Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






https://steamcommunity.com/workshop/filedetails/discussion/2873408973/5002961597083884749/
Now, you don't need to copy the files, but you must still use a custom lobby with local host . The description is correct. Then select PhalanxBot for both sides in the custom lobby.
The "Play vs Bots" in main menu still does not work with custom bots.
Can confirm, caused by the new Monster Hunter collab update.
10 of my usaual publics out of10
The desire to attack heroes also has nothing to do with my code. That's still being controlled by Valve.
EMP will always hit after they land from tornado if both abilities are cast at the same time, but yes I agree things like sun strike should be delayed after tornado.
only so much I can do brother, workshop bots are not machine learning AI so they're going off of conditional instructions. All I can tell you is statistically they're much better at not feeding than default bots.