gang leader. Clear the rival's alleys for a relation boost and some denars
Homesteads Mod Synergies: Added synergies with the mod Homesteads
Homesteads Mod Synergies: Scheme Room available from your Homestead, owning a homestead will count in the scheme network calculation (scaling with the tier)
Saving system: Everything has been done to limit the save bloat issue some players may have (TW also improved the saving system with beta v1.2.x)
Other tweaks, improvements and balance

Update: Jul 15, 2023 @ 11:43am

Update v12.3.1.0

Quick fix: Hostile guards behavior was deactivated in enemy towns if you own a safe house

Update: Jun 25, 2023 @ 5:58am

Update v12.3.0.0

Escape: Brand NEW scene "Caravanserai" theme style. Will you be brave and smart enough to escape?
Safe House: The Intendant is a busy and wise guy. You should speak with him...
Safe House Mining: Death rate adjustment
Safe House Banditry: Will now capture some prisoners depending on the assigned % and lads tier troops average + Some balance
Bandit Strength: Releasing followers will recover bandit strength (+-60% of initial cost)
Bandit Horde: Added the option to choose which bandit party you want to add to your horde

Update: May 29, 2023 @ 9:58am

Update v12.2.2.0

FR localization updated
Infiltration: Dialog bug fixed in hostile keeps
Infiltration: Friendly lords/ladies will no more spawn in hostile keeps

Update: May 29, 2023 @ 1:09am

Update v12.2.1.0

Fixed a crash on scheme selection menu

Update: May 27, 2023 @ 1:40pm

Update v12.2.0.0

Localization File updated
Few fixes and cleaning

Update: May 16, 2023 @ 1:13am

Update v12.1.1.0
Escape: scene improvement
Hotfix: Crash sometimes happening when the hero dies during a mission

Update: May 9, 2023 @ 4:59am

Update v12.1.0.0

(NEW) Escape: you can now escape from lord/lady party and army (WIP)
Escape: attempts increasing with roguery skill
UI: added more info during different infiltration and escape phases when hitting "left alt"
Different fixes