Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
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Update: Jan 27, 2024 @ 6:03pm

Sacking income: -40% for all Bretonnia factions

Thoughts: After having played through many campaigns as Bretonnia in WHIII, as well having made countless changes to this mod over the past year, I can safely say that the income from sacking is much too high and is out of character for the faction. Sacking should be an option, yes, but Bretonnia shouldn't be *good* at it. Furthermore, the chivalry penalty is quite small for the giant kick in the pants your economy gets from sacking. I feel the money gained is the problem though, not the size of the penalty.
I imagine this could be yet another controversial change but I stand by this one. Sacking feels like exploits, plain and simple.

Update: Jan 27, 2024 @ 4:14pm

Armoury (Tier IV Smiths) cost increased from 8000 to 9000

Update: Jan 27, 2024 @ 3:59pm

Almshouses give +50 income rather than +30 income per tier

Update: Jan 27, 2024 @ 3:55pm

Update: Jan 27, 2024 @ 2:44pm

Armoury (Tier IV Smiths) maintenance cost increased to 250 gold per turn from 150

Update: Jan 27, 2024 @ 2:40pm

Update: Jan 27, 2024 @ 12:03pm

Update: Jan 27, 2024 @ 11:51am

Armoury (Tier IV Smiths) cost decreased from 12000 to 8000
Armoury (Tier IV Smiths) now has a maintenance cost of 150 gold per turn
Almhouses now produce 8/12/16/20 growth up from 5/10/15/20

Update: Jan 27, 2024 @ 11:00am

Slightly lowered the farm/industry incomes of some techs (Farming at a total of +15% from techs, Industry at a total of +30% from techs)

Update: Jan 27, 2024 @ 8:05am

Royarch's Command takes less time to research