Dota 2
PhalanxBot (7.39b)
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Update: Nov 6, 2022 @ 9:05pm

General

  • Added Templar Assassin to SafeLane Carry hero pool
  • Added Templar Assassin and Pugna to MidLane Core hero pool
  • Added Bane, Crystal Maiden, Ogre Magi, Ancient Apparition, Lion and Treant Protector to Hard Support hero pool
  • Implemented new Roam mode - bots will ping and roam to heroes on the map that they outnumber and attempt to gank/kill them (this should help them benefit from wards as well)

Update: Nov 3, 2022 @ 11:17am

General

  • Added Meepo to SafeLane Carry hero pool
  • Added Meepo and Death Prophet to MidLane Core hero pool
  • Added Death Prophet, Tidehunter, Dragon Knight, Night Stalker and Enigma to OffLane Core hero pool
  • Re-added my rewritten Retreat mode logic
  • Rewrote illusion behavior as well as summoned minion units that belong to specific heroes
  • Added checks in multiple files for Meepo's clones (let me know if there's any bugs with him)

Arc Warden
  • Fixed Arc Warden's Tempest Double being able to buyback after it died

Update: Oct 27, 2022 @ 7:37pm

General

  • Added Phantom Lancer, Lifestealer and Medusa to SafeLane Carry hero pool
  • Rewrote Assemble mode - Whenever support bots are not pushing or defending, they will follow and protect the closest core bot to them (they may follow human support players if they are playing a hero not yet defined by my script)
  • Disabled Valve's default integration for Assemble With Humans mode due to it not really having any use and would often be inconveniently triggered during laning phase
  • Reverted back to default Retreat logic for experimental purposes
  • Significantly improved methods that were put in place to prevent support bots from stealing last hits from cores (they will still go for denies as usual)
  • Added farm functionality for if bots feel that a lane needs to be pushed out (i.e. creeps closing in on a tower), they will send the closest core to deal with it (unless a human core or human hero not yet defined in the script is closer to the lane)

Update: Oct 27, 2022 @ 7:36pm

Update: Oct 22, 2022 @ 5:10pm

General

  • Added Phantom Assassin, Luna and Arc Warden to SafeLane Carry hero pool
  • Added Arc Warden to MidLane Core hero pool
  • Added Brewmaster to OffLane Core hero pool (currently only uses Earth stance. Valve doesn't have a method in the bot API to fetch what stance he's on, so I'm currently using my own method that's still being worked on)
  • Added Zeus to Soft Support hero pool
  • Added Shadow Shaman to Hard Support hero pool

Update: Oct 20, 2022 @ 9:01pm

General

  • Fixed an item usage error

Update: Oct 20, 2022 @ 8:22pm

General

  • Implemented multi-lane support for heroes where it is viable in the current meta (i.e. SafeLane Shadow Fiend) - the only heroes that can be picked in multiple lanes are cores currently. Keep in mind core heroes can not flex to support and vice versa. Bot item builds will vary depending on the position they play.
  • Rewrote Rune mode - bots will intentionally not go for the bottom water rune due to a Valve bug where bots can't pick it up (may try to find a workaround)
  • Rewrote Farm mode - this means bots won't stack camps like they did before (though I do plan to add this), but it should be more fluent for the bots and easier for me to write code for it
  • Implemented ability usage for most heroes while they're jungling (all heroes that are supported have a specific mana threshold tailored to them that they will avoid dropping below)

Shadow Fiend
  • Improved Shadowraze logic during the laning phase (he should miss a lot less now and try to harass more often with it)

Venomancer
  • Fixed Venomancer not buying any items after Magic Wand

Update: Oct 17, 2022 @ 2:57pm

General

  • Significantly improved pushing and defending lane desires - please keep in mind that this overwrites Valve's default behaviors for these modes and they will not respond to defend/push pings! I will pay close attention to feedback and throughout my own tests on these changes.
  • Altered bot TP Scroll logic to use them more defensively rather than offensively
  • Bot hero target priority in team fights has been rewritten, they should focus down targets more effectively now

Legion Commander
  • Improved Duel logic

Juggernaut
  • Increased the detection range in which Juggernaut uses Blade Fury on enemy heroes to make it more consistent

Abaddon
  • Fixed Abaddon not using Death Coil on low-health allies if Abaddon's health was lower than his ally's
  • Improved Aphotic Shield logic (will now check to see if his target already has a shield)

Slardar
  • Fixed Slardar not using Slithereen Crush (he was still winning against other bot scripts despite this somehow lol)

Update: Oct 13, 2022 @ 1:33pm

General

  • Reorganized the order in which bots will go to defend a lane to encourage jungling carries to stay in the jungle
  • Fixed bots not being able to use Gylph when they wanted to in some cases
  • Potentially fixed bots trying to attack the ancient while it was invulnerable

Lich
  • Fixed what seemed like a harmless error message regarding his ultimate

Update: Oct 11, 2022 @ 3:10pm

General

  • Improved stun logic for heroes with "Unit Target" stun abilities
  • Temporarily decreased the range in which visible enemy heroes will proc bots to defend buildings (going to try and improve the defensive desires when I can)

Outworld Destroyer
  • Improved Astral Imprisonment logic

Razor
  • Improved Static Link logic