Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Fourberie
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Update: Mar 5, 2023 @ 2:59am

Update v11.0.1.0

Fix: Minor Faction recruitment bug
Banditry aftermath improvements

Update: Mar 3, 2023 @ 5:37am

Update v11.0.0.0

Version compatible with Bannerlord game version v1.1.0 ONLY!
Partially compatible with existing campaigns (using previous versions of Fourberie).
Check the logs!

Safe House: Unique scene that will evolve visually over time to reflect the level of your base => Desert type added
Criminal Enterprise: Promote your companions to Gang Leaders!
Criminal Enterprise: Overhaul of existing mechanic to match the new Alley system
Banditry missions: Banditry missions will give roguery xp + chance to gain relation with your companions
Insurance Scam: Improvement of the global behavior
Safe House: lvl 3 requires now 4000 xp
Other bug fixes, performance improvements, balance and tweaks

Update: Feb 1, 2023 @ 3:43am

Update v10.0.1.0

Quickfix: Condition linked with the Safe house was missing

Update: Jan 31, 2023 @ 11:17am

Update v10.0.0.0

Safe House: Unique scene that will evolve visually over time to reflect the level of your base.
Safe House: Introduced a level system to your base (higher lvl will unlock new features, bonus etc...)
Safe House: Brand new challenges and mechanics are waiting for you. Take time to visit the place during the day but also the night.
Safe House: NPC will spawn according to how you assign them (Serving, mining, guarding and banditry)

Update: Dec 20, 2022 @ 6:34am

Update v9.2.2.0

Updated localization file
Small fixes and optimisations

Update: Dec 5, 2022 @ 2:38pm

Update v9.2.1.0

Hotfix: Player's workshop limit is now taken into account after chosing "Dominate the streets"
Some UI bugs and tool tips improvements

Update: Dec 4, 2022 @ 12:16pm

Update v9.2.0.0

Outlaw: Added a distance condition to allow your followers to join any battle
Reveal your good fortune: Reworked the code + changed the cost conditions
Criminal Enterprise (Partnerships): Balance, improvement and fix of the income calculation and behavior
Insurance Scam: Fixed a war condition

Update: Nov 30, 2022 @ 6:46am

Update v9.1.0.0

Scheme Room: Added consequences if you fail your schemes against your own kingdom
Larceny job: You can now cancel ongoing jobs through the "Larceny" button in any town
Criminal Enterprise: Reduced the hangout capacity

Update: Nov 27, 2022 @ 12:49pm

Update v9.0.0.0

NEW: New larceny job (Become a messenger for the gang leader, 4 variations)
NEW: Added a button to track your Safe house / Criminal base
Outlaw: You have to pay a daily upkeep for your followers, they will stop following you if you can't pay!
Safe House: Added a layer of complexity (Food management, Banditry will loot food, low tier units will have an increased wound chance)
Criminal Enteprise: Added a layer of complexity (Food management, idling troops will become wounded and recruitment will stop if you don't have enough food in the stash)
Bandit factions strength: Revised the party template for a more balanced variety (before it was only Tier4)
Fixes: Change of tool tips conditions so the player can check in any town the ongoing mission, even if no relation or if there is a ongoing cooldown
Fix: Aftermath improvement of the infiltration phases in enemy towns + code cleaning
Plenty of code improvement and polish for a more stable experience

Update: Nov 12, 2022 @ 1:12pm

Update v8.3.1.0

Hotfix: Rare crash during siege deployment phase
Quickfix: Bribe the guard conditions check improvement
Notable Extortion: Behavior improvement for more variation.